Everything looks and moves in a very lifelike fashion
with detailed character models that maintain their quality regardless of the speed or camera angle.
Immerse yourself in a dark world filled
with detailed character models, gorgeous dungeon environments, and eye - catching hero abilities.Detailed sound effects provide unparalleled immersion.
Not exact matches
EL's whole - school reform
model combines a highly
detailed, interdisciplinary curriculum that focuses on active learning, teamwork, and
character education
with training and coaching for teachers and school leaders.
With an unshakable framerate (an absolute necessity for any fighting game), the title contains even more
detail than ever before, both in
character models as well as the extremely lush backgrounds.
The
character models are very nicely designed,
with plenty of
detail and they offer up enough in terms of
detail in the new maps to really keep things respectable.
From lush cinematics to
detailed in - game graphics, Resident Evil Revelations looks great on the PS3, especially the
character model of Jill who is not only oozing
with sex appeal but moves
with a human - like grace.
All
character models look great up close,
with a lot of
detail, and so do the environment, which can be as colorful or grim as required.
You can see the
character models have been improved a few notches
with a lot more
detail and a much smoother outlook, which was an improvement.
There are some improvements in the game
with more
detailed environments and some
character models that are improved.
Graphically, Battlefield Hardline is a very impressive looking game on the PlayStation 4 that boasts some exceptional
character models with very lifelike facials and texture
details.
The
character models this year have been tuned up
with even more
detail to speak of, keeping the same sort of cartoonish
with the hint of realism style graphics.
With so many enemies coming your way in record time - and Berserk being a painfully appropriate name - you'll be seeing your fair share of blood splatter over those fairly well
detailed anime-esque
character models.
In Ground Zeroes, Kojima really is a fully - fledged
character,
with a highly
detailed character model created using the 3D scanning that is so important to the game, including voice overs in two different languages.
The 3D
character models are drop dead gorgeous
with beautiful
detail, great use of color and shading, and just a really amazing style.
Overall the visuals that are on offer here are gorgeous
with attention to
detail given to each
character model and stages.
The anniversary edition comes
with the standard HD spruce up from higher resolutions, new rendering techniques and even more
detailed character models to marvel at.
There is a lot of
detail in the
character models but the stages, particularly the ones that are completely two - dimensional like Balloon Fight, Golden Plains and the Pac - Man stage don't look all that flattering compared to the ones
with three - dimensional backgrounds like Rainbow Road and Prism Tower.
The dynamic, sweeping lines of the new Mégane Coupé combine
with many motorsport - derived
details to give the Renault Sport 250
model an even more assertive
character, pointing to the promise of exhilarating on - road performance that will reset the benchmark for this segment.
Character models were
detailed enough to show us the char on some unfortunate guards that we hit
with the Devil's Kiss Vigor.
Along
with the release date, the announcement came
with a treasure trove of screenshots which show off the game's
detailed character models and rich, tropical environments.
Graphically, EA Sports UFC 3 is as good as ever
with fantastic lighting, textures, and very
detailed character models for each fighter (albeit Stephen Thompson does kind of look like Jake Ellenberger).
Don't get me wrong, the game looked great
with an incredible atmosphere and
detailed environments, but the in - game
character models weren't anything super special and in stark contrast to the Final Fantasy: The Spirits Within-esque
models shown during loading screens.
For example, RockPaperShotgun stated»... these hyper -
detailed miniature sets, filled
with character models carefully textured to look like claymation figures are on a whole different level.
The
character models are surprisingly
detailed with large, even more
detailed portrait images of the
characters head showing on screen when dialogue is being spoken.
An all - new feature to the PS4 release is the
character gallery which includes the
character's name, a
detailed biography of the
character and a picture of the
character with a total of 33
characters which are unlocked as the player progresses through the story, although it is an excellent feature it would have been even better if instead of a still picture; there would have been a fully 3D
character model with a camera which could rotate around the
character and zoom in or out, alongside some of each
character's most humorous dialogue.
