Sentences with phrase «with analog stick control»

The passageways are so narrow, considering your ship speed (which increases with later upgrades), that even with analog stick controls I could see many being frustrated in the first two hours of the game.
There was also the «nail - the - trick» mode: by tapping the left and right thumbsticks in while in the air, the game would go into slow motion and you'd gain complete control of your character's feet, with each analog stick controlling a foot, which either led to big points or big bails.
It appears to play exactly the same as the Tiger Woods PGA Tour games, with the analog stick controlling your swing and power, while you can tap the triggers to create backspin as necessary.

Not exact matches

While you can play the entire story mode in one - player, it's difficult to control both robots at once; you move each one with a corresponding analog stick.
Ash's speed is satisfying to control with either the analog stick of the directional buttons.
Because the PS Vita is the first device that combines two analog sticks, a Sixaxis motion sensor and a touchscreen, we realized we could create a universal aiming system with fine - tuned controls that would be impossible on any other system.
It uses a twin - stick control scheme; you move with the left analog stick and aim your magic with the right one, allowing you to simultaneously run and fire wherever you want.
Movement is with one analog stick, and the second analog stick allows you to control the trajectory of acts as a the sub-weapon gun that you control the trajectory of the shots by pointing it in a direction.
At first I found the control with the analog stick too difficult to manipulate.
It will also benefit from a proper control scheme, with the Joy - Cons / Pro Controller possessing analog sticks and buttons; this, of course, is much better than touch and motion controls.
As you may have noticed EA has a huge love affair with the analog sticks and this is apparent with the new control scheme.
The aim of each stage is to guide the jellyfish to their goals by controlling each with their respective analog stick but it won't be easy seeing as guards will zap them back to their starting positions as soon as they're spotted.
Defence is really where the title shines, with 360 degrees of poke check controlled with the right analog stick and some solid CPU AI on both sides of the puck.
The control system of Ford Racing 2 is perfect and uses a combination of the analog stick to control you car with the X button used to accelerate and the O button used to brake and reverse.
The in - game controls of Freedom Fighters is extremely easy and smooth and basically use the analog stick to move your character around with the D - Pad used to give orders and engage the enemy.
Instead of having full control of the camera with the right analog stick like in most games Core decided they wanted to make things worse and gave you limited control.
Basically we can move the Snake with the press of a button but the actual controls for how his body behaves is implemented with the Left analog stick, which means we can use it to twist and turn across Bamboos and other surfaces to elevate the Snake through some of the carefully designed obstacles and reach the keystones which are used to unlock a gate in each level allowing us to progress to the next one.
The gameplay is similar to the XBox controller with the shoulder buttons used to perform special manoeuvres and the analog stick and d - pad used to control your player.
Thankfully you can use control scheme type C to play with the left analog stick, triangle, and cross button.
You can freely zoom in and zoom out of the big map and also have the ability to control the camera with the right analog stick so you can get the best look at the action on the battlefield.
You control your fighter with a mix of button presses and moves of the analog sticks but its how it does so that really makes things work.
The controls for both versions seem to be in line with previous Monster Hunter titles, with the edge given to the Wii U version for having access to dual analog sticks.
To the uninitiated, you control a blocky spaceship with the left analog stick and shoot projectiles (which are upgradable through the game) with the right analog stick.
Gone is the Left analog stick of old, replaced with a full size analog stick for better comfort and control.
The controls appear to be very simple, with an on - screen analog stick and single button handled by touch controls.
Though it works like most brawlers, running around with the analog stick on the Nunchuk and punching with the A button, the real fun starts with the motion controls.
You'll guide Quill with the left analog stick, but it's the motion controls of the DualShock 4 that do the heavy lifting.
The GameCube analog stick features a rubber cover with uh... ribs for your controlling pleasure.
The hook of Brothers was that players had to control both siblings simultaneously, with one brother linked to the right analog stick and the other to the left.
When equipped with the blade — rather than relegating the attack to a face button — you use the shoulder buttons to block and the right analog stick for precise control over how Bryce swings the blade.
Selecting items is done with an onscreen cursor and the cursor is controlled with the Xbox's analog stick.
It sounds like hype, but really it's a matter of fact; with two analog sticks, shoulder buttons, front and back touch controls and a motion sensor, these ten Vita launch window titles are going to put your manual dexterity to the test.
After I grew tired of controlling the bug with the left analog stick, and had spawned in a huge group of identical - looking friends, I switched to a different object.
A pair of USB ports in the center console make it easy to connect an iPod, iPhone, or USB mass storage device full of media, but without BT A2DP, users of Android, Windows Phone, or BlackBerry phones are stuck using the sedan's 3.5 mm analog auxiliary input to play back their music, losing the ability to view the currently playing song on the iDrive's display and to skip tracks with steering - wheel controls.
Game movement is controlled using a context - sensitive action button combined with a virtual analog stick to provide movement, making Madden Mobile very touch - screen friendly!
Each controller has its own analog stick, with the left controlling movement and the right adjusting the camera.
The advanced tablet prototype by AMD operates on Windows 8 and comes with an attachable cradle that gives added control for players, with dual analog sticks and buttons on either side of the screen.
It's always good to have input from the younger generation of Nintendo rather than just the seasoned professionals, I mean even Shigeru is losing his touch (see: less story - oriented, more gimmick focused Paper Mario like Sticker Star / Color Splash, Star Fox Zero's control wonkiness along with it essentially being Star Fox 64 Remake # 120029, single analog stick for original 3DS, etc) even though he has helped make many of my favorite games throughout his time at Nintendo.
In this 3DS version you control the camera with the A, B, X and Y buttons, similar to how first - person shooters played on older systems with only one analog stick, like Nintendo 64 or Dreamcast.
To me, controlling a character in a 2D platformer with an analog stick just feels wrong.
The controller, that replaces dual analog sticks with track pads, provides PC gamers with an easier and more comfortable way to play games designed for mouse and keyboard controls.
I'm also not a huge fan of motion - control in racing games, so I stuck with the stellar analog sticks on the Pro Controller.
It has a D - pad on the front, 2 analog sticks — which are true buttons that you can press, a start button, a back button and a mode button — which can switch between flight modes where you will control the game with the analog sticks.
In this mode, the game will add twin - stick control, since the players aim with the right analog stick.
Use touch and the motion sensor functions combined with traditional analog stick controls to defeat the pathetic humans.
I think that the combat mechanics based on vehicles will be more 1:1, but how a player interacts with (a vehicle) and the amount of control they have over the vehicles will be more refined just due to the fact that you have the analog sticks and triggers; it's not always 100 % or 0 %.
Each squid you control is pulled pack and launched to move, either with an analog stick or the touch screen.
The mini-map is placed on a corner of the screen so it's always available, the scanner can be brought up with a touch of a button and controlled with an analog stick, the inventory is a button tap away, etc..
Our only real complaint is not even with the game, but rather that the 3DS» nub is not as precise as a real analog stick and can make controlling your ship feel like you're fighting against it.
Unfortunately parts of this seems rather shoed in from the Vita version as you're controlling a hand with an analog stick rather than just touching a screen.
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