Sentences with phrase «why game consumers»

Until MS fixes the «main» reason for why game consumers buy consoles, which is AAA games exclusive to a platform, they have not fixed what is significant.

Not exact matches

«It required us to dive deep into consumers insights and got us to uncover some of the reasons why people game and how to make gaming compelling.»
Bulky and unfashionable headsets that require beefy computers to operate are just a few of the reasons why mainstream consumers haven't gravitated to the technology, although some hardcore gamers and enthusiasts still find them compelling.
Innovation isn't always obvious to the consumer, which is why big companies don't always get the credit they deserve for game - changing moves.
Before the Spotlight event, we sat down with Minns to talk about his work in the dating industry, how new product ooOo offers something different for today's consumers, and why creating a lean & agile business is vital for someone entering the dating market late in the game.
I realize that sometimes the process developers must follow complying with Xbox Live is tough, but that's why we don't get several patches for a game, why we have the most secure network, and why we as consumers are happy with our service.
The reason why quality games such as Record of Agarest War, Monster Hunter Freedom Unite, XCOM, Final Fantasy Tactics and others appear on the store alongside cheaper but just as fulfilling games such as Block Fortress, Giana Sisters, Junk Jack X, Minecraft: Pocket Edition, SurvivalCraft and other on the App Store is for convenience on the part of consumers and market penetration on the part of the developers.
I mean seriously, if the average consumer preferred to play the older version of an extremely similar game, then why the hell do millions of people still buy the next Call of Duty game every single year?
It makes you wonder why they decided to do that since those users obviously use their tablets for work, and if anything goes wrong with the update, they'll be more affected than say a regular consumer who only uses the tablet to surf the web, play games and read the news?
Likewise, anytime a person calls something «A good game, but a bad [series name] game», that person cares more about the brand than about the product itself — and if consumers care more about the thing that trademarks specifically protect, then why shouldn't the companies?
The attempt to make up for the oopsie by saying that the week - early BF3 DLC — which at that point had been announced for over a month — will act as compensation is called out also, along with how the game's AWOL status was announced in the first place (via Twitter); most consumers never even knew why their bonus game was missing.
Over a 100,000 sold on steam as a bundle for the same price as one of 2 games on xbox live, so its understandable to see why steam sold so many, consumers value deals and a two for $ 3 is a good deal for most.
In a popular television commercial and print advertisement campaign by Commodore (presented by William Shatner), he asks the consumer, «Why buy JUST a video game, when you can own the wonder computer of the 1980s: The Commodore VIC - 20?»
Games take time to make and after Wii U and the continued fickleness of Nintendo consumers when it comes to games not published by Nintendo, you can see why so many are apprehensive.
But the fact still remains that if consumers don't see any single - player mode then they'll question why they should pay full price for a game that may fall off in activity within weeks.
Few games take advantage of the 3D effects, so why should consumers pay a premium for a feature they may not use?
Last week consumers learned why Sony chose to ignore those trivial matters and focus entirely on new games.
It's somewhat understandable whyconsumers have only so much cash they can spend on games, after all — but the evaluation of what companies are expected to provide and what they actually do inevitably leaves a host of losers, and one determined to be the victor.
The shield jumping is actually such an amazing feature that I sent an email to the creators about why they weren't (in my own words) «pimping that hot shit» in their trailer and website, because it opens up the game so much, and the reply I got back was that they were worried that it could alienate potential consumers — the shield bouncing isn't really required in any of the areas, although the game mentions it and gives you rewards for performing it, but showing a trailer with the crazy antics you can get up to with it could have made people think you might need to be a hardcore gamer to really appreciate the game.
The adjustments we are making will put us in the best position to build great games and services, deliver them more efficiently to consumers, and demonstrate to players around the world why they should spend their time with us.
