It either drives me into a posture
of defensiveness, or immobilizes, or evokes
feelings of powerlessness which do not in fact square
with my real situation.
- the scene at the beginning
of a ceremony caused Shimamura a bit
of trouble - the lines
of the ritual did not properly reflect Zelda's personality, her motivations, her
powerlessness, and awkwardness - Shimamura talked about it
with Naoki Mori (who was in charge
of Cinematic Design, including screenplay, and cutscenes)- the whole thing was rewritten several times, until they arrived at the final result - there's quite a lot
of scenes she really likes in the game - her favorite line is the «Yes» Princess Zelda gives as an answer to the Deku Tree in a particular scene - in that scene, Zelda thinks about what she should do, but she can not see it at all - she refuses to give up, and wants to give hope to Link - Shimamura tried to convey all
of those
feelings through the single «Yes» she spoke - recording
felt completely different than for animation, the dubbing
of (foreign) movies, or other games - there was no fixed routine
of how to approach it, as all different things were being tried out - lines were redone even after other lines were implemented in the game, as the team found better ways to say things - Shimamura finally managed to beat the game the other day, but she wants to keep practicing her shield surfing - Shimamura explains that she really gave it her whole when voicing Princess Zelda, to give her emotions - she hopes that players will remember their memories
of Princess Zelda
Powerlessness — colonisation sets up a power dynamic where Aboriginal and Torres Strait Islander peoples
felt powerless in the face
of colonisers, breeding anger and frustration
with no appropriate way for them to be vented.