I'm surprised how much less shitty his
character model from Sands of Time looks when upscaled; but I'm even more impressed
with the level of
detail that the environments now have the ability to display.
Iconic settings from the films,
detailed character models complete
with voice acting and a ton of entertaining multiplayer modes round out a complete package well worth the price of admission, whether you're a rookie just out of the starting gate or veteran rounding your third lap.
There are many examples of this in all the gameplay that Sony Santa Monica has released over the past few months,
with the fine
detail in
character models, mind - blowing set pieces, and monsters that look like they could step right off the screen.
Initially I was a little underwhelmed
with the amount of polish that had been applied to the game, as besides being noticeably sharper and
with more
detailed character models, it looked extremely similar to how I remembered it looking in my mind's eye.
All
character models look great up close,
with a lot of
detail, and so do the environment, which can be as colorful or grim as required.
This combined
with the simple yet
detailed character models and environmental objects make the game a joy to play.
It looks fantastic on the PS4 and the new
character models and backgrounds definitely makes the surroundings the entire campaign more believable and alive; as everything is bursting
with far more
detail and clarity.
It's not just artistically the game does well, mind you, on a technical level the game also impresses
with plenty of
detail packed into
character models and vast draw distances lending the world a sense of scale via some impressive vistas, even though you are kept to a fairly linear path, a path which happens to also feature warning messages should you stray a bit too far and invisible walls that you can bang your noggin off of, somewhat ruining the nice illusion of wandering through the wilderness.
Legend's combat is unique within the browser game sector by being fully animated,
with detailed and customizable
character models.
While the
character models lack the appeal of the sprite designs they were based on, the backgrounds and environments look gorgeous, packed
with lots of interesting little
details that really help add to the atmosphere of the game.
Character models for the main
characters are also very well
modelled with great facial animations and attention to
detail.
While it might look great in screenshots, these really don't do the game justice, as it's truly a marvel to behold on a high - definition screen,
with lush and varied clay environments that really pop
with color and
detail, and excellent
character and monster
models that are exquisitely designed and animated.
It also looks pretty great too,
with colorful visuals, solid animations and
character models, vibrant and
detail - filled environments that feel right at home
with the two franchises, and excellent cutscenes that look ripped straight from a Hollywood CGI movie (I wouldn't mind a Mario + Rabbids cartoon, honestly).
Sure, that's not saying much, since the series is known for great looking
character models and yet brings forth bland environments, but this version takes it up a notch,
with sharper,
detailed character models, improved textures, more enemies onscreen than ever before, and silky smooth gameplay.
The
character models are good containing some
detail and a lot of color and the environments to, are flushed out
with plenty of color and some
detail as well.
Every
character model and weapon carries
with it a tonne of
detail.
Not only the do the environments look phenomenal, the
character models looks spectacular as well
with their
detailed facial expressions when talking and smooth movements in the game.
The environments look fantastic and are filled to the brim
with detail, and
character models are wonderful, sharp, and varied.
Not all of the
character models are swapped out
with higher
detail alternatives and those do stick out somewhat.
Character models are packed
with detail, from the iconic markings of Link's shield to the golden embroidery on Palutena's dress, and the entire game beams
with the type of candy - like color palette that Nintendo is famous for.
In Ground Zeroes, Kojima really is a fully - fledged
character,
with a highly
detailed character model created using the 3D scanning that is so important to the game, including voice overs in two different languages.
Character models, for instance, are now more
detailed all around,
with increased geometry
detail.
The PlayStation 4 version runs like a dream, at a solid 60 fps and high resolution,
with character models that are as overly
detailed as you would expect from a title so focused on as many various angles of its polygonal pin - ups as possible.
With an unshakable framerate (an absolute necessity for any fighting game), the title contains even more
detail than ever before, both in
character models as well as the extremely lush backgrounds.
We also found the
character models to be a bit too small, which is a shame considering that most of the game is nicely
detailed with rich colors.