Flurry points to drop off in yuletide download growth — Pocketgamer.biz The Dutch want gaming startups to sprout like tulips (interview)-- Gamesbeat Casual Connect 2014 • Drie Nederlandse winnaars bij Indie Prize award show — Control Portrait of a Pretentious Game — Rappler Casual Connect 2014 • De succesfactoren van Reus, de godgame met een indieprijskaartje — Control Grand Cru: Console devs are «utterly failing» at in - app purchases — Pocketgamer.biz Game makers beware: Virtual goods purchases are about to be regulated — Gamesbeat Casual Connect 2014 • Een bedrijf opstarten doet niemand voor je, vergeet niet te relaxen en wees een ster — Control Asian companies account for nine of the top 10 game mergers and acquisitions — Gamesbeat The Godus amongst us: Molyneux talks free - to - play farces, winning without chasing whales and his top score on Flappy Bird — Pocketgamer.biz Peter Molyneux believes ripping people off with free - to - play games won't last (interview)-- Gamesbeat Size matters: How to scale your game for overnight success — Pocketgamer.biz FlowPlay helps developers like Joju Games differentiate their social - casino titles — Gamesbeat Molyneux: Free - to - play is like «smashing consumers over the head with a sledgehammer» — Pocketgamer.biz Dandelions benoemd tot beste indiegame Casual Connect — Gamer.nl Share and share like: Why developers need to care about their sharers — Pocketgamer.biz Mimimi gewinnt Indie Prize — GamesMarkt Flappy Bird was the perfect accidental guerilla marketing campaign, says Creative Mobile — Pocketgamer.biz Casual Connect Amsterdam — Freegame.cz Mech Mocha Founder Arpita Kapoor Wins Most Prominent Female Indie Award at Casual Connect Europe — Animation Xpress Casual Connect Europe 2014 — Амстердам — ITGame — Rappler Casual Connect 2014 • De succesfactoren van Reus, de godgame met een indieprijskaartje — Control Grand Cru: Console devs are «utterly failing» at in - app purchases — Pocketgamer.biz Game makers beware: Virtual goods purchases are about to be regulated — Gamesbeat Casual Connect 2014 • Een bedrijf opstarten doet niemand voor je, vergeet niet te relaxen en wees een ster — Control Asian companies account for nine of the top 10 game mergers and acquisitions — Gamesbeat The Godus amongst us: Molyneux talks free - to - play farces, winning without chasing whales and his top score on Flappy Bird — Pocketgamer.biz Peter Molyneux believes ripping people off with free - to - play games won't last (interview)-- Gamesbeat Size matters: How to scale your game for overnight success — Pocketgamer.biz FlowPlay helps developers like Joju Games differentiate their social - casino titles — Gamesbeat Molyneux: Free - to - play is like «smashing consumers over the head with a sledgehammer» — Pocketgamer.biz Dandelions benoemd tot beste indiegame Casual Connect — Gamer.nl Share and share like: Why developers need to care about their sharers — Pocketgamer.biz Mimimi gewinnt Indie Prize — GamesMarkt Flappy Bird was the perfect accidental guerilla marketing campaign, says Creative Mobile — Pocketgamer.biz Casual Connect Amsterdam — Freegame.cz Mech Mocha Founder Arpita Kapoor Wins Most Prominent Female Indie Award at Casual Connect Europe — Animation Xpress Casual Connect Europe 2014 — Амстердам — ITGame makers beware: Virtual goods purchases are about to be regulated — Gamesbeat Casual Connect 2014 • Een bedrijf opstarten doet niemand voor je, vergeet niet te relaxen en wees een ster — Control Asian companies account for nine of the top 10 game mergers and acquisitions — Gamesbeat The Godus amongst us: Molyneux talks free - to - play farces, winning without chasing whales and his top score on Flappy Bird — Pocketgamer.biz Peter Molyneux believes ripping people off with free - to - play games won't last (interview)-- Gamesbeat Size matters: How to scale your game for overnight success — Pocketgamer.biz FlowPlay helps developers like Joju Games differentiate their social - casino titles — Gamesbeat Molyneux: Free - to - play is like «smashing consumers over the head with a sledgehammer» — Pocketgamer.biz Dandelions benoemd tot beste indiegame Casual Connect — Gamer.nl Share and share like: Why developers need to care about their sharers — Pocketgamer.biz Mimimi gewinnt Indie Prize — GamesMarkt Flappy Bird was the perfect accidental guerilla marketing campaign, says Creative Mobile — Pocketgamer.biz Casual Connect Amsterdam — Freegame.cz Mech Mocha Founder Arpita Kapoor Wins Most Prominent Female Indie Award at Casual Connect Europe — Animation Xpress Casual Connect Europe 2014 — Амстердам — ITgame mergers and acquisitions — Gamesbeat The Godus amongst us: Molyneux talks