Sentences with phrase «with rocksteady»

Telltale Games released the first screen shots from its «Batman: The Telltale Series,» but players familiar with Rocksteady Studios» «Arkham» Batman series shouldn't expect the two games to have many similarities.
DLCs proved popular with Rocksteady's Arkham games, and forcing fans to part with their cash to play as Catwoman or Nightwing was a crafty way of making more money.
Batman Arkham released a new «Inside Arkham» video that takes viewers on a tour of Gotham through new gameplay with Rocksteady's Player
«Batman: Arkham Asylum» is hitting stores this month, and CBR's interview series concludes as we talk with Rocksteady's Tim Hanagan about what fans can expect from the gameplay as they take on the role of the Caped Crusader.
However, one of his most notable recent efforts came from a collaboration with Rocksteady Games on «Batman: Arkham Asylum» in 2009 and last year's «Batman: Arkham City» video games.
CBR went hands - on with Rocksteady's «Batman: Arkham City Armored Edition» at E3, taking the Wii U-enhanced game through the motions and weighing in on its new features and upgraded gameplay.
With Rocksteady's first two Batman games already a huge success, Batman: Arkham Knight promises to be even bigger and badder than before.
Baker has worked with Rocksteady before, so his excitement could be both as a creator and fan.
With Rocksteady now branching out and creating their own Batman universe, the possibilities are endless, and fans of the Caped Crusader should be excited to see in which direction Rocksteady take their favourite characters.
Yet here we are with Rocksteady's second take on the Dark Knight, but did they manage to improve on an already fantastic game?
With Rocksteady taking a break from Batman to work on a next - gen game, Warner Brothers Montreal has been hard at work to bring us the dark knight's origin story.
With Rocksteady pulling the plug on any more reveals until the game hits store shelves, it seems other outlets have now accidentally let slip two more players for Batman to contend with.
With Rocksteady slowly dripping information into our collective mouths, I've been awe - struck at how much content they've managed to put into this game.
It's been a bit of an all - over-the-place experience today with Rocksteady's eagerly awaited Arkham Knight.
There are plenty of examples out there with Rocksteady's Arkham series being a particularly noteworthy example.
Following the game being pulled from sale on Steam until it was deemed to be of sufficient quality, Warner Bros. announced that with Rocksteady they were focusing entirely on getting the game fixed, meanwhile a different developer handled the creation of the ouright boring Bat - girl DLC.
«I got on the phone with Rocksteady and they really reassured me and told me what they were going to do with the sequel,» said Hamill.
A new interview with Rocksteady's Dax Ginn sheds new light on why Batman: Arkham Knight isn't coming to Wii U.

