Sentences with phrase «wielding as a mechanic»

Not exact matches

For the first time ever, thanks to the previously revealed third gameplay mechanic Sonic Forces possesses, players will actually get to create their own personal character in a Sonic game and wield a whole bunch of powerful unique weapons and as well as the press release I'll be sharing below, there's also a video and a few screenshots, so make sure you're comfy, because there is a lot to get though:
What's more, while the Ancient One starts teaching Strange on the mechanics of magic, she even goes so far as namedropping the Multiverse, using the word to describe to her pupil where the magic they wield comes from.
Signature Halo 2 mechanics such as dual - wielding weapons and jacking enemy vehicles feel just as good now as they did in 2004, and the whole experience is smoother now that the game runs at a buttery 60 frames per second.
The smooth mechanics support a fast - paced and challenging competition as characters morph from paint - ball - gun wielding teens to squids that can swim through the play area with considerable speed.
The second mechanic is the ability to proclaim Edicts, allowing players to wield the same destructive power as Kyros.
Games such as Bayonetta, Transformers: Devastation and Metal Gear Rising: Revengeance all feature protagonists who can wield a number of powerful melee weapons and tap into some sort of countering / slow motion mechanic when several enemies are onscreen.
As well as stylish noir ultraviolence, The Darkness II will deliver Quad - Wielding FPS mechanics that allow two weapons to be simultaneously fired along with slashing and throwing objects from Jackie's horrific demon appendageAs well as stylish noir ultraviolence, The Darkness II will deliver Quad - Wielding FPS mechanics that allow two weapons to be simultaneously fired along with slashing and throwing objects from Jackie's horrific demon appendageas stylish noir ultraviolence, The Darkness II will deliver Quad - Wielding FPS mechanics that allow two weapons to be simultaneously fired along with slashing and throwing objects from Jackie's horrific demon appendages.
With the revamp, id Software's concluded that a battle - hardened marine would probably have worked out how to wield both at the same time, with Creative Director Tim Willits reminiscing that the original mechanic was «not the best call», and pointing to technical limitations as the reason for that decision.
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