Sentences with phrase «whole idea of the game»

In the grand scheme of things, the whole idea of the game is just not to screw up.
I loved the whole idea of the game, the visuals, and the gameplay they showed.
During a recent Spike interview with Eiji Aonuma - it was mentioned if the idea of bringing A Link Between Worlds to the Wii U. Eiji Aonuma state that «it definitely started out with being able to include the 3D effects as being really key to our whole idea of the game» so that would have ruled out the Wii U from the start.
If you're not sold on the whole idea of the game, then I would definitely put this on top of your rental list.

Not exact matches

Since Black Friday has morphed into Thanksgiving Thursday, however, and infringed on my once annual Thursday culinary indulgence, nap and football game — not to mention the increased threat of bodily harm at the stores — I have become disenfranchised with the whole idea.
The whole idea of changing the game really inspired us because we are passionate about living lives for Jesus — wherever, whenever, whatever — «Lord, we will say «yes» to you».
The playoffs are here and I've teamed up again with my fellow football foodie bloggers to give you a whole bunch of ideas for your game - day foods!
This idea grew when Wenger played the striker for the whole of the Carabao Cup game against Doncaster, but Metro have reported that Mourinho has backed Wenger and said that it would not be a good idea to play a player who is not quite match ready even if they are as important to a team as Sanchez is to Arsenal and what caused Mourinho to comment on the issue was being asked about his own use of Luke Shaw
Don't know how useful it is, as it won't tell the whole story - they are in different leagues & the quality of opposition will be different, they're in different teams with different teammate abilities, & they are at different stages in their career, plus there are other big aspects to their games not considered - but it definitely gives you an idea of their eye for goal & their finishing ability:
effectively what the pattern you have seen is for Man City game... The idea am calling for is to ease in Debuchy and Gibbs into the three man defensive unit so that within 2 or three matches, we will have to use just three of our 6 defenders in a typical game and rotating so that they can carry us he whole hog... the wingers will typically occupy the Wingbacks unless of course there is need to protect a lead in a very tight game against a very dangerous side (You may have 5 players defenders in the field then).
The idea am calling for is to ease in Debuchy and Gibbs into the three man defensive unit so that within 2 or three matches, we will have to use just three of our 6 defenders in a typical game and rotating so that they can carry us he whole hog... the wingers will typically occupy the Wingbacks unless of course there is need to protect a lead in a very tight game against a very dangerous side (You may have 5 players defenders in the field then).
You have no idea how the whole season will turn out and are basing this on a couple of bad games.
The Happy Kid Handbook by Katie Hurley, LCSW — This whole book is wonderful, but for parents who want to focus on working on feelings with their children, there's a whole section with lots of great ideas for feelings games to play and feelings activities to do as a family.
Bring one of these tasty, whole food snack ideas to your next game or practice!
There are so many things wrong with this game, first of all the plot is too linear you play as Mario throughout the whole game you don't get to play as peach or bowser, there are no new characters other than kersti, all the characters in the game are from the Mario platformers, there are no exp so you can't level up and if you run out of stickers you have no choice but to run away, peach only has about five lines, bowser is the main antagonist and he has no dialogue, in the previous installments the main antagonist always had dialogue, and one of this game's worst problems is that luigi went from being a playable character to a glorified cameo, I have no idea what nintendo was thinking when they made this game.
The whole idea of humans only being able to use 10 % of their brains is a lot of hokum, with Besson suggesting that as Lucy is able to use more of her brain (with us frequently getting titles telling us what level she's at — video - game style) she'll essentially become invulnerable.
The idea of a 3D maze / puzzle game is definitely there, but you can only push so many blocks in so many mazes before you get sick of the whole thing.
For those purists that balk at the idea of leaving what they know behind there is also History Mode, which enables you to play through pivotal moments from the previous games, tying the whole thing nicely together while messing with the Warriors formula in different ways.
This is not a game where the idea is to play by the rules, and the whole career mode is indicative of that.
The main idea of not making the games too tough is to give a scope to all the players to enjoy the whole of the game.
The whole thing is essentially a love note to several Silent Hill games, mainly Silent Hill 3, which is the game that really expands upon the idea of «The Red God» (see here for more information on that).
Like with all Warriors games, the whole idea is to travel around the battlefield, taking out thousands of soldiers while helping your team advance by taking out the officers that lead their own armies.
Super mario galaxy was definitely a great experience for me I love the idea of playing with mario in space for the first time one can only imagine playing galaxy 3 on the wii u in high definition would be in my eyes even greater it had that whole nolstalgic vibe going with the mario bros 3 music which had me amped up in the beginning running outside the castle to rescue the princess.I personally feel that zelda twilight princess was the best game of last generation which happens to be my favorite game of all time.
They're also strangely frank about the whole idea, regularly pinning notices on the App Store descriptions of their games warning people that the games might not work on newer iOS versions, even when they do.
The game does have a story mode that is called Tales of Swords, which tries to bring in a whole new idea to the story mode.
The difficulty curve of Celeste is extremely high but the developers had the great idea to make deaths least frustrating in the whole game.
To implement these ideas in the classroom, Perkins suggests that educators start with a junior version of the seven principles — picking and choosing what's most right for their own classrooms, while paying particular attention to «playing the whole game» and «making the game worth playing.»
