Sentences with phrase «with different animations»

Brass Knuckles (if they were invented), different knife types with different animations?
Adding a story mode and developing this world out could've made Iridium Runners excellent, providing an in - depth plot and an actual experience, but it is essentially a Mario Kart / Speed Punks / Wipeout with different animations.

Not exact matches

Staff were lovely and the animation team were great — didn't stop all day playing different games with the adults then doing the entertainment in the evening — a bit cheesy — think Butlins — but hey we were on hols with the kids and it suited them just fine and if you take it how its meant to be taken then it's quite funny actually — say hi to Oscar and Pietro.
A team from La Trobe University's School of Life Sciences, led by Dr Richard Peters, worked with academics from Monash University's Faculty of IT to create, using 3D animation, a series of varied environmental settings and weather conditions, comprising different plant environments and wind conditions, to quantify how lizard displays are affected by this variation.
Adding sound effects to an animation is still no different to dubbing it onto filmed footage: someone has to record the sound of a glass smashing, say, or trudge through a tray of gravel to mimic footfalls, then sync the noise with the action.
It's far from the best you've seen, as the flash app lets you choose from a male or female Who body, and then decorate it with different body types, hair, hair, clothing color and accessories, place it in a scene and then have it perform one of three animations.
The animation isn't that bad, a different style to «Madagascar» with fur effects giving a little more realism, Ryan the cub is undeniably cute.
And yet, however considerable the film's charms (it's first - rate children's entertainment, to be sure), there's something just the slightest bit disappointing in how pro-forma it all feels: Ghibli geniuses Isao Takahata and Hayao Miyazaki never clung to a house style, making films with wildly different looks and tones over the course of their careers, whereas Yonebayashi's first post-Ghibli effort colors well within the lines of stock Japanese animation.
For those who know DESPICABLE ME, you'll definitely be aware that it's completely different to most other animation with a seriously quirky, bizarre but also strangely addictive nature.
It opens with some prehistoric animation, while narration by Hart introduces the different types of men and establishes the light, playful tone that will feature throughout.
Packaged as a free alternate version within the edition select of USFVI, Omega uses leftover game files, recycled taunts, and repurposed animations to completely change each character's toolset; it's essentially a completely new and unique Street Fighter title built within SFIV's engine, with an entirely different balance philosophy than Ultra.
The seven cuts are presented either in different stages of animation (sometimes just with actors» faces pasted on characters) or in performance capture, each enough to appreciate as it would have played in the film.
After completing the most successful and productive decade in their long, storied history, Walt Disney Animation Studios began the 2000s with three different releases spread out over the course of a year.
* Test your skill with 60 levels and 4 bonus levels * 5 different characters with unique animation * Dynamic game play mechanics based on color changing platforms * Game Center integration with Achievement * No ads and In App Purchases
With «Animation Progression», the viewer can use the multi-angle feature to view how four different sequences progressed from storyboard form to final aAnimation Progression», the viewer can use the multi-angle feature to view how four different sequences progressed from storyboard form to final animationanimation.
Indeed, anyone familiar with the old school Sonic games will feel right at home due to not only the familiar, yet again significantly different stages, but also the graphics and animations.
«Penguin Pandemonium» demonstrates the progress of a single sequence, from mapping out shots to lighting reference pass to different stages of animation, with commentary from Waters, Green, and Hollander.
This PPT contains lots of different examples with lots of custom animation, so it is very clear to help you teach this visual topic.
This is 3 Spreadsheets (outline only, to give guide) each with Year 7 - 9 (But can be used for KS2 up) outline for a Road Safety Project to include: Asking them to create: - Posters - Leaflets - Data to show in different forms - Animation - Video Using several different programs either familiar or new.
This has always been an effective worksheet, clearly showing the different leveled steps of solving equations... This is one of the worksheets that accompanies my three lesson series on solving equations that is available from my shop and in particular has superb teaching slides with lots of custom animation as well as other activities and resources.
This lesson goes into a lot of detail to explain different aspects, and so is content / teacher heavy with 27 slides, but has lots of little activities and lots of custom animation.
