Sentences with phrase «with enemies around»

Poking fun at social media, meeting townsfolk to gain followers on Coonstagram becomes a focal point between brawling with enemies around town.
Arena Commander also lets you explore space in a free flight mode with no enemies around, or drop into a single - player mode known as Vanduul Swarm, where you can square off against the computer with AI - controlled wingmen.
Tight corridors with enemies around every corner.
finds players exploring hostile environments filled with enemies around every corner who can kill you with a single touch - True Horror: Turn up the volume and turn down the lights.
Doing so will cost you a chunk of your remaining rage, but that's better than just running it all out with no enemies around.

Not exact matches

To quote from the original paper defining the B.G.P.: «[Imagine] a group of generals of the Byzantine army camped with their troops around an enemy city.
«The days will come upon you,» he declared, «when your enemies will build around you a fortification with pointed stakes and will encircle you and distress you from every side, and they will dash you and your children within you to the ground, and they will not leave a stone upon a stone in you.»
Knowledge and who we «feel» is not going to get us into heaven, but the truth will... One day everybody, will have to give an account to God why we choose to reject him, and we won't have an excues... I didn't know, I wanted to, and all the others we come up with... You've heard who Jesus is, and still choose to wall away... Jesus came so that everybody would be saved, he doesn't want to lose not one but we need to listen to his voice and choose to follow him... The enemy walks around like a roaring lion seeking who he may destory, and unfortunatley he's caught some of us but until you take your last breath it's never too late to choose Christ...
You associate it to the pictures of smiling «Jesus» walking with the crowds which they portray in their «Jesus «movie flicks... But the reality is, Jesus never went around smiling, joking and entertaining the crowds, He never pated His enemies on the shoulder and buried with them.
We are not powerless and fearful, not us: and so I pray and I work; I make coffee in the morning and hot meals to gather around the table at suppertime; I worship and sing out words of promise and praise; I raise children and read good books; I pray for my enemies and write letters and send money and show up to fold clothes and drop off meals with an extra bag of groceries; I advocate with the marginalized and amplify the oppressed and antagonize the Empire with a grin on my face; I will honour those who get after the work of the Kingdom and celebrate; I learn how to listen to those with whom I disagree; I abandon the idea that we can baptize sinful practices in the name of sacred purposes; I will stand in the middle of the field near my house with my face turned up to the rain and consider it a minor baptism.
WRT your point about the MIC, I'm a conservative Christian and am quite willing to see our military capability reduced to a level consistent with what the founders envisioned as our international role (that is, a military that is capable of defending the United States against any foe, including taking the fight to the enemy, not running around being the world's cop).
These prayers, written down ahead of time, often first spoken long before my birth, remind me to turn my thoughts toward the people I love, to forgive and ask forgiveness, to pray for my enemies, to plead for mercy for «the things I have done and the things I have left undone,» to remember the hungry and the suffering, to «bless the congregation of the poor,» to worship, to thank, to intercede, and to join with the whole community of saints who — this very hour, all around the world, and for centuries past and to come — are praying these prayers with me today.
By the way, I agree with your comment on jc knowing the prophecies, and the NT being written, around 200bce, 1st, and 2nd centuries to «seem» to coincide with the OT books, is exactly what the jewish writers did not realistically (jc) compared jc to horus, and isis the zodiac sun gods (Egyptian stuff), but they the hellenistic jewish writers twisted a few things, changing the OT, adding, and taking away, which was warned to us not to do in Deut.4: 1 - 4, but these are YHWH enemies taught in Psalms 83.
Then Luther immediately attacked him: «You have behaved most peculiarly towards us in order that your relationship with my enemies, the papists, should be unimpaired and safe... you have not been given the courage... that you could openly fight these monsters around us.»
A stay - at - home defenseman, Arbour may not have invented clutching and grabbing, but he was towed around his own zone so often by enemy forwards that it seemed the league was furnishing him with Seeing Eye dogs.
Former Celtic striker Tony Cascarino along with ex-Gers man Joey Barton became public enemy number one for the Celtic fans around the world after the duo publicly came out belittling the record - breaking Celtic achievement of going 63 domestic games unbeaten.
He told the conference: «We are dealing with an educated and informed enemy who work as we have seen around the world in a very, very innovative way and we need, as a government and collectively as a society, to match that.»
Ecologists from around the world are working with the very people who would seem their sworn enemies — rainforest loggers.
Plants have an immune system that helps them recognise a range of pathogens, but they have to keep up with enemy fire that is perpetually evolving and constantly adapting new ways of getting around a plant's primary defenses.
The combat is intense as you can boost your speed up so that you're zooming around your enemies, harrying them with shots, or closing in for the kill.
The touch controls feel tacked on and unintuitive and the enemy AI is ridiculous, with most of the Chimera just standing around waiting to be shot in the face.
Wilhelm's dual surveyor bots are helpful, but somewhat echo towards Roland's or Axton's turret like action skills, but Claptrap will no doubt be the most played because of how inexplicably unpredictable his action skill is, as he assumes the role of all other vault hunters up to this point based on the situation around him, which is sometimes not always the good route (I cooped with my friend who got the Psycho die of the action skill when we were primarily shooting at enemies from a distance).
It will drive you out of your mind with boredom and you'll end up like one of the enemy cards, running around in circles wishing you were somewhere else.
