Not exact matches
The
idea of Wild Divine is appealing in a world where the Columbine killers became notorious for being avid players
of the violent Doom
games.
Whether this is to suggest a unique and sexy get - to - know - you
game, or a unique date
idea, or doing something
wild and adventurous and then telling your person
of interest about it, doing something special lets your potential date understand that you are different from others, are fun, and engaged.
I really just enjoy the
idea of the
Wild West and have been waiting for a truly great western
game for a long time.
Later, when some
of these breeds became used for purposes other than fighting
wild game or each other, ear and tail «trimming» (partial removal) was done to suit someone's
idea of beauty.
Feeding your dog liver from
wild game may or may not be a good
idea because you can not guarantee the quality
of the organ.
To me, the «best»
games of any generation aren't necessarily the most enjoyable, but those that bring
wild new
ideas to the table, inspire their competitors to do better, and persuade rival studios to think outside the box.
Not only does it have great HD graphics with that Colored Pencil art style, killer music and plenty
of wild actions; but this
game also features some wicked looking original
ideas that should breathe life into its genre.
Nah, I'd rather they take this as a basis for the
idea and build it into a complete
game not based on Breath
of the
Wild.
- Kataoka believes the world
of The Legend
of Zelda: Breath
of the
Wild is the true protagonist
of the
game - at times, really beautiful and delicate, and other time's it's rough and ruthless - the natural beauty is one
of the main appeals
of the
game - she wanted the music to not just reflect, but also enhance that appeal - she wanted the music to reflect the long History
of Hyrule, but also the ordeals
of the Link and Zelda
of this particular entry - in order to express the
idea of a world in ruin, yet so vibrant, she decided to use traditional instruments - these included the shinobue and the erhu, which are not commonly used in orchestras - these contrast the synthesizer sounds
of the ancient civilization - the main theme includes chord progressions which are not really suited to classical music - Kataoka wanted reflect Link's 100 - year sleep in the main theme, which explains the rather strange break in the song - the break represents Link taking a «new breath», after 100 years in stasis - the break basically serves as the division between Zelda and the past, and Link and adventure in the present day - she usually does not pay much attention to such details, but had the opportunity to do so this time
- Aonuma and Miyamoto have played through BotW start to finish - the strangest thing Link can eat is «dubious food» which happens when you mess up cooking - «it's a secret» as to whether the Master Sword can break - Switch TV mode will have better resolution / sound than Wii U - Link can wear green, but it wasn't specified if this was his iconic green tunic - Link does no speak a full sentence - Link does not have a family - Breath
of the
Wild was the toughest Zelda
game to create - companions outside
of your horse include a wolf, but this was most likely referencing the wolf Link amiibo - the stamina meter can be upgraded - Link's last name is the same as Mario's according to Miyamoto, meaning it's Link Link - Link is not human - Breath
of the
Wild takes place after Ocarina
of Time - Aonuma / Miyamoto are unsure what NX stood for, but they say it was probably for Nintendo X - you can eventually get a snowboard for a shield (this may be a joke)- you can not eat horses - the
game does have big surprises - Miyamoto thinks that Pauline lives in New Donk City - Aonuma / Miyamoto say that Tingle is always happy and the devs love him - While there are multiple Links in
games, it's always the same Mario in his adventures - the
idea of Paper Zelda is discussed, and while the convo does seem playful, Aonuma says they're working on it.
- Link doesn't have much
of a character in this
game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this
game, and that was done on purpose - for Zelda
games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless
of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element
of the franchise - Aonuma thought about Zelda freedom when considering Breath
of the
Wild, and was brought back to the days
of the original Zelda - this was a big point
of inspiration for Breath
of the
Wild - with Ocarina
of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina
of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons
of hints and guiding players - he has since changed that
idea and convinced himself that it's okay to get lost - the first two years
of development the devs created a
game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts
of urban legends and myths makes Miyamoto really happy
In my opinion, making a direct sequel to Breath
of the
Wild might not be the best
idea, as the
game itself stands alone very well on its own, and offers a lot
of content to leave the majority
of people satisfied.
The result here is a
game that, while flawed, is full
of wild ideas that may not have ever come from a traditional
game designer.
I'm hopeful that Hello
Games, and
Wild Sheep will eventually explain the goals
of their
games, but at the moment, it's hard to get excited by an
idea.
I really just enjoy the
idea of the
Wild West and have been waiting for a truly great western
game for a long time.
Never did I think I would say that some
of the most fresh, novel, and downright
wild gameplay - centric
ideas of the year would come from a two hour, narrative - focused
game.
Also Nintendo revealed that they considered Princess Zelda to be the main protagonist
of Legend Of Zelda Breath Of The Wild, but the idea was rejected, however there is a possibility in spin off Legend Of Zelda game
of Legend
Of Zelda Breath Of The Wild, but the idea was rejected, however there is a possibility in spin off Legend Of Zelda game
Of Zelda Breath
Of The Wild, but the idea was rejected, however there is a possibility in spin off Legend Of Zelda game
Of The
Wild, but the
idea was rejected, however there is a possibility in spin off Legend
Of Zelda game
Of Zelda
games.
Although there is considerably less dancing in SEGA Bass Fishing, it nonetheless runs with the Dreamcast spirit
of being infectiously fun and engaging — perhaps bass fishing is not your
idea of wild action, but this
game has a unique charm all its own, and like the best
of the Dreamcast era runs with a concept as far as it can, concerned both with being a great fishing
game and being a great
game on its own.
As covered earlier this week, Breath
of the
Wild director Hidemaro Fujibayashi appears to have plenty
of ideas for future Zelda
games as well as motivation.