Sentences with phrase «whole section of the game»

Besides a lackluster translation filled with poorly conceived attempts at mythological nomenclature, the localization team saw fit to fiddle with the game's balance, alter character art in order to make the cast appear more western, and even remove whole sections of the game for no readily apparent reason.
This mode allows players to play either whole sections of the game in one go, or, if you've mastered all the levels, then the option to complete the entire game in the quickest time is also possible.
He works hard, like me and you got a whole section of the game where you got to hang out with him so we bonded.»
This prevents you skipping whole sections of the game on a second run through.

Not exact matches

Also sounds like you could really add to the crowd noise if you've got a whole section of dogs barking for an Osuna strike out to end the game.
The Happy Kid Handbook by Katie Hurley, LCSW — This whole book is wonderful, but for parents who want to focus on working on feelings with their children, there's a whole section with lots of great ideas for feelings games to play and feelings activities to do as a family.
They had been playing computer civilisation - building games and one of them — Civilisation II — had whole sections about the advantages of different types of environment.
We do lots of stuff with indie music, video games, movies, we have a whole section devoted to horror movies called the Vault of Horror.
The supposed sandbox style setup is actually far emptier and shallower than it should be, and the whole game consists of repeating the self - same combat and timed jumping sections over and over again.
I'm not sure I've ever seen any other games where two whole menu sections are dedicated to a character's nose, so AO Tennis sets an immediate precedent for everyone else — at least in terms of nostrils.
https://shop.acer.edu.au/acer-shop/product/5126BK/X Count On is a vast collection of games (e.g. Memory Spin), resources, news, problem solving, and information ñ e.g. a whole section on codebreaking - all to do with maths.
Our MoneySmart Teaching section has a whole range of games and challenges that your kids can use to learn about money.
A section of the presser reads: «two new brands including a revolutionary first person shooter for the hardcore audience being developed exclusively for Nintendo Wii U and a multi-sports game for the whole family.»
- dev starts with rough 3D models of a stage from the level directo - includes wireframe sketch of the sand - surfing section of the Jakku level - the team will open up the level into the game's engine and play it - that early concept is transformed with their 2D artists - artists can turn out images that capture the essence of what a level might look or feel like in a couple of days - might take six weeks to do a final pass on a level - feedback from designers and other members of the development team comes in every few days - once sketches are approved, the level is passed along to the environment artists - their job includes building the props and assets that fill levels - after the level is «built» Pick takes a look to ensure that it looks good and is consistent to the game as a whole - levels get played hundreds of time by the game's completion
This is a very useful section of the game, because while most of the missions are fairly easy to access in - game it possible to miss a couple of them, and if you're looking to get the whole experience you certainly don't want that.
There's a total of seven of relatively small sections of the game that have been censored, but to the developer's credit they've rolled with the punches by including blue screens giving a brief rundown of what's going on and poking a bit of fun at the whole situation.
Event Production Staff Duties: · Direction of the whole game event · Contents supervision, voice supervision, sound supervision, supervision of promotion picture Supervision of connection with playable · Event section creation progress management work · Schedule management, in - game flag management, etc..
Given that almost everything in Arkham Origins has been simply copied over from Arkham City one of the biggest selling points that the developers have been pushing during the build - up to the game's launch is that they've doubled the size of map, introducing a whole new section of Gotham for you to explore.
I will avoid spoilers, but the last section not only ruins the entire plot, it drastically changes the whole tone of the game up to that point.
And they have added a whole new section where it teaches the finer art of checkers for anyone looking to go pro or just get better at the game so you can show off to your friends.
If you're buying this game expecting a wealth of content, you'll be disappointed: there aren't a whole lot of modes (Story Mode is pointless, the «dungeon crawling» type mode is basically just a big menu with fights in and the standard tutorial section clearly doesn't have the commitment sibling series BlazBlue has received in the last few instalments).
Whole sections of the map are locked behind easy - to - miss destructible walls, and one of its three possible endings can be achieved without even dipping a toe into most of the game's optional areas — my favorite area of which is called the White Palace, where Hollow Knight basically transforms into Super Meat Boy with a long series of increasingly difficult platforming sections through mazes of spinning saw blades.
Multiplayer also makes a return, and is similar to what's already seen before, as players can team up to tackle sections of the game and bosses, or go at it in vicious PVP, but they can't play continuously throughout the whole adventure.
The 2D sections though are without doubt the main highlights of the game, offering the most fun in the whole campaign and feel really good to play overall, although I don't think they play quite as well as what I experienced in Sonic Mania and fall short slightly in comparison.
It will be interesting to see if this is the case throughout the whole of the single player campaign or if it's just certain sections of the game that give you the ability of choosing your path.
Even though exploring those sections of the game offered no new guns, no ammo, no medipacks, and nothing of significance to the game as a whole, they were special to me.
Game studios often say «design first, writing second,» but in practice this means that the story is clumsily filled in by a writer or two (often to excessive length) around design sections already conceived, creating a disjointed mess, instead of the whole design being aimed at telling a story.
The whole rhetoric of minimalism was about surpassing the games of highs and lows, where composition would stress some areas while underplaying others, and instead creating fields of robust sameness where every section of a painting was affectively equal to every other.
Now, in addition to a whole section for games (Apple knows what sells), the App store looks a whole lot better and will feature editorial content about new apps, such as a look at the art of Monument Valley 2.
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