Includes starter activities, full lesson objectives, keywords, excellent teaching examples (lots of custom animation) and then use the worksheet I have created to give the pupils some practice at different levels with answers!
Enhanced Animations Motion Path Animations — Articulate Storyline 360 is now powered with 10 different motion paths that allow you to trigger actions either by learner's interaction or timeline.
It offered a completely different look with fast animations and intuitive interface.
Users can create, edit, and delete a deck and flashcard, add and remove images, review flashcards with customizable animations, select from six different backgrounds, review both sides, enable reverse mode, and even create cards from a text file.
Publishers are experimenting with different formats, including different platforms, music, and animation.
Experimenting with different approaches to the integration of animation in digital comics is an important part of the Electricomics project.
There are 10 different bars, each with distinctive designs, where many local & foreign brand alcoholic and non-alcoholic beverages are offered with a lively ambience with music concerts and animation shows.
You can enjoy an informal meal in the terrace restaurant or at the poolside snack bar, and the animation team will keep you entertained with different activities and live shows.
Roy's damage placement makes him function differently from Marth & Lucina, even with identical animations, because the power is in a different spot, and that means all the attacks need to be used slightly differently.
We haven't discussed Ninokuni much here so to fill you in: the game's animations will all be done by Studio Ghibli, it will be coming packaged with a «Magic Master» book that the character in the game has too (shots in the galleries), the console and the DS version will be different.
- the scene at the beginning of a ceremony caused Shimamura a bit of trouble - the lines of the ritual did not properly reflect Zelda's personality, her motivations, her powerlessness, and awkwardness - Shimamura talked about it with Naoki Mori (who was in charge of Cinematic Design, including screenplay, and cutscenes)- the whole thing was rewritten several times, until they arrived at the final result - there's quite a lot of scenes she really likes in the game - her favorite line is the «Yes» Princess Zelda gives as an answer to the Deku Tree in a particular scene - in that scene, Zelda thinks about what she should do, but she can not see it at all - she refuses to give up, and wants to give hope to Link - Shimamura tried to convey all of those feelings through the single «Yes» she spoke - recording felt completely different than for animation, the dubbing of (foreign) movies, or other games - there was no fixed routine of how to approach it, as all different things were being tried out - lines were redone even after other lines were implemented in the game, as the team found better ways to say things - Shimamura finally managed to beat the game the other day, but she wants to keep practicing her shield surfing - Shimamura explains that she really gave it her whole when voicing Princess Zelda, to give her emotions - she hopes that players will remember their memories of Princess Zelda
• Unlock 8 unique characters each with 16 moves and over 100 transitions between them • Find your style with innovative freestyle controls that perform toprock, downrock, power, freeze, and combo moves • Win over the crowds with a scoring system that rewards musicality, originality, feel, and style • Dance in many different locations, either in solo freestyle mode or two - player local party mode • Stylized hand - drawn animations by JonJon • Original music and sound design by Kid Koala
Lep's World features: + 136 well - designed levels + Fabulous animations and in - game graphics + 6 different world themes + 9 challenging enemies + Game Services with tricky achievements and awesome leaderboards + Compare your progress with that of your Facebook friends!
Use Interactive defences to block zombies and access new areas, or fight back using different weapons like the Machine Gun, Molotov Cocktail and Sniper Rifle and try to rank above the rest in online - leader boards · Take on the ultimate survival challenge in the previously PC - exclusive «Nightmare» difficulty mode · Running at 1080p on all platforms, with superior controls and enhanced animations, this is how survival was meant to look · Watch the original Developer Diaries and learn more about the Deadlight series · Explore the gorgeous art of Deadlight in the Deadlight: Director's Cut digital art book accessed in - game
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-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Junction Point studio chief Warren Spector recently explained the necessity of bringing in many different groups to work on the game: Junction is splitting concept art and animation duties with various Disney studios.
All of the loot in the game was developed with the goal of feeling truly special: Weapons have their own animations and combos, and even serve different functions when equipped by different heroes.
The court looks good and the shooting animations look fine but the crowd is just the same 2 models reskinned with different colors and a few animations.
