Speaking of which, Gears of War: Judgment tackles the narrative issue of Baird and Cole
encountering enemies that weren't introduced until Gears of War 3, as well as
why the new
enemies and weapons don't make appearances later in the timeline, by simply never mentioning it.
However one small gripe with the combat is with the
enemies, as they seem to be somewhat dumbed down for some reason and can easily be manipulated, although this can not be said about the boss battles you
encounter which will give you some challenge and sometimes it might even take you out a few times before you finally manage to take it down, but this is
why the Tales games combat is so appreciated because once you do something that takes some effort you feel so rewarded once you pull it off which is not always standard in today's JRPGs in my mind.