In an email
with Kotaku, Epic Games stated, «We had a configuration issue and it has now been corrected.»
During a chat last week
with Kotaku about his upcoming PlayStation 3 game, developer Fumito Ueda discussed two key, but uncertain, developments regarding his much - loved PlayStation 2 work.
«We've been making an attempt to show our video games what poisonous language is, which is kinda enjoyable,» Kaplan mentioned in an interview
with Kotaku....
Earlier this year, he echoed similar sentiments while speaking
with Kotaku.
«We've been making an attempt to show our video games what poisonous language is, which is kinda enjoyable,» Kaplan stated in an interview
with Kotaku.
In Reggie's interview
with Kotaku bossman Stephen Totilo, he addressed the issue head - on, and he wasn't mincing words:
In an interview
with Kotaku, Barlog discussed the tentative plans for the future of God of War.
Speaking
with Kotaku, Koinuma had this to say:
Speaking
with Kotaku, long time Square Enix director and producer Takashi Tokita shed some light on the game — currently unannounced in any official capacity — stressing that it was more than just a simple port.
Rockstar confirmed the news
with Kotaku that Benzies had taken a break from the company on September 1, 2014, and decided not to return to the company.
After having performed poorly all year, the hero shooter from Borderlands developer Gearbox, Battleborn, is reportedly switching to a free - to - play model in the «coming months», according to a source that spoke
with Kotaku.
In an interview
with Kotaku, legendary game designer Shigeru Miyamoto confirmed that the newly announced Star Fox for Wii U Continue Reading →
In a recent interview
with Kotaku, FFXV director Hajime Tabata said that it wasn't until Sakaguchi recently sat down and played the «Episode Duscae» demo that he acknowledged the work Square Enix was doing with the long - delayed project: «That's what caused him to come around on our side and support us — it convinced him.
«Confidential Sources» that spoke
with Kotaku have suggested that Gearbox has taken over development of Duke Nukem Forever.
Malka has quite a shaky past, particularly damning was a Reddit AMA conducted
with Kotaku's Jason Schreier (amongst others from Kotaku) where he allegedly admits to sexually assaulting a women in Spain.
Sources at Square Enix USA have confirmed
with Kotaku the reports from yesterday, which have settled a long - running - if ultimately pointless - debate amongst fans of the series.
In a recent interview
with Kotaku, Miyamoto discussed helping them with mistakes that he had made himself when he was first starting out as a developer.
While talking
with Kotaku, Shigeru Miyamoto and Shinya Takahashi, the heads of Nintendo's internal development teams, mentioned that Minecraft would be perfect on Nintendo devices.
Several former employees at Blue Omega, developers behind the recent Damnation, have confirmed
with Kotaku today that the entire dev team has been laid off following «issues» with Codemasters, Damnation's publishers.
NRS» Ed Boon has said so in a recent preview
with Kotaku.
And in May, during an e-mail interview
with Kotaku, Yoko said he hoped other game developers would stop making games.
Sony are in talks with Rockstar Games to bring some exclusive content to the PS4 version of Grand Theft Auto V. Speaking
with Kotaku, SCEA marketing vice president John Koller stated: I don't... Read more
Speaking
with Kotaku UK, Michel Ancel stated that Beyond Good & Evil 2 development, which has been worked on since Rayman Legends was done, only recently went into full gear, as the technology that could allow the realization of the interplanetary travel focus has only become available recently.
In an interview
with Kotaku, anonymous sources say that Microsoft actually had to cancel many of their intended projects because of all the problems that the developers were encountering during the development process.
In an interview
with Kotaku, Moore has laid out his predictions for the future.
In an interview
with Kotaku, Reggie Fils - Aimé said on - demand streaming services will arrive on the Switch «in due time.»
Rocksteady's brand marketing producer Dax Ginn revealed the disappointing news in an interview
with Kotaku.
In an interview
with Kotaku's Brian Crecente -LSB-, Newell talked about his opinions on the new wave of «always - on» DRM that requires a constant Internet connection for the game to be played.
Sadly we're not going to find out in Destiny 2, as confirmed by Luke Smith in an interview
with Kotaku.
But yeah, copying my statement from there: Completly agree
with Kotaku (http://kotaku.com/5064667/ea-well-aware-of-brtal-legend-sees-it-as-significant-risk) here.
With Kotaku, though, Smith is a lot more blunt: «We're not doing ranked PvP.»
Speaking
with Kotaku, Nintendo of America president Reggie Fils - Aime confirmed that The Champions» Ballad release date will be announced shortly.
In a phone interview
with Kotaku, the animator said he was watching a playtest with Polyarc CEO Tam Armstrong, seeing some of the pantomimes already in place to help Quill communicate, when the idea struck him.
According to the article written by Jason Schreier, Mario + Rabbids Kingdom Battle is not just a rumour we've all heard about, but it is a real thing and that Kotaku can confirm its existence as art assists pertaining the game has been shared
with Kotaku, but the one who shared them, has stated the images can not be shared with the general public (talk about suspicious.)
What others haven't said though is that the images shared
with Kotaku actually shows Mario «and Crew» wielding guns that fire laser beams.
This information lines up
with Kotaku's reporting on Project Helix, which sources say is Microsoft's new initiative to bring the majority of its flagship titles to both Xbox and Windows 10.
Thanks for following along
with Kotaku this E3!
In a recent interview
with Kotaku, Cory Barlog, the director of God of War mentioned that he was able to map out five games in his head for God of War.
It already has a year's worth of free content planned, and in an interview
with Kotaku, creative director Andy Tudor explained that the nature of game development means that an early start like this is kind of necessary.
I'm here
with Kotaku's editor - at - large Kirk Hamilton to talk about Undertale, which came out for PC back in 2015, but is available today for PlayStation 4 and Vita.
In a conversation this morning
with Kotaku, Wardell said he was glad to put the legal mess behind him and that he agreed to settle with Miseta for the sake of «vindication.»
Nintendo has confirmed
with Kotaku that they did indeed manufacture the cartridges to have a repulsive flavor.
In a January interview
with Kotaku, Koei Tecmo president Hisashi Koinuma expressed interest in bringing Star Wars, and everyone's favorite plumber, Mario, to the Warriors series.
In an interview
with Kotaku, Nintendo of America president Reggie Fils - Aime confirmed that Champion's Ballad, the second The Legend of Zelda: Breath of the Wild expansion, is still on track to be released this year.
More details on that can be found in Davies» interview
with Kotaku.
Lico stated in an interview
with Kotaku that he had the idea to animate Quill speaking using ASL on a whim and that it only took a few days to get some of the basics down and make a brief animation.
There was another big number driving Sony's decisions: per an interview
with Kotaku, nearly 50 % of people who were buying a PlayStation 4 early on hadn't owned a PlayStation 3, either because they owned another console in the last generation or skipped out on a console.
In an interview
with Kotaku, Miyamoto revealed his least favorite game that he has made.
We'll remove some stress to the team while giving more to fans and people who like Assassin's Creed,» said Desilets in an interview
with Kotaku.
In a recent interview
with Kotaku, RE5 producer Jun Takeuchi noted that the game has «not really» gone under any overhaul as a result of the original trailer's negative media.