The resource consists of two, non-editable files in a zipped format: - dominoes games x 3 challenge levels - reference booklet I've included some preview images to give you an idea of what the resource looks like as a whole - SETS 1, 2, 3 featuring nine differentiated dominoes games with reference booklets are also available as a combined resource pack if you prefer, at the special price of # 5.00 - you can have a look at it here: https://www.tes.com/teaching-resource/french-telling-the-time-9-differentiated-dominoes-games-every-analogue-clock-time-in-french-11381822 Please read the TERMS OF USE carefully - this resource is copyright, and for single - teacher / purchaser use onlof two, non-editable files in a zipped format: - dominoes games x 3 challenge levels - reference booklet I've included some preview images to give you an idea of what the resource looks like as a whole - SETS 1, 2, 3 featuring nine differentiated dominoes games with reference booklets are also available as a combined resource pack if you prefer, at the special price of # 5.00 - you can have a look at it here: https://www.tes.com/teaching-resource/french-telling-the-time-9-differentiated-dominoes-games-every-analogue-clock-time-in-french-11381822 Please read the TERMS OF USE carefully - this resource is copyright, and for single - teacher / purchaser use onlof what the resource looks like as a whole - SETS 1, 2, 3 featuring nine differentiated dominoes games with reference booklets are also available as a combined resource pack if you prefer, at the special price of # 5.00 - you can have a look at it here: https://www.tes.com/teaching-resource/french-telling-the-time-9-differentiated-dominoes-games-every-analogue-clock-time-in-french-11381822 Please read the TERMS OF USE carefully - this resource is copyright, and for single - teacher / purchaser use onlof # 5.00 - you can have a look at it here: https://www.tes.com/teaching-resource/french-telling-the-time-9-differentiated-dominoes-games-every-analogue-clock-time-in-french-11381822 Please read the TERMS OF USE carefully - this resource is copyright, and for single - teacher / purchaser use onlOF USE carefully - this resource is copyright, and for single - teacher / purchaser use only.
Save Patch is an educational video game designed to promote student understanding of two foundational ideas about fractions and rational number addition: (a) the size of a rational number is relative to how one whole unit is defined; and (b) only identical units can be added to create a single numerical sum.
I wouldn't be so quick to say which one is better because I owned a Prime and sold it due to it being inconsistant most of the time with the browser crashes wifi lack of app optimizations and gps issues when on the other hand the iPad 2 keep in mind a whole year older just simply works in every aspect and no I'm no APPLE FAN BOY but ppl spend hundreds of dollars on these devices and they don't work consistantly and my eyes that doesn't put you ahead of the game yea Android has wonderful ideas that blow you away and then it seems Apple just doesn't utilize enuff innovation sumtimes its jus crazy I could go all day... In my eyes Android still has some work to do!!!
A whole body of research was soon being compiled around this idea: Charles Ellis had pointed out [in a 1975 paper] that active management was a loser's game.
That's not to say there aren't any new ideas here, but as someone who's frankly worn out on the same - old, same - old open - world formula, there wasn't a whole lot in the preview that wowed me, even as a number of systems have apparently been revamped to make the game more interesting.
This doesn't bother me all that much, though, because it's sort of nice to have the complex issues simplified into «Good» and «Bad», but the Witcher 2 is one of the few games that I can say gets the whole idea right.
Simple does not equal boring, does not imply laziness or a lack of substance, and coupled with how polished the game feels as a whole (due in part to the impressive group of developers at its helm, I'm sure), Minit stands as an example of what can be accomplished when a neat idea and a keen attention to detail run head first into each other.
The design that went into the editor is brilliant, and the richness of it I hope introduces a whole new generation of gamers to the ideas of making games and game levels.
DB: One of the key strengths of LostWinds is its appropriateness for the Wii and its controller, and we have a whole host of other great game ideas.
There are some interesting ideas with the whole generational aspect of the story, but the rest of the game is dull and tedious.
Needless to say it's insane power couple with the whole ending the game early idea ensured that it quickly became one of the most hated Killstreak rewards in history.
But as much as I like the whole bite size idea of the NES Remix games but I can't help but feel t...
Growing up Pokemon has been a franchise that has meant a whole lot to me, the very idea of doing things in the game that in my real life I could never do and this is not because of the Pokemon isn't r...
As we know the new game is set to feature Wind Waker characters which is something we wanted to see in the original game, the whole idea of these characters in the real draw in point with the game and gives more reason, or at least from my perspective, to purchase the game for the 3DS.
Let's just change that whole thing to «it'll look epic as heck when your grandchildren have no idea what they are as most of their games will be digital copies (or so I assume that's what the future of gaming is leaning to).
The idea becomes even more plausible when you consider that there is a whole new generation of gamers.
But as much as I like the whole bite size idea of the NES Remix games but I can't help but feel that we could do well with other consoles and their games such as the Super Nintendo, Nintendo 64 and even the Game Boy.
The original Bioshock is considered to be a marvel of game design, a true revolution of its genre that took its ideas in a whole new direction.
Puzzles have more layers than before and there are a whole plethora of new game play ideas.
Just like it was the case with the original game, he was closely connected to the whole project and, during the entire time of the production, he was constantly promoting a free interchange of ideas.
There are a lot of problems inherent to Dragon Quarter's minimalist approach to narrative, but let's cut to most important one, the one that brings the game's credibility most deeply into question: the whole idea of the «Dragon Form As Built In Cheat Code» itself ends up being the first in a long list of ideas that end up reinforcing meritocracy.
Also just an idea to throw at Sega's advertising department, should Yakuza 5 come out the the U.S maybe you should hold a contest to meet Toshihiro Nagoshi in Kabichico (I probably misspelled that) and give them little challenges like locating certain locations from the game in the real world (unless said buildings are no longer there) I nominate myself as a participant, I mean its not like Ive played Yakuza so much I know the layout of a town ive never even set foot in, better then the town ive lived in my whole life
Packed with ideas, style, and a whole lot of fun, this exuberant live event with a pop cultural spin is a once - in - a-lifetime opportunity for game aficionados to experience some of today's leading game designers sharing their thoughts and visions while demoing their latest titles.
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