Not exact matches
Bleeding to death,
with the resultant
drop in blood pressure and hence blood supply to the brain, after
bullets fired from guns have ripped through arteries, veins, viscera, bone and muscle kill people.
Custom - built for big - game hunters, Roy Weatherby's revolutionary new high - velocity rifle can
drop an elephant
with a single
bullet
It uses a built - in inclinometer for ARC,
with ARC Bow Mode for true horizontal distance to 99 yards and ARC Rifle Mode for
bullet -
drop or holdover.
When I finally found a way of eating that had me
dropping the pounds quickly and allowed me to eat good food (like fish tacos
with mango - avocado salsa, kale and maple - roasted sweet potato salad, 3 - bean chili and even gluten - free, dairy - free triple chocolate brownies), I knew I'd found my weight loss silver
bullet.
When Michael Perina, a 30 - year - old Staten Islander and owner of a 3 - D printing company,
dropped 90 pounds on the diet in its emerging days in 2011, he thought he had found the silver
bullet for his lifelong struggle
with weight.
Hill strips the action down to its brutal core, like a minimalist urban Peckinpah, and in the excesses of recent action extravaganzas, the violence
with which
bullets hit flesh and
drop bodies is quite startling.
Sniper rifles pack a nice wallop and if the distance is long enough you need to adjust for
bullet drop, or you could always use the special mode
with a tap of the bumper which paints a handy red diamond on the scope for easier aiming.
A lot of the problems, though, melt away when you land a beautiful headshot, especially
with the the handy reticule that shows exactly where a
bullet will land is disabled completely, leaving you to gauge wind and
bullet drop yourself.
A smart new inclusion is the Testing Range where you can play around
with any unlocked weapon or gadget, allowing you to get to grips
with its handling and learn the
drop off rates for
bullets.
Go online and strike at your foes without fear or hesitation... Remind them,
with every
bullet fired and every
drop of blood spilt, that Helghan belongs to the Helghast!»
Not only does it reduce damage done by enemy melee attacks and incoming
bullets, but it's especially important for dealing
with explosives, fire, and
dropping from huge heights.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad
drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked
with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue
with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now
drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller
with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem
with revived players not being able to get suppressed • Fixed a problem
with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem
with the bipod deploy sound • Fixed a problem that you could be spawned in
with no weapons after being killed while using the EOD bot • Fixed problems
with health bars not displaying health properly when using EOD bots • Fixed a problem
with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from
bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem
with changing camera on certain vehicles • Fixed a problem
with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem
with the falling antenna on Caspian Border.
Back in the olden days, role playing games used to focus on character interactions that didn't boil down to an exchange of
bullets to the face, choices that impacted in - game communities in more meaningful ways than you
dropping by to unload the loot like a one - man coat drive, comprehensive character development, team building, stories
with actual endings, and all the things that had something to do
with playing a meaningful role (get it?)
Combat is chaotic,
with bullets spitting, smoke filling the air, and cars careening wildly over the landscape,
dropping landmines and spraying oil everywhere.
Initially you'll be stuck
with the standard gun that shoots one
bullet at a time, but you'll soon find temporary upgrades like a triple shot or homing missile in the form of random enemy
drops.
Scan them, check the menu to see which damage type is best, hit them
with the arrow that removes all their armor,
drop a few traps, go into
bullet time and fire the right weapon, rinse, repeat.
With the exception of Battlefield — where at least
bullet drop is taken into consideration — sniping has always been implemented in more of an arcadey way in most video games.
Master Chief can leap through the air while
dropping grenades and showering enemies
with bullets, but Marcus» sheer brute force and heavy - duty weaponry would pose a formidable challenge.
In particular, from my reading of the (stolen) e-mails, it looked like the problem was that there are conflicting studies on exactly what is going on
with storms regarding whether they were getting stronger or weaker, so rather than saying something that potentially inaccurate (that storms were getting stronger, since there were apparently some studies suggesting that they were getting less numerous as the wind patterns shifted) or verbose (describing the whole situation about what differing studies have to say about storms) they decided to simply
drop mentioning what was happening to storms altogether and instead focus the
bullet point on the part that they were confident about, namely that particular wind patterns were changing.