free - to - play farces, winning without chasing whales and his top score on Flappy Bird — Pocketgamer.biz Peter Molyneux believes ripping people off with free - to - play games won't last (interview)-- Gamesbeat Size matters: How to scale your game for overnight success — Pocketgamer.biz FlowPlay helps developers like Joju Games differentiate their social - casino titles — Gamesbeat Molyneux: Free - to - play is like «smashing consumers over the head with a sledgehammer» — Pocketgamer.biz Dandelions benoemd tot beste indiegame Casual Connect — Gamer.nl Share and share like: Why developers need to care about their sharers — Pocketgamer.biz Mimimi gewinnt Indie Prize — GamesMarkt Flappy Bird was the perfect accidental guerilla marketing campaign, says Creative Mobile — Pocketgamer.biz Casual Connect Amsterdam — Freegame.cz Mech Mocha Founder Arpita Kapoor Wins Most Prominent Female Indie Award at Casual Connect Europe — Animation Xpress Casual Connect Europe 2014 — Амстердам — ITgame for overnight success — Pocketgamer.biz FlowPlay helps developers like Joju Games differentiate their social - casino titles — Gamesbeat Molyneux: Free - to - play is like «smashing consumers over the head with a sledgehammer» — Pocketgamer.biz Dandelions benoemd tot beste indiegame Casual Connect — Gamer.nl Share and share like: Why developers need to care about their sharers — Pocketgamer.biz Mimimi gewinnt Indie Prize — GamesMarkt Flappy Bird was the perfect accidental guerilla marketing campaign, says Creative Mobile — Pocketgamer.biz Casual Connect Amsterdam — Freegame.cz Mech Mocha Founder Arpita Kapoor Wins Most Prominent Female Indie Award at Casual Connect Europe — Animation Xpress Casual Connect Europe 2014 — Амстердам — ITC.ua
That's why we've been so open about our development because as a consumer, knowing how games are made is like magic.
So we want to understand who are these consumers who we do not necessarily consider core gamers, who are purchasing PS4 and why they are doing it?»
That's why many consumers are curious to see if they'll be required to fork over additional funds in order to secure the entirety of a game they've already paid full - price for, but Insomniac Games knows these concerns all too well.
And regarding microtransactions, well, I'm impressed at your ability to suck Microsoft's dick while simultaneously writing comments, but again, I'm confused as to why you think we as consumers are going to be convinced by your reasons to have them when all of your reasons are from the game studio's perspective.
Regardless of why an early access game is left unfinished the result is the same for the consumer.
This is also an ideal time to redirect consumer directionality in favor of the Vita; why not restore some of that zest for the console by unhinging all those Vita games from the Turtle Beach display and scooch them on down to the tail - end of the Playstation 4 games and put available games at the forefront — put them on sale!
Why gamers play is as important as what they play and how much, and is critical to understanding them as gamers — and as consumers.
This raised a question as to why consumers would want to purchase a virtual console title on the Wii U when they could simply go to the Wii channel and play a game there?
«If you can make good arguments why consumers would know your game isn't made by the other guy or similar to his / her game, then that's a big step towards proving no infringement.»
So why do consumers chose to buy a console with no games on it?
In this SEGA News Bits, Barry and George discuss why the game likely did not catch on with consumers and suggest what SEGA could do to fix the game.
I understand that developing games isn't cheap and that the «freemium» model has proven itself to be a much more reliable stream of cash in a climate where consumers may be wary of shelling out money for a mobile game in advance — a reason why in - app purchases for unlocking the additional game content or to remove ads has always felt like a fair compromise.
Valve can tread water by porting its own games to Linux and offering the cross-platform Steam in - home game streaming as a stopgap measure, but it's hard to imagine the SteamOS ecosystem thriving unless Valve exerts some control over the hardware experience to deliver a more streamlined message to consumers about why they should buy Steam Machines.
If the anime and mobile game serve as any indication, the Fate series is very popular with consumers in Japan, with the latter accounting for one of the principal reasons why parent company Sony experienced great numbers last month.
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