Not exact matches

Carrier: We realize how good a job Rocksteady did with Arkham Asylum.
Then Rocksteady came out with Arkham Asylum and that again changed the expectations.
Instead of seeing guys with machine guns, research labs, and a robot suit as the final bad guy, we get ninjas, a mad scientist, actual Japanese - American actor Brian Tee as Shredder, and mutant monster bad guys in the form of Bebop and Rocksteady, classic TMNT enemies.
I'd rather see Rocksteady make a Justice League came with 2 player co-op.
Trevor and co's multiplayer has made mountains of cash for Rocksteady and Take Two, and with the studio already registering RedDeadOnline as a domain, epic online cowboy adventures look assured.
Kudos to Rocksteady for having a hacking mini-game which doesn't make you want to burn your own eyes out with car cigarette lighters too; it's the best hacking tool in any game I can think of in fact.
This sequel seems to follow in line with the first, but introduces Bebop and Rocksteady as the villains, briefly appearing in this.
Premise: The Turtles come into conflict with T.C.R.I. scientist Dr. Baxter Stockman (Tyler Perry), the Foot Clan, and the return of the their enemy The Shredder (Brian Tee), who has hired Stockman to create mutants of his own in the form of Bebop (Gary Anthony Williams) and Rocksteady (Stephen «Sheamus» Farrelly).
Rocksteady's Batman outings will be half off and more on Steam this weekend, the service has announced, with the asking price for the Game of the Year edition of Arkham Asylum 66 % lower than usual, and that of Arkham City down by 50 %.
Rocksteady are not involved with the development of Hitman 5,» stated Ian Livingstone, Eidos» life president in a recent Q&A at the Edinburgh Interactive Festival.
Rocksteady Studios has worked with Kevin Conroy to breathe life into billionaire Bruce Wayne and his vigilante Caped Crusader in Batman: Arkham Asylum and Batman: Arkham City.
The fact that Iron Galaxy Studios did the development was reinforced by a statement earlier today from Rocksteady where the company announced it was working with its «external PC development partner» to resolve the problems.
But is that how publisher Eidos and IP owner Warner Bros reacted when Rocksteady said they need to spend an extra few months with Batman: Arkham Asylum?
Eidos and Rocksteady have a hit on their hands with Batman: Arkham Asylum.
As for the ambiguous ending it's pretty clear this was done so that Warner Bros. could continue with the franchise, and have some leeway in terms of whether they'd like to bring Bruce Wayne back or head in a slightly different direction, all while letting Rocksteady still deliver a pretty satisfying finale for their own trilogy.
Singleplayer: Yes Multiplayer: No Rocksteady's epic Batman trilogy in many ways charts my own passion and struggles with videogames.
The second antagonist is the titular Arkham Knight, a character that has been hyped up by Rocksteady as being entirely new to the DC universe and the antithesis of Batman himself, a warrior capable of outwitting the Dark Knight and going toe - to - toe with him.
These are great moments, but Rocksteady just go to far with it at times, and drone combat... it's just dull.
The original Arkham Asylum was a masterpiece, in my eyes, a tightly focused adventure with outstanding pacing, the more confined setting letting Rocksteady carefully plan everything out.
This could be due to the fact that Rocksteady are heavily rumoured to be working on a prequel that shows Batman's first run - in with the Joker, although Mark Hamill, who voiced the Joker in the previous two games and in the Batman animated series, has already said that he wouldn't reprising his role in Rocksteady's next game.
Rocksteady's epic Batman trilogy in many ways charts my own passion and struggles with videogames.
After the disappointing Arkham Origins Rocksteady are back to finish of their trilogy of games with Batman: Arkham Knight, offering up the first glimpse of actual gameplay at E3.
To combat the fact that Batman can't actually just blow the crap out of everyone with his tank Rocksteady have implemented an unmanned drone army which forms part of the Arkham Knight's assault force.
When the first game from Rocksteady involving Batman, Arkham Asylum, was announced their was great concern amongst gamers, and for good reason; comic - book heroes don't have a great record with video - games.
Rocksteady Studios have crafted one of the greatest videogames ever with Arkham City (Only their third developed title), and what's more: They are British.
The world may be relatively large and beautiful, packed with rain - soaked architecture and criminals looking to take advantage of the evacuation, but it's also pretty much empty space devoid of anything for the player to actually discover for themselves, a mistake that Rocksteady made when they created Arkham City, too.
If anything, Rocksteady Studios is simply helping out their fellow Eidos - owned brethren with motion capture.
Rocksteady proved themselves with asylum and city, looks like that was just the icing on the cake!
Besides my comment was more with how Rocksteady utilized the hardware as I know the PS4 and XBOX One are nowhere near as powerful as my PC.
All of these problems can be fixed with patches, but it's one more area in which Montreal demonstrate a lack of polish and detail in comparison to Rocksteady.
Something about it simply exudes this feeling of being little more than a money generating tool for Warner Bros designed purely to tide them over until Rocksteady return with a fully fledged sequel, assuming that's what they're doing.
Issue 244 of the magazine has a massive 12 - page review on Rocksteady's sequel, including an interview with Sefton Hill, the game's director.
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