I think
the whole opening of the game that brings you into the universe is something we're really proud of and I think within the first level, the way you're sort of drawn in is really immersive.
Not exact matches
Now, smartphones and tablets are quickly approaching the resolution and computing power
of today's consoles, and that's
opened up a
whole new market for
games.
For now, this is a creative step in the right direction that
opens up a
whole other set
of plays in the passing
game as this look will generally give a defense a reason to load the box.
The
opening cinematic just sets the tone for the
whole game, visually stunning an unbeatable story that not just intrigues you and makes you want to go the extra mile by scanning objects so you can dig deeper into the universe
of Metroid.
There are some nice action sequences, particularly in the
opening two episodes, directed by
Game of Thrones «Neil Marshall, and the series as a
whole looks great, convincingly transforming the wilds outside Vancouver into something that feels genuinely alien.
Colossal procedurally generated
open universe was the main feature which grabbed the attention
of the
whole lot
of players to this
game.
And back in the main
game now that i've defeated Rom, a
whole new area, Yahar «Gul, has
opened up to me and it makes the earlier part
of the
game look vanilla in comparison.
Included with every physical purchase
of The Legend
of Zelda: Twilight Princess HD, the Wolf Link amiibo will be used quite extensively in the
game,
opening up a
whole new dungeon.
For
gamers, snapping Machinima
opens up a
whole new world
of opportunity.
This updated version
of the classic Animal Crossing: New Leaf
game adds amiibo functionality, which
opens up a
whole neighborhood
of fun new possibilities.
This resource pack includes: - A visually engaging
whole - lesson PowerPoint presentation; - A clear and interesting worksheet for the development task; - The
opening of the text for students to read and interpret; - Context information cards for the card - sorting
game; - A detailed lesson plan, complete with what the teacher and students should aim to achieve at each stage
of the lesson.
i.e.: inquiry in education IAFOR Journal
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of Research IEEE Transactions on Education IEEE Transactions on Learning Technologies Improving Schools Independent School Industry and Higher Education Infant and Child Development Infants and Young Children Informatics in Education Information Research: An International Electronic Journal Information Systems Education Journal Innovation in Language Learning and Teaching Innovations in Education and Teaching International Innovative Higher Education InSight: A Journal
of Scholarly Teaching Insights into Learning Disabilities Instructional Science: An International Journal
of the Learning Sciences Intellectual and Developmental Disabilities Interactive Learning Environments Interactive Technology and Smart Education Interchange: A Quarterly Review
of Education Intercultural Education Interdisciplinary Journal
of e-Skills and Lifelong Learning Interdisciplinary Journal
of Problem - based Learning International Education Journal: Comparative Perspectives International Education Studies International Electronic Journal
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of School Teachers
This is a
whole new ball
game for me, and
opens up new possibilities in being able to explore areas
of the world I might otherwise not have been able to visit.
The house is
open - plan, so the
whole group can stay together while everyone pursues their own pleasures: a few watching the big
game on our 46 ′ HDTV, others indulging in a heated
game of the Settlers
of Catan at the big wood dining table.
That's not to say there aren't any new ideas here, but as someone who's frankly worn out on the same - old, same - old
open - world formula, there wasn't a
whole lot in the preview that wowed me, even as a number
of systems have apparently been revamped to make the
game more interesting.
- dev starts with rough 3D models
of a stage from the level directo - includes wireframe sketch
of the sand - surfing section
of the Jakku level - the team will
open up the level into the
game's engine and play it - that early concept is transformed with their 2D artists - artists can turn out images that capture the essence
of what a level might look or feel like in a couple
of days - might take six weeks to do a final pass on a level - feedback from designers and other members
of the development team comes in every few days - once sketches are approved, the level is passed along to the environment artists - their job includes building the props and assets that fill levels - after the level is «built» Pick takes a look to ensure that it looks good and is consistent to the
game as a
whole - levels get played hundreds
of time by the
game's completion
The number encompasses not only retail sales but also digital distribution as well as ad revenue and it appears that there has been a shift towards digital distribution and subscriptions most likely fueled by the MMO market; something we can only expect to continue with the recent announcement
of Valve bringing Steam and many
of its
games to the Mac,
opening up a
whole new corner
of the PC market.
The Witcher 3: Wild Hunt will be a
game that places a
whole new level
of freedom and choice into the hands
of players, but it is a difficult thing to balance the amount choice in a
game when it is completely
open.
Steam is
open for business as well with Raw Data, Vanishing Realms, Arizona Sunshine, Redout, Serious Sam, and frankly a
whole wealth
of games that I simply haven't had a chance to sample yet.
Then along comes Chris, half
of whose college essays were on the deeper aspects
of video
games - story and theme and psychology — and a
whole new world is
opened up in which to explore the marriage
of escapism and analytical thought.
I don't think I've seen many
games pull off
open - world stealth in the way SGW3 does - the sniping is first - rate, the
open world isn't the most detailed but is still fun to explore, and the missions are unique and a
whole lot
of fun, especially with the many ways in which you can tackle them.
If you are a fan
of open world sand box
games and have yet to play this
game then you should be wearing a cone
of shame right now, currently the
game is salted for release later this year on the Xbox One and some
of the prominent features
of the
game include the features from previous sand box
games such combining two weapons together, super powers and MUCH more, so if you needed a reason to be hyped for this
game you just got a
whole lot
of them, the trailers and screens should sell you on the
game better.