-- Handcrafted 2D graphics with explosion animations galore — Cutesy gore art and cheeky humor all perfectly balanced to enhance the gameplay — Multi-layered parallax backgrounds that draw the player in — The brash, but lovable anti-hero, Harry... aka... you — 30 levels crammed with relentless waves of bug assaults and evolving game design — 5 Merciless boss fights that are not meant for the timid or meek hearted — Dozens of different types of ferociously quirky bugs to slaughter — Coin hoarding to your heart's content — An arsenal of firepower to slice through the bugs like soft, melted butter — Upgradeable Weapons to make any trigger happy player smile — Turn the bugs to dust with the pitiless Power - Ups and feel free to beef them up at your leisure — Customizable suits because that color really does suit you — Complete missions and earn your stars of valor — With the ability to customize and upgrade weapons and power - ups, no two rounds are alwith explosion animations galore — Cutesy gore art and cheeky humor all perfectly balanced to enhance the gameplay — Multi-layered parallax backgrounds that draw the player in — The brash, but lovable anti-hero, Harry... aka... you — 30 levels crammed with relentless waves of bug assaults and evolving game design — 5 Merciless boss fights that are not meant for the timid or meek hearted — Dozens of different types of ferociously quirky bugs to slaughter — Coin hoarding to your heart's content — An arsenal of firepower to slice through the bugs like soft, melted butter — Upgradeable Weapons to make any trigger happy player smile — Turn the bugs to dust with the pitiless Power - Ups and feel free to beef them up at your leisure — Customizable suits because that color really does suit you — Complete missions and earn your stars of valor — With the ability to customize and upgrade weapons and power - ups, no two rounds are alwith relentless waves of bug assaults and evolving game design — 5 Merciless boss fights that are not meant for the timid or meek hearted — Dozens of different types of ferociously quirky bugs to slaughter — Coin hoarding to your heart's content — An arsenal of firepower to slice through the bugs like soft, melted butter — Upgradeable Weapons to make any trigger happy player smile — Turn the bugs to dust with the pitiless Power - Ups and feel free to beef them up at your leisure — Customizable suits because that color really does suit you — Complete missions and earn your stars of valor — With the ability to customize and upgrade weapons and power - ups, no two rounds are alwith the pitiless Power - Ups and feel free to beef them up at your leisure — Customizable suits because that color really does suit you — Complete missions and earn your stars of valor — With the ability to customize and upgrade weapons and power - ups, no two rounds are alWith the ability to customize and upgrade weapons and power - ups, no two rounds are alike.
During the last months, we have worked on many different things, including: — animation, improving the moves of the fox and slightly changing its shape so it feels more like a living creature — game context, expanding the universe, its characters and their motivations — game structure, starting implementing some levels and creating more gameplay elements — narration, figuring out how we want to tell our story in harmony with the gameplay Of course there's still a lot to be done, but we are not going backward so it's pretty encouraging!
The only problem with the weapons is that many of the attacks end up looking alike, so if you are looking for different animations for each weapon this may upset you.
Each weapon has two forms with different attack speeds, animations and even limited combos (something Dark Souls never did), and learning the ins and outs of each was compelling enough on it's own for me to be comfortable with the limited selection.
Ben's track record with 2D animation, CG and live action fits perfectly with our goal to offer a range of exciting different styles to our clients.»
With advice and lessons inspired by Disney art and Pixar animations, learn to use a bundle of different drawing tools to create Elsa and Olaf from Disney Frozen, emotions from Disney / Pixar Inside Out, Mickey Mouse and more classic characters.
Loading screens between different rooms are appreciably masked by the inclusion of individual door opening animations — combine this with the perfect sound design and it makes undoubtedly sure the immersion isn't broken when travelling between areas.
With 25 to 30 hours of gameplay, players will roam nine different realms of Norse mythology and fight alongside their bow - and - arrow - equipped son in highly detailed environments, fluid animations and lifelike characters.
Mickey Mouse and his pals were useful for Disney because they let the animation team tell so many different stories with varied artistic styles.
With advice and lessons inspired by Disney art and Pixar animations, learn to use a bundle of different drawing tools to create Elsa and Olaf from Disney Frozen, characters from Disney Inside Out, Mickey Mouse, and more!
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