Sentences with phrase «with ability cooldowns»

Not exact matches

Each furnishes the player with two separate, special combat abilities on timed cooldowns - illustrated in both games by blue, square icons - augmenting a third, slow - building «super» state represented by a nearby, horizontal yellow bar.
Mess with classes, stats, and truly take time to pick a fireteam that can compliment each other with abilities and cooldowns used.
But clearly Bright Engrams do give the player an advantage, whether that's quicker cooldown on abilities, better handling and stability with weapons or decreased damage taken for a short period of time.
You take control of a single character with a globular health bar and a few special abilities on cooldown timers before facing off against hordes of foes from an isometric perspective.
All these abilities have long cooldowns associated with them so planning when to use them is key; particularly in the case of the ice block because it only works if it hits the enemies, so you must time it properly.
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
Apart from the extensive skill trees, each character still has their own Action Skill — a powerful ability with a cooldown, such as Nisha» sability to automatically aim at enemies and gain multiple weapon buffs, or Claptrap's random, wild buffs and effects.
The game shares similarities with Team Fortress 2 but incorporates MOBA style cooldown abilities that can be skillfully executed.
It sounds like Bungie are still keeping the slower ability cooldowns - though, our theory is you'll be able to speed these up with armour mods - but they feel greades should be more powerful to make «the longer cooldowns more palatable.»
In turn, those problems involve multiple dimensions, such as the number and type of enemies, terrain, positioning, the mission timer, and the resources already expended (health and consumables, plus any abilities on cooldown)-- factors usually associated with the strategy genre.
Combat utilizes global cooldowns (GCD) for most combat abilities, with special abilities (instants) utilizing separate timers.
Used in tandem with regular attacks, this feature allows players to build a loadout of activate abilities attached to cooldown timers.
Apart from the obvious challenges of playing a Bullet Hell shooter, Sine Mora challenged players with an ever - present countdown timer similar to old - school arcade racing games; players can only affect their remaining time through power - ups and a cooldown - based ability to temporarily slow time.
It sounds a bit overpowered, but without knowing the caveats associated with her, such as cooldown timers for her abilities, or even how the maps and other characters will be balanced, it's hard to say.
Towers can gain optional abilities that are pre-set before each level, and each of the new AI generals has a special ability (with a lengthy cooldown) to help bolster offense or resources.
With weapons having limited ammo, and special abilities having a cooldown timer, players will also have to manage their resources carefully.
Assault does most of the grunt work, capturing uplink beacons, taking out bad guys and hovering up stragglers with his portable gun drone (all special abilities operate on a cooldown system).
You can mix your cooldown abilities and basic attacks to fight off an indigenous animal, and your AI controlled teammates do a great job of coordinating with you, complimenting your moves to heal, assist or attack.
Weapons and abilities along with cooldown timers and progression bars are displayed as distinct icons and often with a translucent background for clarity.
Thankfully, it's possible to pause combat at any time so to command characters to use specific abilities, all coming with cooldown timers so to not be able to spam them over and over, change targets and more.
OTTTD is from the modern branch of the tower defense genre that believes the player should constantly be occupied with busywork (something I'm not personally a fan of), and with that in mind, you get the full smorgasbord of clickables: controllable heroes (each of which has their own skill tree and equipment loadout), upgradeable towers (each of which can also be converted to one of two advanced types), and various cooldown - powered hero abilities.
Each Hero has two special abilities, with cooldowns, mapped to the gamepad bumpers on the console versions of the game, as well as an ultimate ability which is charged up by kills and general good play.
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