These days the size
of an
open - world
game's map matters a
whole lot and Rockstar will likely one - up GTA 5 in terms
of map size.
The main goal
of the single - player campaign revolves around becoming the best and qualifying for the 450cc division which
opens up a lot more
of the
game and more varied races which span the
whole of North America.
The unveiling
of Ubisoft's ambitious
open world driving
game The Crew was one
of the undisputed highlights
of E3 for racing
game fans, principally because it's one
of few next generation racing
games that offers true innovation with its daringly diverse
open world map covering the
whole of the USA in staggering detail that has the potential to revolutionise the genre for the next generation.
Granted, I was really sceptical about the
whole wormhole storyline, but the
game's
opening cutscene gives a nice little rundown
of the situation and introduces you to, wouldn't you know it, a
game story with roots in political fiction.
«If you do it like that, then you won't get tired
of the
open - world, and as the
whole game becomes more focused, you can enjoy a traditionally Final Fantasy - style progression.»
The
whole team at Funcom is proud and excited to announce that Conan Exiles, the
open world survival
game set in the savage lands
of Conan the Barbarian, successfully launched today on PC, Xbox One, and PlayStation 4!
You have never experienced a Ghost Recon
game like this; with one
of the largest
open world environments in any Ubisoft
game to date, with a
whole wild world
of mountains, forests, and even deserts for players to explore and fight in.
While there may be hints
of an
open world
game here, there is a certain path you have to follow the
whole time.
Multiplayer in Red Dead Redemption offers players a
whole new way to encounter the massive
open world we've created, but we felt the experience would not be complete without co-op
game play,» said Sam Houser, Founder
of Rockstar Games.
This was one
of my most favourite parts
of the
game when a
whole new world
opened up and was able to be explored.
It is worth to keep note that none
of this are guaranteed even though the
game director Jeff Kaaplan and the
whole Overwatch team are
open about it.
Once you get to a certain point in the
game, you are given a ship and a crew to command, and at that point a
whole slew
of new naval missions are
open up to you that are completely different from anything else in the
game.
A master at annoyingly tantalising cliffhangers, Tetsuya Nomura and his band
of miscreants have never failed to want me aching for more — each
game feeling so complete before ending with some enigmatic video that
opens up a
whole set
of new questions.
A version
of the
game's code was released as the
open source The Ur - Quan Masters and as a result you can play it on a
whole host
of systems, although I haven't been brave enough to try it on my PSP yet.
Back in 2010 Just Cause 2 released and it is, to date, the most recognizable
of the two so far, in the series as it was the
game that really set Just Cause on the map simply because it gave birth to a
whole new way
of playing around with an
open sandbox
game like this and also gained a lot
of publicity because
of gamers making videos and showing
of the madness that could be had in the
game.
Once again this can
open up a
whole new audience to Nintendo
games and whilst some may say this undermines their handheld business, I say that the handheld business is a dying one outside
of hardcore
gamers so putting the
games on mobile would be more beneficial than not putting them on mobile.
The
game has already become the second fastest - selling Zelda title to date, and it's been lauded as a radical direction in the
whole series, largely because
of its
open - world exploration mechanics that's implemented ingeniously.
True to the
game's history, The Book
of Unwritten Tales 2
opens up a
whole new adventure that brings the loveable cast together for another romp.
I was instantly captivated by the intricate characters and deep world building, which
opened me up to a
whole world
of other
games and a deep passion which continues today, 13 years later.
The
whole game takes place inside
of Darm Tower, which feels constrained compared to the
open worlds
of the previous
games.
The
open - world
game has many advantages over Minecraft and uses those to showcase a
whole lot
of potential that typical Minecraft players can not experience.
I would have loved to have put XCOM 2: War
of the Chosen in here, too, but it's DLC (not
of the standalone variety, either), and that would
open a
whole other kettle
of fish for considering core
games that had been released before 2017.
The names and the atmosphere
of the
game seem to emulate the days
of the Spanish Main, when the
whole world was still wide
open and uncharted and when pirates such as the likes
of Sir Francis Drake (and even Captain Jack Sparrow) were romanticized.
The
whole idea
of the Ouya is to be as
open as possible so that everyone can develop
games for the console.
We've already announced that Drawful 2 won't be one
of the five
games, so the
whole pack is pretty wide
open.
Cute references to Resident Evil
games of yore abound: the typewriters which let you save have been replaced by cassette recorders, for example, green herbs still heal you (although you must combine them with «chemical fluid») and special keys must be located to
open up
whole areas
of the various houses.
We
open with a dissection
of the
whole GTA V and Target saga, talk about the alarming epidemic
of broken
games getting released these days and check back in with our changing thoughts on Nintendo's Amiibo range.
Awesome stealth mechanics; Augmentations add a
whole lot
of depth to the
game; Heavy choice based gameplay, a lot
of freedom to play the way you want; Great story with nice twists; Really likable main character; City hubs are
open and rich; Atmospheric; Really believable world; Really long adventure; Very high replay value; Exceptional art design; Brilliant level design; Soundtrack is awesome; Awesome cover system; Takedown animations are flashy and slick; Third person view to first person view transition is smooth and fluid