I used the wire on the wicker to
wind around the branches.
Loop the strand over the top of the branch to hold it in place, and
wind it around the branch as you go back toward the trunk.
Not exact matches
He wandered
around the camp, and as he passed by a fire in an enclosure of evergreen
branches piled head high against the
wind, he met a soldier.
Paddling up to the point where we were nearly underneath some of the nests, we could make out the chicks calling out to their parents who were busy scrambling
around the treeline with bits of food hanging from their mouths, as well as the occasional toddler who was brave enough to walk to the ends of the
branch, but wasn't quite ready to make the leap, its wings flapping in the
wind to gather strength for their eventual departure.
A world in constant motion: — Underbrush reacts as Lara passes by,
wind whips tree
branches and tattered cloth
around, rain pierces through searchlight beams as individually lit particles — All texture resolutions have been increased by over 4x for maximum detail — In - game characters have been enhanced for added realism — Subsurface scattering technology literally renders the world's beauty beyond skin deep — Native 1080p gameplay for outstanding visual fidelity
For an extra bit of sparkle, I set the
branch on some fun beaded string lights and
wound a few of the wires
around the
branch.