Not exact matches
Each fight rewards you
with a loot chest and occasionally you get a special match that has a
modifier like quadruple
damage or a boss holding a rare loot chest.
Each perk — these are the character
modifiers like «don't take fall
damage» or «be invisible to SAT COMs,» in case you forgot — has a number of points associated
with them, and you're free to choose any perk you like, provided you don't go over your points total.
The reason the elemental
damage helps is to do
with the
modifiers applied to each activity each weekly reset.
Tailor the challenge to your playstyle
with Blessings & Burdens - optional
modifiers that tweak everything from player health to enemy
damage, ensuring City of Brass is tuned for every player.
The fire specialization will be found in every efficient PvE build due to the increased
damage from additional power, the
damage modifiers, and the synergic traits
with the ever - potent fire weapon skills.
I am not sure if it is a joke about RPG weapon names, or they went to town on terrible RPG weapon names, but you do find items like «The Spiteful Baseball Bat of Death»
with is basically a Baseball bat
with a plus +1
damage modifier.
Flame Slash deals
damage based on the target's vulnerability to sizz,
with 130 %, 115 %, 75 %, and 30 % being the possible
modifiers.