Serving partly as a quasi-tutorial for the game's
wider multiplayer systems — enabling you to unlock and select weapons and Star Cards (which offer access to interchangeable, cooldown - affected abilities)-- the short - but - sweet campaign weaves a canonical story that takes you into the heart of the main saga, through its immediate aftermath and beyond.
Not exact matches
The game comes with seven
multiplayer modes, 12 maps and a Call of Duty style leveling
system that gives you access to a
wide variety of weapon upgrades and perks.
Xbox 360 has a lot of things that it does far better than the PS3 - Fast
system and game updates - OPTIONAL full install for every retail game - Cross-game chat - Party mode with different voice chat options - Private voice chat channels - Voice messaging - Beacons - Multi-user logins
system wide - Multi-headset support
system wide - Live status updates for all games - Achievements that auto - sync without you having to pay - Cross-game invites in all games - Join session in progress in all games with
multiplayer - Mute options in all games - Mandatory demos for all downloadable XBLA and indie games - Cheaper prices for most downloadable games and DLC - Earlier access to many downloadable games and pieces of DLC - Windows Live Messenger integration, soon to be replaced by Skype (which is the world's largest IP based [voice] messaging service)- WAY more media apps and services - Far better privacy options - A WAY more functional website where you can queue up demos to your console, etc - You get a license for every free game that MS offers and can redownload it even when your account degrades to Silver
It was a comprehensive unveiling, then, of a
multiplayer system that's been subtly re-worked and re-engineered to be more inviting to a
wider range of players, as well as rewarding those who have reached higher levels of competency.