There's a lot of reasons
why game reviewer's opinions often differ: they tend to play a lot more games and therefore have a broader experience of mechanics.
Not exact matches
I'm not sure
why reviewers are giving this
game low scores (maybe they expect something more).
The negative
reviewer clearly doesn't have the smarts to customize the
game - which is
why I give this a 10.
Thank you for being one of the few
reviewers who understood the brilliance of the early
games as well as the reason
why the film fell so short.
It garnered an 8/10 from Destructoid: «I really enjoyed it the first time around eight years ago, and replaying it today reminds of
why it was the ideal
game to introduce me to the Shin Megami Tensei franchise,» claimed their
reviewer.
No matter what you do you're never exactly sure
why your latest
game succeeded or failed, what made it work or not work in the eyes of the
reviewers.
I think a
reviewer's opinion is obviously a part of whether they like a
game or not, but they have to be able to objectively qualify
why they think the way they do and then weigh that against some sort of criteria that should be set down by the editors (where applicable) to come to a final conclusion on the
game's score.
Reboots are indeed dangerous territory, and sadly there's no manual that tells
reviewers how they should tackle them, which is
why it's wonderful that so many talented writers can voice their views on the Internet, providing a range of ways to look at a single
game.
Why should
reviewers and preview event attendees be the only ones that get to go hands - on with big - name
games before they hit store shelves?
I am saying this because, at launch the PSVITA will be put to the test of
reviewers so if the console features online gaming,
reviewers will ask «
why its flagship launch title
game does nt has it».
Now it needs to be noted that I never played this
game alone, I always had a friend play with me offline, split - screen or online, and I think that is
why the
game passed through my console without to much annoyance as I have heard from other
reviewers that playing this as a solo campaign just isn't that much fun.
In a licensed project, perhaps no application of story is more important, and when
reviewers state Arkham Asylum really brings Batman's world to life, or that Force Unleashed captures the far reaches of the Star Wars universe, you have a good understanding
why these
games succeeded.
I remember RPS
reviewer was also puzzled
why everybody claims
game is 2 hours long when it took him about 5 or 6.
Instead of making strange distinctions for skill - based
games or creating a theory as to
why reviewers can only handle
games that they're already familiar with, I think it's more accurate to say that
reviewers don't really evaluate gameplay well at all.
There are some slight balance issues, but I really don't see
why the
reviewers are bashing this
game?
It's easy to understand
why both
reviewers and
gamers love this
game.
This is
why some
reviewers will always score action movies low or PlayStation exclusive
games high, for example.
Remember: in both cases nobody but the
reviewer had played the
game at the point the reviews came out -
why then were people so quick to damn each respective score (for opposing reasons) if they've no hands - on experience?