Gameplay ranges from simple to incredibly tricky
with alternative control schemes, camera perspectives, multiple objects, faster pace and more, all designed to get you out of your comfort zone and challenge your coordination and reflexes
Not exact matches
A nice
alternative version of Ghostbusters,
with a more relevant role of environment puzzles and a sweet
control scheme.
For players who want an
alternative control scheme than what the Pro Controller offers, Nyko has you covered
with the more familiar layout that the Xbox 360 popularized.
There are two
alternative control schemes that swap around the face buttons and d - pad and an entirely customisable
control scheme to change the feel of the
controls to your own personal preferences
with a southpaw option that swaps the left and right analogue sticks around on any
control scheme, while a further option swaps ducking and hopping from the right analogue stick to the left analogue stick.
There are a number of
alternative control schemes to change the feel of the
controls to specifically suit each player including four options for the stick layout and 14 choices for the button layout
with a further option to flip the shoulder buttons around which is collectively an excellent design choice as it provides the player
with the confidence of knowing that there is a definitive
control scheme that will perfectly match their play style.
There are five
alternative control schemes including mirror, green thumb, jumper, cold shoulder and puppeteer
with a number of changes made in each which is an extremely positive design choice as it will certainly allow for players from different first - person shooter franchises to find the
control scheme that is appropriate for their play style such as the mirror
control scheme that switches the actions of L1, L2 and L3 for R1, R2 and R3 in comparison to the default
control scheme.
This gameplay shows a shooter
with complex
controls that most likely provides limited controller layout
alternatives for fine motor disabilities (true), chaotic onscreen action that is difficult to discern for visual disabilities (true due to a thin white aiming reticle that changes to red in a game
with a red and black color
scheme), and for deaf and hard of hearing players the co-op teamwork relies on quick responses to audio cues (true for players dependent on voice chat).