Although it's refreshing to see a major studio take a gamble on a modestly budgeted film targeted towards adults, «Focus» is so passively mediocre that you can understand
why other studios have been afraid to pull the trigger.
Although it's refreshing to see a major studio take a gamble on a modestly budgeted film targeted towards adults (even if it stars one of the most bankable actors in the world), when that movie is as passively mediocre as «Focus,» you can understand
why other studios have been afraid to pull the trigger.
Not exact matches
Instead of sporadic editing to shave off seconds, information is eased out rather than rushed; at times, this is a plus, while at
others you understand
why the
studio was worried their audience would lose focus and wonder
why Superman doesn't go save Martha himself.
Sony's Shuhei Yoshida has announced the reason behind
why PlayStation Experience 2015 didn't saw big PlayStation 4 game announcements from first party
studios like Sony Bend and
others.
In this session attendees will be able to ask and answer
other studios about how they tackle these problems, what has or has not worked for them, and
why.
There's no real rhyme or reason for
why it exists, and unlike some of his
other missteps (like Grindhouse) you can't chalk it up to
studios or collaborations.
But one
studio's crisis is another's opportunity, which brings us to Netflix's unprecedented decision, and
why I — and likely millions of
other subscribers across the globe (the company will never give us an exact number because of a long - held policy of keeping its viewership stats to itself) stayed up later than Tom Brady's depressed entourage to watch The Cloverfield Paradox.
This week, the big
studios release their fare on Wednesday, so you can pick from a dark, funny, probing look at race and grief; Denzel Washington proving, once again
why he's one of the best in the game; a return to form for Pixar; and another variation on A Christmas Carol, this time starring Dickens himself, not to mention the
other movies already in theaters.
Filming on the Ghostbusters reboot isn't that far along, which no doubt partly accounts for
why Sony declined against hosting a panel for the film (or the
studio's
other upcoming projects) at the 2015 Comic - Con in San Diego.
No one — certainly not this writer — would argue that Pixar's films, as well as any
other animated movie from a mainstream
studio, aren't family - friendly, but
why should that matter?
Right and the team (s) at Next Level Games could be working on something else more «important,» which is
why Nintendo had to bring on one of the
other studios they work with.
I'm assuming that programmers at one
studio are just as talented and smart as they are at Naughty Dog so
why can't these
other studios produce Naughty Dog quality games?
And
why do nt naughty dog make multiplayer games like
other studio's caliber?
While I understand Activision is like any
other company that has to do everything they can in order to make money and please their shareholders; I just don't understand
why they couldn't have the common courtesy and let Double Fine, or any
other studio for that matter, that they were no longer on the Activision team.
While the majority of bigger franchises were purchased by
other studios, and luckily with the majority of their teams intact,
why has Vigil gone unnoticed?
Tomaselli recently invited A.i.A. to his
studio in the Bushwick section of Brooklyn to discuss, among
other things, how his Catholic upbringing influences his practice, and
why he keeps on painting in the face of profound doubt.
We talked about the show she put together last summer called «Cosmic Joke» at Safe Gallery, channeling Julian Schnabel, contexts for stand - up comedy,
why legal weed is strangling Denver's artist community, balancing real life and
studio residencies, early Saturday Night Live,
why performance art could stand to be a little more entertaining, going off - script, quitting vices, and tons of
other stuff.
In this session attendees will be able to ask and answer
other studios about how they tackle these problems, what has or has not worked for them, and
why.
That's
why I'm a big fan of planar magnetic headphones, like Audeze's Sine headphones or Oppo's PM - 3, which use fancy, expensive drivers and
other internal components for incredible precision that more accurately re-creates what engineers hear in the
studio.