Sentences with phrase «wide open areas»

You run around wide open areas, doing some minor platforming, solving puzzles, and finding secrets.
This wouldn't be an issue if you could control the camera at all times but sadly you seem to only be able to in completely wide open areas.
It's when the game is showing epic wide open areas or space battles that you can start to see graphics struggle.
No, the main mode also offers wide open areas with vehicular puzzles as well as boss battles in dedicated arenas, and that's just the land vehicles.
Overall, I felt it was more ejoyable than Captain Scarlett, whose wide open areas were often more frustrating than fun.
A lot of the levels will feature wide open areas forcing players to think a bit more tactfully about their approach.
Doesn't much matter if they interest you, nor is Uncharted 4 or TLOU a «corridor shooter», there are tons of wide open areas with a great deal of freedom of movement.
It's a wide open area.
Travel north in Coral Highlands until you reach the wide open area in Zone 8.
The trailer shows off all the things people loved about the original Xenoblade Chronicles — wide open areas, colourful characters, and classic anime - style drama.
You'll find yourself in tight corridors, and wide open areas.
This is probably to encourage people to interact with the touchscreen and give a wide open area to not accidentally click the wrong thing.
This is great for training because there are so many distractions (other dogs) and it's usually a wide open area, but you can rest assured your husky won't be hit by a car, or run too far (the park should be fenced in).
This wide open area of the house is a great place for games, too, from an all - night poker marathon to a friendly round of Pictionary!
Ground Floor offers a wide open area, ideal as a massive living room and den, or as an open office space.
The trailer shows off all the things people loved about the original Xenoblade Chronicles, wide open areas, colourful characters, and classic anime - style drama.
Wide open areas, clever enemies that ensure you'll never feel overpowered, side - missions, secrets, and cool optional kills.
Some stages feature fixed, linear paths where the aliens have only one way to go forward and return, while others have wide open areas that can be molded by placing towers in the way, allowing players to create their own paths while littering them with huge amounts of firepower.
If Naughty Dog can blend these wide open areas with their usual flare for providing hugely exciting scripted moments (those tumbling rocks were just a tiny taste), I think we're on for a winner.
Wide open areas, dynamic weather and lighting, epic fantasy and a classic role - play structure - could The Witcher be the next must have CRPG or is it cursed to be just another mediocre title or worse?
The wide open areas can look gorgeous at times, peering through sand laden Africa and the excellent use of lighting on show.
Mamiya manor as a whole is absolutely huge, and comprises of countless rooms, hallways, and wide open areas.
These bad draw distances are most noticeable in the wider open areas, but I'm sure if a little more time been put into this area of development they could have fixed this issue.
At the beginning, it was a new and exciting area in general and now it's a wide open area.
Most local real estate investors take the time to «kill it» online in their local market and this leaves a wide open area for you or any smart player to step in and dominate.
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