Sentences with phrase «with easier enemies»

You'd usually expect to be broken in a little softly, with easier enemies, and then graduating to stronger enemies later on.

Not exact matches

When demonizing the «rogue» behavior of an enemy state, it's easy to vilify its citizens or tar them all with the same brush.
Despite the potential risks of «sleeping with the enemy,» it's easy to see the appeal of the Amazon deal for Sears: the partnership marks «the broadest distribution of Kenmore,» Sears said, and comes at a time of abysmal financial results for Sears.
«Some people here are anti-American because it's easy — they're an easy enemy, especially right now with the election,» Erdmann said.
'' [If] someone comes with a motivating agenda, using religious arguments about fighting some enemy, and offering a gun and $ 50 a month, it's easy to see how they get sucked in.
I'd say uneducated, unsuccessful bitter racist white - trash fundamentalists (who are all about as sharp as a marble) are always the ones drawn to the KKK, John Birch, and fundamentalist «churches»... they're easy to amp up with hatred of a common enemy... which is what you see «churches» like Westboro Blabtist do... just look at the combination of zeal and hatred in their faces when they're on the news.
It would be easy to conclude from Weigel's discussion that the purpose of intellectual life is «catechesis and evangelism» — that is, the instillation and dissemination of correct opinions — and that its enemies are people with false opinions, modernists and post-modernists.
It will not be easy to stop accommodating Christendom and start accommodating both bothersome faith movements — which are the enemy of complacency — and nettlesome, nonconformist leaders who pursue vision quests and new religious practices with passionate intensity.
Jeremy good message and quite relevant for today God is still looking at our hearts and motives for serving him or are we serving our own agenda as Jonah was.He did nt feel compassionate towards his enemies and who could blame him they had cruelly killed many Jews it was a question of life or death to his own people.The Jewish nation was no more deserving of Gods grace than the other nations that is revealed by sending Jonah to preach a message of hope and life.Ultimately God calls all by faith in him and is willing to be merciful to all nations and peoples that do not not deserve it just like us it is by grace that we all are forgiven.I am pleased that God is sovereign and knows whats best he is merciful to us.Our human nature is that it is better to kill our enemies before they can kill us and that is essentially Jonahs message that is why he struggled to be obedient to Gods will.Gods message is to forgive those that trespass against us and show mercy.Its complicated and it is natural to protect ourselves and our families from those who would seek to destroy them but ultimately its about trusting God with everything easier said than done.If it comes to a choice we will have to trust God and ask for his strength because we cant do it in ours.As Christ laid down his life for us are we ready to lay our lives and the lives of our families as a sacrifice for him.To me that is where the story of Jonah is leading to we have the choice to fight our enemies or to love them as God loves them.brentnz
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With heart disease as our Public Enemy Number One, you'd think it would be easy to choose a style of eating that promotes healthy arteries and freedom...
With an easy approachable interface, players can go through three - dimensional battlefields destroying the enemies with superpowered weapons, throwing various types of grenades, using airstrike skill, and upgrading both the base and the unWith an easy approachable interface, players can go through three - dimensional battlefields destroying the enemies with superpowered weapons, throwing various types of grenades, using airstrike skill, and upgrading both the base and the unwith superpowered weapons, throwing various types of grenades, using airstrike skill, and upgrading both the base and the units.
The gameplay had its moments but the gun battles were pretty mundane, relying on auto aim coupled with easy - to - kill enemies.
Even if you start to fight with boss it will be worst boss fight ever, he even don't try to kill you, he just spawn 1 - 2 easy enemy near you and wait until you kill him!!!
On your quest, you will come across items such as Missles, Grapple Beams, etc, which all add to your arsenal of weapons you can carry, making enemies you had trouble earlier with, easier to beat.
Horizon: Zero Dawn is simply great fun to play — the open world and fantastic enemies make it easy to get on board with the surreal premise which Guerrilla Games has crafted.
The combat is a chore as the enemies have hitboxes larger than your dodge rolls meaning you will get hit EVERY TIME, the weapons are about as useful as a toothpick against a sword unless you're playing on super easy mode, the story is an illogical mess with some interesting world building mechanics, the characters are about as deep as a kiddy pool in a hotel resort, and the main character never shuts the hell up.
The gameplay is easy enough for new people to pick up and play and it is strangely gratifying to watch your horde galavant through enemy land with ease.
Only One is an arena style sword fighting game where you grab a magic sword declaring yourself the «Only One» and then proceed to push and destroy waves of enemies off a pillar in the sky Defeat your enemies in gruelling combat or take the easy way out and push them off the pillar to their deaths down below Gain powers and strength with a wide variety of abilities and upgrades.
