Of course
the whole idea behind this game is to continue to level up your characters, and basically this means going through a ton of side quests.
Not exact matches
For those purists that balk at the
idea of leaving what they know
behind there is also History Mode, which enables you to play through pivotal moments from the previous
games, tying the
whole thing nicely together while messing with the Warriors formula in different ways.
The
whole idea behind the gameplay mechanics in Accel World vs Sword Art Online: Millennium Twilight is that you go around your world and have combat strategies to employ as you battle it out against various in -
game opponents.
On the
whole, the
idea behind the
game is good, however I feel the
game itself was rushed and could've been a lot better.
I respect the spirit of the
idea, and the people
behind it, but the
whole thing just seems to be wading in the shallows outside the reality of
game journalism, to me.