Sentences with phrase «with feedback from players»

Boss Key has stated that the game is in «X-TREME» Early Access and will be looking to the community to help guide the game's development towards a full release with feedback from players.

Not exact matches

Players are allowed to «test the waters» to gauge feedback from NBA teams and still return to school provided they haven't signed with an agent.
A paperless coach evaluation system designed to give members instant feedback on how they are doing as a volunteer youth sport coach that covers 15 key areas - everything from teaching sports skills to communicating with the parents of their players.
So, too, has Feedback's method of dealing with power - players who call from a loudspeaking telephone, thereby amplifying a personal conversation for anyone at the other end to hear.
«It is a very sophisticated device with positive feedback overall from players,» says Luca Paolo Ardigò at the University of Verona, Italy.
The comments in the Reddit thread announcing these changes contain high amounts of sodium, despite the entire mode being a special event that will likely be furthered tweaked to try new things and evolve with the feedback Epic Games receives from players.
The developer wants players» feedback on the title with questions ranging from overall quality, the likeability of the character to thoughts on multiplayer.
- Camelot wanted players to «raise» their amiibo in the game - Camelot also wanted some RPG elements to amiibo play, as well as amiibo having a connection to online play - devs didn't want the GamePad to draw the player's attention away from the TV, so they used it for a reverse court view - Nintendo helped bring this feature together - a demo was made in about 3 - 4 months in order to get some feedback - this was Camelot's first HD title - the giant characters (with the Mega Battles) were implemented as some sort of test for HD - the devs wanted the game to be as accessible as possible - that's why Giant Goombas, Jump Shots and Chance Shots can be disabled - Nintendo suggested additions such as the Jump Shots - Mega Battles were Camelot's idea, not Nintendo's - the developers were concerned about how they would work, and what impact they would have on basic actions
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
- developers had the privilege to get feedback from players - the team thought carefully about the elements that make Dragon Quest what it is - features 54 jobs, but in the original, players only played with 4 of them - in the original release, players didn't like to experiment, so that's something they tried to change in the remake - in the remake, players are actually encouraged to try out as many jobs as possible - added a system to make sure players do not forget what they were doing when they resume their playthrough - original took over 100 hours to complete, but the remake tries to streamline the whole experience - all the tedious / repetitive elements that filled up the game have been removed - for example, they added the Fragment Detector, allowing players to easily look for missing fragments - remake takes about 70 - 80 hours to beat - the costume for the Shepard is a ram - the skills and abilities you can use as a Sheperd are those of the sheperd, not the sheep - there's a monster called a Woebergine (previously known as Eggplaton), based on the aubergine
The developer specifically mentioned how they read all the blogs and took into account all the feedback from players after the first game, and really want to make all those things better with this new game.
Also, after feedback from players that had issues with the last title, things have been improved within the core environments as well.
Massive Warfare Rush has had nearly 500,000 downloads with over 5,000 beta feedback comments from players.
Jeremy says they have received really positive feedback from playerswith about 90 percent positive reviews on Steam and over 90 percent positive reviews on Good Old Games.
By combining feedback from players of the original with Blitz Games Studios knowledge and experience, every area of the game has been given an overhaul: * New animations for every character, new graphics, user - interface and effects * Complete voice - acted English dialogue, and French & Spanish translations of a script four times bigger than the original * New puzzles, and sub-quest making the game over twice as long * Four new endings dependent on the players actions, and playable epilogue * Context - sensitive controls, and improved «feel»
«While we will be making adjustments based on feedback from the beta, which is great - and we'll continue a daily dialogue with our players to make ongoing adjustments for many years to come, as this event - driven live service continues - we feel very good about the fact that you can earn almost everything in the game.
The game that launched back in May of last year was therefore the ultimate culmination of our own experience making accomplished racing games for over a decade, along with invaluable input from real - world racing drivers who gave us unprecedented insight into the motorsports world, and the wishes and desires of the racing community through our equity crowd - funding platform called the WMD Portal which allowed fans and players to test the game from day one, and who gave us feedback and guidance every day thereafter.»
FEATURES: ▸ Turn - based passionate battles with innovative interactions and extremely deep strategic gameplay ▸ Activate many unique and varied heroes to master all kinds of powerful skills and abilities ▸ Hexagon tactical gaming board allows creation of endless possibilities ▸ Customize your team with tons of skill combinations ▸ Explore different game modes and find the best way to layout teamwork ▸ Encounter different challenges of opponents from all over the world in real - time ▸ Fast - pace game on mobile device allows you to conquer whenever and wherever ▸ Share your ideas and experiences with other players for more EXPECTABLE CONSTANT UPDATES — New heroes — Exciting events — Regular updates and adjustments based on your feedback and suggestions Have any questions, issues or advice for TBT from Nebulium Games?
It's clear from these changes that Bungie has learned from the mistakes they made with The Dark Below expansion, and they are listening to player feedback.
The team is really excited about the opportunity to further engage with the community and garner real - time feedback from the players in order to continue to improve the gameplay experience and provide the best possible experience for the launch on Steam Early Access.
