Besides a lackluster translation filled with poorly conceived attempts at mythological nomenclature, the localization team saw fit to fiddle with the game's balance, alter character art in order to make the cast appear more western, and even remove
whole sections of the game for no readily apparent reason.
This mode allows players to play either
whole sections of the game in one go, or, if you've mastered all the levels, then the option to complete the entire game in the quickest time is also possible.
He works hard, like me and you got
a whole section of the game where you got to hang out with him so we bonded.»
This prevents you skipping
whole sections of the game on a second run through.
Not exact matches
Also sounds like you could really add to the crowd noise if you've got a
whole section of dogs barking for an Osuna strike out to end the
game.
The Happy Kid Handbook by Katie Hurley, LCSW — This
whole book is wonderful, but for parents who want to focus on working on feelings with their children, there's a
whole section with lots
of great ideas for feelings
games to play and feelings activities to do as a family.
They had been playing computer civilisation - building
games and one
of them — Civilisation II — had
whole sections about the advantages
of different types
of environment.
We do lots
of stuff with indie music, video
games, movies, we have a
whole section devoted to horror movies called the Vault
of Horror.
The supposed sandbox style setup is actually far emptier and shallower than it should be, and the
whole game consists
of repeating the self - same combat and timed jumping
sections over and over again.
I'm not sure I've ever seen any other
games where two
whole menu
sections are dedicated to a character's nose, so AO Tennis sets an immediate precedent for everyone else — at least in terms
of nostrils.
https://shop.acer.edu.au/acer-shop/product/5126BK/X Count On is a vast collection
of games (e.g. Memory Spin), resources, news, problem solving, and information ñ e.g. a
whole section on codebreaking - all to do with maths.
Our MoneySmart Teaching
section has a
whole range
of games and challenges that your kids can use to learn about money.
A
section of the presser reads: «two new brands including a revolutionary first person shooter for the hardcore audience being developed exclusively for Nintendo Wii U and a multi-sports
game for the
whole family.»
- dev starts with rough 3D models
of a stage from the level directo - includes wireframe sketch
of the sand - surfing
section of the Jakku level - the team will open up the level into the
game's engine and play it - that early concept is transformed with their 2D artists - artists can turn out images that capture the essence
of what a level might look or feel like in a couple
of days - might take six weeks to do a final pass on a level - feedback from designers and other members
of the development team comes in every few days - once sketches are approved, the level is passed along to the environment artists - their job includes building the props and assets that fill levels - after the level is «built» Pick takes a look to ensure that it looks good and is consistent to the
game as a
whole - levels get played hundreds
of time by the
game's completion
This is a very useful
section of the
game, because while most
of the missions are fairly easy to access in -
game it possible to miss a couple
of them, and if you're looking to get the
whole experience you certainly don't want that.
There's a total
of seven
of relatively small
sections of the
game that have been censored, but to the developer's credit they've rolled with the punches by including blue screens giving a brief rundown
of what's going on and poking a bit
of fun at the
whole situation.
Event Production Staff Duties: · Direction
of the
whole game event · Contents supervision, voice supervision, sound supervision, supervision
of promotion picture Supervision
of connection with playable · Event
section creation progress management work · Schedule management, in -
game flag management, etc..
Given that almost everything in Arkham Origins has been simply copied over from Arkham City one
of the biggest selling points that the developers have been pushing during the build - up to the
game's launch is that they've doubled the size
of map, introducing a
whole new
section of Gotham for you to explore.
I will avoid spoilers, but the last
section not only ruins the entire plot, it drastically changes the
whole tone
of the
game up to that point.
And they have added a
whole new
section where it teaches the finer art
of checkers for anyone looking to go pro or just get better at the
game so you can show off to your friends.
If you're buying this
game expecting a wealth
of content, you'll be disappointed: there aren't a
whole lot
of modes (Story Mode is pointless, the «dungeon crawling» type mode is basically just a big menu with fights in and the standard tutorial
section clearly doesn't have the commitment sibling series BlazBlue has received in the last few instalments).
Whole sections of the map are locked behind easy - to - miss destructible walls, and one
of its three possible endings can be achieved without even dipping a toe into most
of the
game's optional areas — my favorite area
of which is called the White Palace, where Hollow Knight basically transforms into Super Meat Boy with a long series
of increasingly difficult platforming
sections through mazes
of spinning saw blades.
Multiplayer also makes a return, and is similar to what's already seen before, as players can team up to tackle
sections of the
game and bosses, or go at it in vicious PVP, but they can't play continuously throughout the
whole adventure.
The 2D
sections though are without doubt the main highlights
of the
game, offering the most fun in the
whole campaign and feel really good to play overall, although I don't think they play quite as well as what I experienced in Sonic Mania and fall short slightly in comparison.
It will be interesting to see if this is the case throughout the
whole of the single player campaign or if it's just certain
sections of the
game that give you the ability
of choosing your path.
Even though exploring those
sections of the
game offered no new guns, no ammo, no medipacks, and nothing
of significance to the
game as a
whole, they were special to me.
Game studios often say «design first, writing second,» but in practice this means that the story is clumsily filled in by a writer or two (often to excessive length) around design
sections already conceived, creating a disjointed mess, instead
of the
whole design being aimed at telling a story.
The
whole rhetoric
of minimalism was about surpassing the
games of highs and lows, where composition would stress some areas while underplaying others, and instead creating fields
of robust sameness where every
section of a painting was affectively equal to every other.
Now, in addition to a
whole section for
games (Apple knows what sells), the App store looks a
whole lot better and will feature editorial content about new apps, such as a look at the art
of Monument Valley 2.