Shooting enemies or destroying them with your supernatural powers is far easier than engaging them in swordplay, making any scenario throughout the game a cakewalk.
The weapons are nicely designed and fit with the afghan setting but provide little recoil making it a little easier to use Assault Rifles for long range encounters with the enemy.
Guns are easy to aim and have a strong punch to them when fired and while melee combat can feel slightly stiff, enemies respond with a satisfying friction, machetes and spears grinding against their metallic skin.
He said it manages to combine the method of play from both games fluidly, with Zelda tricks being easy to perform if you know how, like throwing bombs into enemies mouths, and the swift combos of Dynasty Warriors.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Sometimes the game is easy, and five minutes later you're lying dead because an enemy hopped up on drugs decided to attack you with a shotgun.
The harder difficulty settings, too, where enemies have health buffs and require more combos and smartly - timed dodges to successfully defeat them, are generally way more engaging with a friend and more entertaining than the brain - dead A.I of the easier settings — I daresay even younger players will probably gravitate towards that extra challenge.
At first your obstacles in Hitman GO are few and far between, with enemies being easy to kill or avoid altogether.
Unfortunately, the difficulty remains the same, even easier now that Frank has plenty of skills and blueprints to deal with the enemies.
In its medium difficulty setting — the only other choice is «easy» — the game is generally a breeze: charge at the enemy, hit them until they die, move on and repeat with the next group until the level ends.
Easier to load in the enemies and keep up with performance.
It's basically Devil May Cry 3 (except easier) with a easier to use character for 10 levels and then once you get used to him you get Dante with harder enemies and a combat system that is perplexing to say the least.
With the lock - on, you have no worries about facing enemies, even bosses become cannon fodder and getting across traps is too easy.
Although combat commences quite easy in Dragon Quest VII: Fragments of the Forgotten Past, as your characters become more powerful so do your enemies with some challenging boss battles thrown into the mix.
These visually pleasing effects certainly make it easier for you to position yourself prior to the enemies» arrival, but even if you're not familiar with the 2008 game, you might still find yourself unprepared for what happens next.
The improved closed quarter combat makes it much easier to deal with enemies without having to resort to stealth while the better AI makes it harder to break the game.
Focus combos are easy to perform and can be chained to deliver devastating damage to small pockets of enemies, with long combos requiring more skill to use, yet capable of clearing entire crowds.
The in - game controls of Freedom Fighters is extremely easy and smooth and basically use the analog stick to move your character around with the D - Pad used to give orders and engage the enemy.
When playing with AI members you can command them according to your own game plan, which makes it too easy as well, i completed 3 zones of complete map in just few hours by simply doing sync attacks, where you can put marker on enemy AI targets and ask your team to shoot them down at once.
Including a dodge mechanic may have made the combat a bit too easy but it also could have been very helpful when dealing with melee battles or large, fast - moving enemies and bosses.
With a precise timing mechanism, a melee attack will stun an enemy when he is attacking you, making him easy pickings for a killing.
Considering death to be an easy out for his enemies, he meticulously plots a painful revenge for each of them with the aid of his assistant Jacopo (Luis Guzman) and a band of seafaring smugglers.
Considering death to be an easy out for his enemies, Edmond Dantes meticulously plots a painful revenge for each of them with the aid of his assistant Jacopo (Luis Guzman) and a band of seafaring smugglers
Also, you can stun enemies so your buddies can deal with them easier.
Don't take the game easy, Wild Guns Reloaded can prove to be a challenging game if you can't manage to keep up with all the difficult enemies that are sometimes thrown at once.
Despite the implausibility of the event, it's easy to just sit there with your jaw dropped as our sacred landmarks are totally decimated by an enemy that is clearly two steps ahead of our own national defense.
Trouble is, the Golf GTI is the GLI's worst enemy; it's infinitely more practical, it's the same car underneath and it's sportier yet just as easy to live with day - to - day.
Some agents eased this process by separating words with commas or other punctuation — a choice that ultimately made the code much easier to crack when such messages fell into enemy hands.
It was primarily used to attack enemy positions such as bunkers or pillboxes; it was also used as an anti-personnel weapon to move the enemy from their positions making it easier to confront them with regular weapons.
More frustrating still is that like a teenage girl chasing a celebrity crush they just won't stop running after the retreating enemy so it can be surprisingly easy to lose a bunch of troops because they charged straight into the maws of death with naught but a cheerful smile.
This might be easy enough, but the first wave of enemies are those deadly witches and gorgons, and they have a nasty habit of dual teaming Kratos with a nasty stone / electricity attack.
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