Sentences with phrase «winning creative development»

We provide award - winning creative development, worldwide distribution through Ingram, superior marketing guidance, as well as a holistic, life - giving, and collaborative publishing experience that makes our authors smarter, and our books works of art.

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London About Blog Experts in branding, creative development, marcom and packaging design for award - winning global brands.
Sergey co-founded the award - winning e-learning development company INTEA, where he worked as a CTO and creative director since 2009 and lead the development of over one hundred e-learning projects.
Boyd is an award - winning Canadian author and former educator at Appleby College in Oakville, Ontario, where he was awarded the Prime Minister of Canada's Excellence in Teaching Award for his work in the development of e-courses for creative writing.
In this forthcoming memoir in verse, scheduled for publication in August 2015, the award - winning Cuban American author and poet reflects on her youth and creative development.
Nottingham About Blog Multi Award Winning Lifestyle Blog with a focus on personal development, home life and creative living Frequency about 3 posts per month.
Fell has won international recognition for his resort projects, including being named best architect in the world for a multiple residence development by Bloomberg Google, while George has over twenty years of experience as a creative director, working for high profile clients across numerous industries.
Nottingham About Blog Multi Award Winning Lifestyle Blog with a focus on personal development, home life and creative living Frequency about 3 posts per month.
Its 70 employees have decades of experience across hundreds of titles, adding their industry expertise and creative excellence to Rebellion's award - winning development teams.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
As the creative leader of Formosa Interactive, he works as the Vice President of Creative Services - driving strategy, content development, and audio pipelines with the famed award winning team in Los Angeles, Calcreative leader of Formosa Interactive, he works as the Vice President of Creative Services - driving strategy, content development, and audio pipelines with the famed award winning team in Los Angeles, CalCreative Services - driving strategy, content development, and audio pipelines with the famed award winning team in Los Angeles, California.
During the last 7 years he's been working on growing an audio team that has journeyed deep into the frontlines of Unreal Engine 4 development with Wwise, and has collaborated with creatives to deliver an award - winning audio vision that holds up to the ever - changing modes of gameplay we see in today's AAA titles.
Iskander has over 20 years of game development experience, working on award - winning AAA video games like Pro Evolution Soccer and Bioshock Infinite at such companies as SONY, EA, Take Two, and Konami in the U.S.A. and Japan, holding titles from Creative Director to Technical Director.
Reynir Hardarson co-founded CCP in 1997 and was their Global Creative Director; Kjartan Pierre Emilsson built CCP's Shanghai studio and was the Lead Game Designer on the original team behind EVE Online; and Thor Gunnarsson was most recently VP Business Development at CCP and previously a VP and General Manager at BAFTA award - winning mobile games studio Ideaworks3D.
SEGA ® of America, Inc. and SEGA ® Europe, Ltd. today announced Total War Battles ™: KINGDOM, is currently in development by Creative Assembly's Digital Team, creators of 2012's Golden Cube - winning Total War Battles ™: SHOGUN.
Sumo Group's award - winning businesses provide creative and development services to the video games and entertainment industries from studios in Sheffield, Newcastle, Nottingham, Pune (India) and Vancouver (Canada).
Under his leadership and creative direction, Dattner Architects has designed a wide variety of award - winning projects including the Via Verde housing development in the Bronx.
The Our Town grant program is designed to support «creative placemaking,» or «when artists, arts organizations, and community development practitioners deliberately integrate arts and culture into community revitalization work...» Among the winning projects are a $ 200,000 grant for installations in some of Los Angeles» most densely populated and underserved communities and a $ 100,000 donation for an artist residency at Boston City Hall.
Nottingham About Blog Multi Award Winning Lifestyle Blog with a focus on personal development, home life and creative living Frequency about 3 posts per month.
Creative, out of box thinker with a history of participating and winning Product Development / Automation contents.
Highly effective, award - winning advertising and marketing executive with over 25 years of experience specializing in writing, creative concept development and curating content.
Award - Winning Sales Project Manager Account Development Client Relations Product Management International Sales Creative Thinker Marketing Concepts
Award - winning Creative Director with digital roots and cross-functional experience in strategy and media; seeking the opportunity to inform brand creative direction and lead a team in the development of communication and content to drive engagement and rCreative Director with digital roots and cross-functional experience in strategy and media; seeking the opportunity to inform brand creative direction and lead a team in the development of communication and content to drive engagement and rcreative direction and lead a team in the development of communication and content to drive engagement and response.
Tags for this Online Resume: Director Creative Services, Executive Producer, Director, Business Development, Creative Director, award winning
Award - Winning Design Concepts Disruptive and Conventional Campaign Development Healthcare, Pharmaceutical, Education, Consumer Good and Retail Expertise Accomplished, highly versatile creative leader with a solid track record in driving brand awareness and stakeholder engagement through high impact creative design, development and direction; consistently excDevelopment Healthcare, Pharmaceutical, Education, Consumer Good and Retail Expertise Accomplished, highly versatile creative leader with a solid track record in driving brand awareness and stakeholder engagement through high impact creative design, development and direction; consistently excdevelopment and direction; consistently exceeds goals.
An oracle DBA with 3 years experience who is with the ability to work within a dynamic environment, being resourceful, passionate, creative in problem solving, technically sound and well known for undying energy, high motivation and discipline to work as a key member of a winning team and hungry for self - development.
To provide creative and integrated winning strategies that capitalizes on the organization's strengths, while utilizing proven skills in Interactive Project Management, Strategic Marketing, Business Development and Resource Management.
Nottingham About Blog Multi Award Winning Lifestyle Blog with a focus on personal development, home life and creative living Frequency about 3 posts per month Since Jan 2011 Website bellacoco.co.uk + Follow Facebook fans - 17,428.
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