Its robust job system allows you to experiment freely
with different character types and makes what would otherwise be trial and error into a fun task.
Without all of the different combos to learn, I found myself jumping into
battles with different characters just so I could see all of the crazy appearances and powers that each character has.
To childish and too boring I played it for like an hour or so and got extremely bored of it, plus if it was
with different characters then it would make some difference.
Does this imply some kind of time travel gimmick will be in the game, or just that the later parts of the game will take place many years
later with a different character?
Each mission can vary in dozens of
ways with different characters or events based on who lived or died in previous games, among many of the other choices you could have made.
And if that; s not enough incentive, when you
play with different characters the game seems to play differently when playing off of each others special abilities.
The NES game can be played as trial game or Masterpiece as well (the character that you first get to play as, in the trial game, is Princess Peach, although, it is possible to play the trial
game with different characters as well, but only if you get a Game Over screen before the trial ends)
I spent somewhere between six and seven hours working my way through the game's story mode, slogging through chaotic battles, fighting predictable bosses (wait until they're vulnerable, hit, repeat) and fretting over puzzles that couldn't be solved until I came back through
with different characters in Free Play mode.
This adds some longevity as playing
through with different characters give a rounder picture to personal motivations, but it does not reveal much more in the main plot.