The main comments were that most of you want the original point - and - click Broken Sword experience,
with death sequence, overworld maps, and of course a colourful cast of characters!
Not exact matches
Thus I bind together this
sequence into a chain that began
with birth and ends
with death.
«He» is the relatively abstract common feature of the
sequence of states (or selves or experiences) that fit together in a succession that begins
with conception and ends in
death.7 Moreover, the primary bond that binds these states together into a distinctive series is that of sympathetic feeling, of which the two chief expressions are memory and anticipation.
So it's a
sequence leading to
death,
with childbirth in the middle.
With that observation, an entire consistent
sequence of events — the particle jettisoned from the uranium, the release of the poison gas, the cat's
death — at once becomes real, giving the appearance of something that has taken weeks to transpire.
Classical pathological, bacteriological, serological, molecular, histological and electron microscopical methods were combined
with high throughput microarray and next generation
sequencing methods to undertake the most extensive and exhaustive evaluation of the cause of
death of any zoo animal to date.
There was a great deal of variation in details of structure and condition of fairy circles, allowing circles to be categorized into a
sequence from first appearance as a bare spot in the grassy matrix (birth), acquisition of a rim of tall bushman grass (
with or without enlargement)(maturation), and revegetation of the bare area within the grass rim (
death), and finally the disappearance of the grass circle, leaving an area indistinguishable from the matrix.
We report here the draft genome
sequences of two antibiotic - sensitive P. aeruginosa bloodstream infection isolates that were associated
with rapid
death in nonneutropenic patients.
Well, Breath of
Death suffers from the same ailment,
with only two differences - you need to use a different Key (ENTER, in this case), and holding it doesn't work, so you need to be hitting it like a maniac in combat
sequences.
Such concerns become moot once the picture passes a certain point, however, as
Death Wish transforms into just the sort of unapologetically ruthless and violent thriller that rarely gets made nowadays (ie its very existence is a delightful novelty)-
with the movie's second half boasting a series of gleefully over-the-top instances of R - rated mayhem (including an awesomely cringeworthy torture
sequence involving a scalpel and battery acid).
Sirk's film introduces the two women in the following
sequence as they're driving home after a Manhattan shopping excursion (
with Barbara Rush as Joyce), just before they arrive to hear about Dr Phillips»
death.
The one true action
sequence is an early, airborne mess of a battle
with the
Death Eaters which Mr. Yates oddly blunders.
A dream -
sequence reunion between Erik and his slain father (Sterling K. Brown) might count as the most affecting moment in MCU history — if not all of superhero cinema — were it not for Killmonger's final lines: «Throw me in the ocean
with my ancestors that jumped off the slave ships,» he says, «because they knew
death was better than bondage.»
As T'Challa / Black Panther, Chadwick Boseman commands every scene he is in whether it's the smaller intimate moments dealing
with his father's
death or the big action
sequences.
Special Features: • Brand new 2K transfer from the original camera negative • High Definition Blu - ray (1080p) and Standard Definition DVD presentations • Optional English SDH subtitles for the deaf and hard of hearing • Audio commentary
with co-writer and producer Mardi Rustam, make - up artist Craig Reardon and stars Roberta Collins, William Finley and Kyle Richards • New introduction to the film by director Tobe Hooper • Brand new interview
with Hooper • My Name is Buck: Star Robert Englund discusses his acting career • The Butcher of Elmendorf: The Legend of Joe Ball — The story of the South Texas bar owner on whom Eaten Alive is loosely based • 5ive Minutes
with Marilyn Burns — The star of The Texas Chain Saw Massacre talks about working on Eaten Alive • The Gator Creator: archival interview
with Hooper • Original theatrical trailers for the film under its various titles Eaten Alive,
Death Trap, Starlight Slaughter and Horror Hotel • US TV and Radio Spots • Alternate credits
sequence • Reversible sleeve featuring original and newly commissioned artwork by Gary Pullin • Collector's booklet featuring new writing on the film, illustrated
with original archive stills and posters
The combination of nailbiting tension and suffocating stillness that characterised A Hijacking (Kapringen)(from which key cast members return) inflects the life - and -
death mundanity of the war - zone
sequences, while later stages echo the communal paranoia of The Hunt (Jagten), which Lindholm co-wrote
with Thomas Vinterberg.
In the first of a series of lengthy action
sequences, Max is chained to the front of an enemy car driven by Nux (Nicholas Hoult), a fighter
with a
death wish who later becomes an ally, while Furiosa, who has a mechanical arm to compensate for an amputation, is attempting to flee from and / or destroy that car — as well as an assortment of others (including one containing Joe's battle music, featuring a most dedicated guitarist).
Violence: This movie is pervaded
with battle
sequences featuring hand - to - hand conflict and weapons use (swords, axes, daggers, javelins), resulting in numerous
deaths and injuries.
Miller's message is clear: if you need an action film
with some deep, intricate plot to make the crazy
death - defying
sequences work for you, «Fury Road» is definitely not your kind movie.
An early bit featuring X-Force leader Cable, and an extended
sequence featuring Deadpool's on - again / off - again love interest
Death are of particular note, though these moments of goofy inspiration seem almost alien compared
with the rampant idiocy and braindead gameplay throughout the rest of the game.
There it was: a
death so traumatic in the Deadpool universe that it triggered its own James Bond title
sequence, complete
with Celine Dion ballad.
The scene begins
with the shocking
death of Bucky Barnes a.k.a White Wolf, and according to Sebastian Stan, he really thought that might be the end of his run in the MCU when they filmed the
sequence.
