Rather than notch head shots and fill enemies full of holes, you'll
wield paint guns, brushes, and rollers to try and cover the majority of the stage with your team's colour.
Not exact matches
New main weapons include: Splat Dualies, dual -
wielded sub-machine
gun - style
guns with two reticles that allow the player to perform dodge rolls with concentrated fire; Flingza Roller, an elongated
paint roller capable of fast short range horizontal attacks as well as slow long range vertical attacks; Goo Tuber, which is similar to the Charger weapon but is able to hold a full charge for much longer, allowing players to get a better vantage point or sneak attack opportunity without having to charge the weapon again; Dapple Dualies, essentially an improved version of the Splat Dualies, allowing players to perform quicker dodge rolls at the cost of reduced range; Clash Blaster, which fires crayon - like objects in a short range, high speed manner similar to the Luna Blaster in the first game, but you must hit the opponent with multiple direct hits to splat them; and finally the Splat Brella, a shotgun - like weapon that also functions like a shield that can fly off the handle to provide mobile cover.
The smooth mechanics support a fast - paced and challenging competition as characters morph from
paint - ball -
gun wielding teens to squids that can swim through the play area with considerable speed.
Wielding a spray
gun instead of a brush, Grosse often
paints directly on the walls, floors, or facades of her exhibition sites, altering the logic and scale of architecture itself.
Interested in the spatial dimension of
paint, Grosse
wields a spray
gun rather than a paintbrush, creating abstract and illusionistic layers of color and texture on unconventional surfaces.