Not to mention it could be quite annoying to buy
a whole other console every year or every other year.
Not exact matches
Wanting the same treatment as the
other consoles doesn't make backers / potential fans rotten, especially since that was the
whole point of an entire stretch goal to begin with and they're going back on it.
It's one thing to have ads on the web version, but a
whole other thing to have ads on the
console / handheld itself!
But as much as I like the
whole bite size idea of the NES Remix games but I can't help but feel that we could do well with
other consoles and their games such as the Super Nintendo, Nintendo 64 and even the Game Boy.
Then, of course, there are timed exclusives, games with timed exclusive DLC,
console exclusives, and a
whole host of
other ways to otherwise baffle and confuse consumers.
No doubt that Harmonix will keep a strong focus on developing content for the latest and greatest home
consoles, but Randall claims he is keeping a close eye on what
other companies are doing in the «mobile space» and seems hopeful and excited about how all the different elements of the genre as a
whole will come together over time.
I realize that brings a
whole other series of challenges, but at least on
consoles people don't have the expectation of steam sale prices, and you don't have to deal with being tech support for customer's computers.
In
other words, we might have been looking at the
console and handheld hybrid idea of Nintendo wrong the
whole time, it could be that this controller is actually the handheld part instead of a fully fledged handheld like the past.
For the
whole summer, Sony will be marking down games, movies and perhaps even
consoles and
other merchandise in its inventory by up to 70 percent off.
However excited the
whole community was before the launch, has seemed to equalize on the fact that Nintendo Switch can not (most probably) have as great a support for 3rd party vendors as compared to the
other consoles.
Fuze confirmed that they had over 200 development partners who were bringing games, services and tools to the
console and made a point of saying that they had great partnerships with these game publishers such as Koei Tecmo, Codemasters, Comcept, Ubisoft, Deep Silver, Arc System Works and a
whole load of
other AAA publishers.
Once you have it running and bug - free, there's this
whole other side to the process... which I don't think I can even legally talk about specifically, haha... but in general: every
console has its own set of rules — sometimes very specific, obscure, arcane - seeming rules — that you need to make sure your game adheres to.
There's a
whole series of these guides on the iPhone, from Atari, Colecovision, Sega Master System, and several
other older
consoles.
The
whole feel of the app is done in the style that you should be very familiar with if you've played any of the
other Batman Arkham games, with each master villain faithfully drawn to capture the look and feel of the PC, and
console versions.
The type of gamer attracted to iphone games is, in general a
whole other kind to that of a home
console gamer.
I'm really into acrylic — I recently designed a
console table: one part was dark blue, the
other light blue and when sandwiched together it made a
whole new colour.