The visuals conjured by Favreau and the cinematographer Bill Pope are consistently first - rate, from the intense action
sequences — a stunning stampede of water buffalo, more than one life - or -
death encounter
with Shere Khan — to the moments of quieter beauty: a frog wiping a raindrop off its head; a regal simian cityscape; a recently shed snakeskin large enough to sheathe a school bus.
There is a great deal of spectacle, though, that makes The
Death Cure an enjoyable enough experience for fans or those
with low expectations - but perhaps a bit too much handheld camerawork in certain
sequences to see this film in 3D or IMAX.
An opening dance
sequence set in a Cleaver American Fifties features more stunt people, professional dancers, and trampolines than Cirque du Soleil, its artificiality setting the tone for the rest of the film, while the scene's conclusion (
with the picture's hero trapping the celebrants in a giant dance hall, dooming them to
death should a fire break out) serves as a pretty succinct summary of the film's feckless themes and carelessness.
Interrogation scenes are intercut
with elaborate dream
sequences and vivid flashbacks as it becomes clear that Teddy's conflated his presence at the liberation of Dachau
with the
death of his wife and his mission on the island.
Argento, co-writer Bernardino Zapponi, and various members of Goblin sit for separate talking heads in an information - dense piece (11 mins., HD) that confirms a few myths about the film, such as that it all began
with the image of the psychic conference and that the elevator / pearl
death sequence was inspired by a lift in Zapponi's building.
However — rather unsurprisingly, if you know what an onerous conundrum of uncalled - for incidents tends to surround Rick most of the time — due to an extremely unfortunate
sequence of events, including but not limited to the vastly premature
death of his Hollywood agent, a bitter though hilarious (to an external observer) dispute
with his subsequent literary agent, the bankruptcy of his French publisher and other similarly torturous circumstances, Rick Harsch's tenacious infiltration of the world literary canon has been on a rather involuntary and undeserved hiatus of late.
In layman's terms, this means that the more times dogs are bred
with members of their own family in
sequence, the greater the risk there is of the
death of puppies in a litter prior to their birth.
Take the recent Risen 3; at the very start of the game there's a
sequence where two ships are side by side, cannons blazing and men fighting
with swords to the
death.
In the video we kick off
with an action
sequences before doing some honest - to - god tomb raiding, along side climbing ruins and avoid
death at every turn.
Newcomers to the fighting genre can jump in and learn the basics quickly enough, the flashy and fast combat creating a satisfying feedback loop, while the window for the infamous Fatalities is larger than ever, so almost everyone can end a fight
with a grisly
death sequence which are now portrayed in more beautiful graphical detail than ever.
Sound effects have a distinctly 1980s flavour to match the visuals,
with death and power - up chimes amounting to little more than a cascading
sequence of bleeps and bloops.
Though the comic book - style
sequences are decently drawn, they constantly drag on by showing Marian's
death over and over, Billy's distraught rage over losing her (again played out
with hilariously awful voice acting), and other eye - rolling
sequences such as remembering the time he bought her a necklace or recovering her stolen cell - phone (
with a bullet hole right on the screen showing another photo of the couple).
«Tragically» may be an exaggeration, as are the numerous cutscenes that hamper on the subject of Marian's
death; while the original game was innovative
with its controversial murder of the main hero's girlfriend at a time when fictional character
deaths were uncommon in videogames (even the NES version did not skimp on this detail), Wander of the Dragons force - feeds you
with endless
sequences that make the subtle character
death feel cheap and exploitative.
Limbo was known for its disturbing
death sequences when the player failed to avoid danger and INSIDE pushes the ante up further
with its own slew of gruesome endings.
In one of these
sequences I died thirty times, and was having a blast
with each and every
death.
To advance in the game, the player must interact
with objects in the scene in order to solve the puzzle, triggering a
sequence of events that will result in the
death of his victims.»
There are some slight jump scares and some truly distressing creepy crawlies to see, but the bulk of the gameplay here is made up of long combat
sequences with a partner who pretty well revives you immediately upon your
death, leaving things inherently less scary.
The game is built around this humor, and while some may find it a bit much, it's clear the team at Arkedo doesn't really give a f ***, packing the game
with constant chuckles from the dialog to the
death sequences, leveraging running jokes, amazing animation and mini-game driven finishing moves that will threaten to unhinge your eyeballs at every monster mashing in the vein of a cracked - out Ren and Stimpy episoode.
Jotun begins
with a short intro
sequence, detailing the
death and potential redemption of the protagonist Thora.
There are platforming
sequences, but they're all essentially just bad QTEs — there are no explicit button prompts, but the passages are completely linear and every time Yaiba has to jump or grab a hook
with his chain to swing around, the game goes to slow motion and the next step in his way flashes up, so there's no need to figure out how to go on and no challenge, really, except the
deaths that arise from the game's arbitrary distinction whether it wants you to press the jump button to smash a wall in midair or not.
The
sequence, a prolonged celebration of
death, felt like that bit in Old Boy where the lead works over a bunch of punks
with a hammer.
Agreed
with the general feedback of wanting it traditional point and click adventure
with timed
death sequences.
My father, who is 64 and has never played a platformer in his life (he plays turn - based strategy games), has just finished the first escape
sequence in the Ginso Tree,
with a
death count that compares favorably to other players.
Additionally, there are a number of action
sequences (Quick Time Event challenges) where you need to escape
death quickly by following onscreen directions
with appropriate key presses, though these moments are far and few between.
«As
with living organisms, it is repetition of birth and
death,
death and birth, yet it must be
sequenced so each movement is unique and separate.