Crowd Play allows game owners to invite a group of players to vote on story decisions and give feedback from their mobile devices using any web browser connected online when following along with the lead player on a main screen.
It's a great opportunity to showcase our project, get some feedback from players, developers, and publishers, and share experience with other people who love games as much as we do.
4 player local multiplayer mayhem — 90 + costumes, 20 + arenas, and 4 game modes to duke it out with friends or AI players 30 + single player Obstacle and Target challenges with leaderboards ghost replays achievementsSuccessfully made it through Steam Early Access, shaping the game around the feedback from fans around the worldNew radical graphic effects You can be a space narwhal wrapped in a burrito
Yuriy added that feedback was key, and that developers should be attentive to player's likes and dislikes, along with focusing on the key features from early on and putting a lot of energy into them.
Feedback from what's left of the community on Steam and Reddit is usually mixed with players blaming the dev's poor support for the game's decline.
Revealed at the game's sneak preview during San Diego Comic - Con, Crowd Play allows game owners to invite a group of players to vote on story decisions and give feedback from their mobile devices using any web browser connected online when following along with the lead player on a main screen.
We also greatly encourage feedback from other players in the community, so there will be ways to contact us with the hottest info that you feel needs to be included here.
With your help, we're able to take Strike Suit Zero to next level; we're able to incorporate player feedback from PAX and gamescom, and let our beta players shape the final months of development.
Major Hero Reworks — In the wake of Season Five's Hero updates and positive feedback from players, For Honor will continue to improve and harmonise the current roster as two Heroes — the Orochi and Peacekeeper — will receive major gameplay updates with Season Six.
With that in mind, the devs will be looking for feedback from Xbox players to make sure the battle royale title is the best it can be for console players.
Seasons after Fall has received overwhelmingly positive reviews from both press and players, with particular feedback underlining the impressive quality of our title's strong artistic touch.
Epic Games has released a new hot fix in Fortnite with some changes to Thanos in the Infinity Gauntlet mode based on feedback from players.
With the massive outcry online from players, we hope that Treyarch listens to the vast criticism and feedback from their fans, and goes away with the whole Supply Drop system for weapWith the massive outcry online from players, we hope that Treyarch listens to the vast criticism and feedback from their fans, and goes away with the whole Supply Drop system for weapwith the whole Supply Drop system for weapons.
The Xbox One solves this problem with Xbox Live's new reputation system, which takes into account your behaviour online based on feedback from other players.
By combining the potential of Unreal Engine 4 and the feedback received from our community, we are producing a completely new simulation aimed to redefine the racing game genre, improving the features that made Assetto Corsa so popular, and introducing those demanded by players for a high - level racing simulation game — with no compromise, and remaining loyal to our philosophy.»
The comfort of the device means that you're unlikely to be caught off - guard with your turning motion and the positional tracking — though far from perfect — makes huge leaps in reducing the distance between player action and visual feedback.
This includes specific weapons being mapped to directional buttons (a feature based on player feedback from the demo), along with special commands that players can issue to Noctis» allies during battle that range from marking enemies as warp - points to stunning them with flares.
Sea of Thieves will be receiving some major content updates over the next couple of months, with these aiming to address feedback from players.
My final question is how are you moving forward from the player feedback you've received through multiple outlets with your pre-alpha build?
We would love to get some feedback from any Twitch players or broadcasters out there about how these new features work, so please don't hesitate to drop us a line on twitter @jackboxgames or come chat with us at our weekly Twitch stream every Friday at 2:00 PM CT..
From what I understand, they already finished the development and story of the single player scenarios and they aren't going to begin them after the PVP, but rather just balance the A.I. difficult with the PVP feedback and then it will be done.
The best way to ensure that the campaigns have balanced scenarios with good A.I. is to gather play testing data from online players in head to head matches, and then polish the game with that feedback.
«It is the perfect culmination of our efforts, and fan feedback, with two all - new multiplayer maps for players to experience for the first time, and two fully reimagined fan - favorite multiplayer maps from past games — and Origins, our most epic Zombies experience to date.
Players that buy into the Early Access version will be encouraged to share feedback with the Split Milk Studios development team to help them plan future content updates that could range from new heroes, weapons, and worlds to vehicles and bosses.
There will also be a broad balancing pass, particularly with respect to weapons, based on feedback from competitive players.
This is the process where the design team is getting the most feedback from the law firm players and will be able to gauge the buy - in from the players in the current prototype and what might need to be changed based on their interactions with it and the direct feedback.
When Bungie did announce a large - scale list of changes in response to player feedback last week, it was a rather telling break from the way the developer has historically handled these types of controversies, which is quietly and with little fanfare.
There is a lot to learn by working together with major players in the Bitcoin industry and getting direct feedback from customers in a live environment.
The developers also state that they're listening to player feedback in terms of features that would allow players to purchase materials from each other via the marketplace, and that new animals as well as furniture will continue to be added to the game with every month that passes.
a b c d e f g h i j k l m n o p q r s t u v w x y z