To name but a few: I've had mercs spotted through walls, enemies alerted to a mercs presence for no apparent reason (yes I understand the stealth mechanics), enemy AI is appalling (you can eliminate a building full of enemies but just running a merc around the perimeter of the building, thus alerting the enemies, and then shooting them all as they come out of the door), the game is riddled with typos (e.g. some of the mercs have a trait called «though», which is obviously meant to be «tough»), the voices acting is poor and annoying (who honestly wants to have their merc scream the same phrase over and over again every time you select them?)
The fast combat that has u flipping around and attacking enemies with you disc is enjoyable and feels good to get in a strong combo is multiple moves that you learned.
Of course, superfans of the fourth wall - breaking Marvel Comics character will be delighted to see Ryan Reynolds» Merc with a Mouth back on the big screen, slicing up baddies and roasting everyone from his enemies (this time around it's futuristic soldier Cable) to his frenemies (Hugh Jackman's Wolverine) to his own studio, 20th Century Fox, just as he did in 2016's surprise smash «Deadpool.»
No immersion, very little teamwork (everyone is just running around doing their «thing»), weapons are unrealistic (nothing but giant, over embellished chunks of metal with exaggerated functions), player team models make no sense (a mix of future U.S. Army soldiers, English soldiers, terrorists with masks, and this ape thing)-- the enemy has the same models too, too many screen markers
Survival mode is at the same time subdivided in different categories of gameplay that you unlock in the Quest mode, and lets you play with certain conditions such as only being able to pick up power ups in order to kill enemies or to have one clip per weapon but have weapon pickups periodically pop up around the battlefield.
Quiet, armed with her sniper rifle, invisibly creeped through the forest and trained her laser sight on enemy units while Big Boss sneaked around, taking out soldiers one - by - one.
It's gyroscopic viewing features (moving the controller around to see a different view on the secondary screen) allows for a greater level of simulation depth, If a developer so chooses, imagine things like panning closely around your television with scanning in a Metroid game or having a mecha that pivots its view independently from its body orientation to quickly spot an enemy on your actual right — that's novel stuff, but nice touches possible with the GamePad..
I'd estimate that around half of the story and side missions forced me to navigate obstacles and fight waves of enemies with less than Kat's full move - set.
Even the enemy groups don't throw you for much of a loop, simply combining straightforward attackers rather than playing around with any actual complementary tactics.
Albino Lullaby begins as a weaponless stealth game like Amnesia: The Dark Descent, which works well enough; however, you're quickly provided with multiple tools to repel enemies, changing the gameplay from sneaking around to running and trying not to get cornered.
A near walking corpse, with an odd, dark fire in his eyes and a strangely low body temperature and heartbeat, Devlin doesn't know what to do with the rest of his life, however long that may be — he's got enemies still walking around who would like to finish the job, and neither the doctor nor the priest can tell him how long he might live.
With the terrifying Afflicted enemies waiting around every dark corner, players will need to use their ammo and weapon supply wisely, in classic survival horror style.
The opening mission introduces us to three of a titular twelve potential agents you can choose to team up over the course of the game; the all - rounder in the shape of Hollywood, who's as quick with the quips as he is with his weapons, the heavy and wonderfully named Ishmael «Hardtack» Funderburke who has quite the walloping shotgun and a teleporting harpoon special to boot, and finally the speedy scout, Fortune, who has the ability to deploy a drone capable of stunning enemies around her.
There is a story to the game which revolves around the anti-zombie drug called Zombrex and along the way you find allies in other and sometimes enemies with other survivors.
The last story is set in the air with Farrier (Tom Hardy) and his fellow pilots flying around the area and attempting to keep the enemy at bay.
Move around with the left stick, aim at enemies with the right stick, fire using either of your equipped guns with R2 or L2, execute your special skill with L1, and use your class - exclusive skill with R1.
Jake Gyllenhaal has really turned around his career over the past few years with character - driven films like «Nightcrawler,» «Enemy» and «Prisoners,» so it only seems natural that he would want to collaborate with Jean - Marc Vallée, the Canadian - born director who led Matthew McConaughey to Oscar gold in «Dallas Buyers Club» and helped revive Reese Witherspoon's career with «Wild.»
«G.I. Joe: Retaliation» focuses around the team not only fighting their mortal enemy COBRA, but they are forced to contend with threats from within the government that jeopardize their very existence.
The more I played around with different squad compositions in Warriors All - Stars, the more I grew to appreciate this change as it felt all more satisfying to carve up entire groups of enemies at once.
The in - game controls of Freedom Fighters is extremely easy and smooth and basically use the analog stick to move your character around with the D - Pad used to give orders and engage the enemy.
Power Guitar Electric Guitar + Amp Rock out with a power chord to knock all enemies around you on their zombie behinds.
It seems you just go around just fighting enemies in an open world with no purpose.
The Georgia - filmed production centers around James Silva (Wahlberg) as a CIA operative who's part of a highly - prized unit that, along with a top - secret command team, must retrieve and transport life - threatening information through 22 deadly miles of enemy territory.
You have the ability to fly with some of the characters so you can easily come across treasure, some tough enemy encounters or optional dungeons, as you make your way around the world map.
Here, up to four players (with AI enemies making up the numbers if need be) can gather around a single PC and hit it off against one another with dynamic multiplayer, goal - based gameplay that changes with every round.
As always, the Pikmin follow Olimar around, but this time you tap the touch screen to throw the critters, who will quickly get to work interacting with the nearest object to them, whether it's pieces of a bridge, enemies, or a treasure.
Lawrence continues to excel in a role that requires so much ambivalence, juggling her survival instinct with an almost maternal need to protect those around her while a third of the world considers her a hero, another third a revolutionary, and yet another an enemy of the state.
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