Sentences with phrase «with detailed character models»

Everything looks and moves in a very lifelike fashion with detailed character models that maintain their quality regardless of the speed or camera angle.
Immerse yourself in a dark world filled with detailed character models, gorgeous dungeon environments, and eye - catching hero abilities.Detailed sound effects provide unparalleled immersion.

Not exact matches

EL's whole - school reform model combines a highly detailed, interdisciplinary curriculum that focuses on active learning, teamwork, and character education with training and coaching for teachers and school leaders.
With an unshakable framerate (an absolute necessity for any fighting game), the title contains even more detail than ever before, both in character models as well as the extremely lush backgrounds.
The character models are very nicely designed, with plenty of detail and they offer up enough in terms of detail in the new maps to really keep things respectable.
From lush cinematics to detailed in - game graphics, Resident Evil Revelations looks great on the PS3, especially the character model of Jill who is not only oozing with sex appeal but moves with a human - like grace.
All character models look great up close, with a lot of detail, and so do the environment, which can be as colorful or grim as required.
You can see the character models have been improved a few notches with a lot more detail and a much smoother outlook, which was an improvement.
There are some improvements in the game with more detailed environments and some character models that are improved.
Graphically, Battlefield Hardline is a very impressive looking game on the PlayStation 4 that boasts some exceptional character models with very lifelike facials and texture details.
The character models this year have been tuned up with even more detail to speak of, keeping the same sort of cartoonish with the hint of realism style graphics.
With so many enemies coming your way in record time - and Berserk being a painfully appropriate name - you'll be seeing your fair share of blood splatter over those fairly well detailed anime-esque character models.
In Ground Zeroes, Kojima really is a fully - fledged character, with a highly detailed character model created using the 3D scanning that is so important to the game, including voice overs in two different languages.
The 3D character models are drop dead gorgeous with beautiful detail, great use of color and shading, and just a really amazing style.
Overall the visuals that are on offer here are gorgeous with attention to detail given to each character model and stages.
The anniversary edition comes with the standard HD spruce up from higher resolutions, new rendering techniques and even more detailed character models to marvel at.
There is a lot of detail in the character models but the stages, particularly the ones that are completely two - dimensional like Balloon Fight, Golden Plains and the Pac - Man stage don't look all that flattering compared to the ones with three - dimensional backgrounds like Rainbow Road and Prism Tower.
The dynamic, sweeping lines of the new Mégane Coupé combine with many motorsport - derived details to give the Renault Sport 250 model an even more assertive character, pointing to the promise of exhilarating on - road performance that will reset the benchmark for this segment.
Character models were detailed enough to show us the char on some unfortunate guards that we hit with the Devil's Kiss Vigor.
Along with the release date, the announcement came with a treasure trove of screenshots which show off the game's detailed character models and rich, tropical environments.
Graphically, EA Sports UFC 3 is as good as ever with fantastic lighting, textures, and very detailed character models for each fighter (albeit Stephen Thompson does kind of look like Jake Ellenberger).
Don't get me wrong, the game looked great with an incredible atmosphere and detailed environments, but the in - game character models weren't anything super special and in stark contrast to the Final Fantasy: The Spirits Within-esque models shown during loading screens.
For example, RockPaperShotgun stated»... these hyper - detailed miniature sets, filled with character models carefully textured to look like claymation figures are on a whole different level.
The character models are surprisingly detailed with large, even more detailed portrait images of the characters head showing on screen when dialogue is being spoken.
An all - new feature to the PS4 release is the character gallery which includes the character's name, a detailed biography of the character and a picture of the character with a total of 33 characters which are unlocked as the player progresses through the story, although it is an excellent feature it would have been even better if instead of a still picture; there would have been a fully 3D character model with a camera which could rotate around the character and zoom in or out, alongside some of each character's most humorous dialogue.
I'm surprised how much less shitty his character model from Sands of Time looks when upscaled; but I'm even more impressed with the level of detail that the environments now have the ability to display.
Iconic settings from the films, detailed character models complete with voice acting and a ton of entertaining multiplayer modes round out a complete package well worth the price of admission, whether you're a rookie just out of the starting gate or veteran rounding your third lap.
There are many examples of this in all the gameplay that Sony Santa Monica has released over the past few months, with the fine detail in character models, mind - blowing set pieces, and monsters that look like they could step right off the screen.
Initially I was a little underwhelmed with the amount of polish that had been applied to the game, as besides being noticeably sharper and with more detailed character models, it looked extremely similar to how I remembered it looking in my mind's eye.
All character models look great up close, with a lot of detail, and so do the environment, which can be as colorful or grim as required.
This combined with the simple yet detailed character models and environmental objects make the game a joy to play.
It looks fantastic on the PS4 and the new character models and backgrounds definitely makes the surroundings the entire campaign more believable and alive; as everything is bursting with far more detail and clarity.
It's not just artistically the game does well, mind you, on a technical level the game also impresses with plenty of detail packed into character models and vast draw distances lending the world a sense of scale via some impressive vistas, even though you are kept to a fairly linear path, a path which happens to also feature warning messages should you stray a bit too far and invisible walls that you can bang your noggin off of, somewhat ruining the nice illusion of wandering through the wilderness.
Legend's combat is unique within the browser game sector by being fully animated, with detailed and customizable character models.
While the character models lack the appeal of the sprite designs they were based on, the backgrounds and environments look gorgeous, packed with lots of interesting little details that really help add to the atmosphere of the game.
Character models for the main characters are also very well modelled with great facial animations and attention to detail.
While it might look great in screenshots, these really don't do the game justice, as it's truly a marvel to behold on a high - definition screen, with lush and varied clay environments that really pop with color and detail, and excellent character and monster models that are exquisitely designed and animated.
It also looks pretty great too, with colorful visuals, solid animations and character models, vibrant and detail - filled environments that feel right at home with the two franchises, and excellent cutscenes that look ripped straight from a Hollywood CGI movie (I wouldn't mind a Mario + Rabbids cartoon, honestly).
Sure, that's not saying much, since the series is known for great looking character models and yet brings forth bland environments, but this version takes it up a notch, with sharper, detailed character models, improved textures, more enemies onscreen than ever before, and silky smooth gameplay.
The character models are good containing some detail and a lot of color and the environments to, are flushed out with plenty of color and some detail as well.
Every character model and weapon carries with it a tonne of detail.
Not only the do the environments look phenomenal, the character models looks spectacular as well with their detailed facial expressions when talking and smooth movements in the game.
The environments look fantastic and are filled to the brim with detail, and character models are wonderful, sharp, and varied.
Not all of the character models are swapped out with higher detail alternatives and those do stick out somewhat.
Character models are packed with detail, from the iconic markings of Link's shield to the golden embroidery on Palutena's dress, and the entire game beams with the type of candy - like color palette that Nintendo is famous for.
In Ground Zeroes, Kojima really is a fully - fledged character, with a highly detailed character model created using the 3D scanning that is so important to the game, including voice overs in two different languages.
Character models, for instance, are now more detailed all around, with increased geometry detail.
The PlayStation 4 version runs like a dream, at a solid 60 fps and high resolution, with character models that are as overly detailed as you would expect from a title so focused on as many various angles of its polygonal pin - ups as possible.
With an unshakable framerate (an absolute necessity for any fighting game), the title contains even more detail than ever before, both in character models as well as the extremely lush backgrounds.
We also found the character models to be a bit too small, which is a shame considering that most of the game is nicely detailed with rich colors.
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