Sentences with phrase «with frame rate dips»

Dispatching several of these enemies at a time will cause this game to chug with frame rate dips that felt like single digits in some cases.
In my experience, it's during those moments of nail - biting three - wide jostles that the game slows to a stutter, with the frame rate dipping down into what is undoubtedly the low teens.

Not exact matches

There are some frame rate dips though which is almost expected with
The game deals with some unfortunate drawbacks due to the New 3DS» weak specs, including a frame - rate that dips below 30 often and clunky controls.
The game deals with some unfortunate drawbacks due to the New 3DS» weak specs, including a frame - rate that dips below 30...
Its frame rate is perfectly playable, with just occasional dips, but the PowerVR SGX540 GPU doesn't provide as impressive visual effects or textures as you'd get with — for example — a Tegra 3 tablet.
Constant, noticeable frame rate dips and even freeze - ups occur often (the latter happens every single time players visit the weapons vendor to refill ammo or purchase gear, as well as when interacting with random items in the environment).
The game runs at a constant 30 FPS for most of the time on both formats, with most dips in frame - rate being almost negligible on the 360 — commonly, we're talking about a two frame drop at the very worst in most cases, whereas on the PS3 there can be a few noticeable dips.
Instead the handheld has already shown a few weaknesses in games such as The Legend of Zelda: Majora's Mask with its small frame - rate dips that occurred within just the first few minutes of playing it, but also the lack of consumer friendliness.
Both games operate at 60 fps, with just the odd, essentially unnoticeable dip beneath the target frame - rate.
As with many games this generation, the PS4 version of Arkham Knight has some occasional frame rate dips.
The frame rate constantly dips while you're playing and there is basically no face to face encounters with other characters throughout the game.
Performance is by far and away the most significant issue with the frame - rate averaging around 30 fps while dips below 20 fps appear regularly.
Meanwhile, entering a house, opening a toilet door and exchanging fire with a lurking assailant can see frame - rate dip to 20 fps for no reason we can readily come up with.
It's a 30 fps game with some occasional frame - rate dips, to be expected on a title with some months remaining in development.
Our Core i5 3570 and GTX 680 set - up struggled to achieve 60 fps in all but the smaller action scenes, with massively variable spikes and dips in frame - rate across a general run of play.
The game deals with some unfortunate drawbacks due to the New 3DS» weak specs, including a frame - rate that dips below 30 often and clunky controls.
The game deals with some unfortunate drawbacks due to the New 3DS» weak specs, including a frame - rate that dips below 30...
We saw dips down to 20 and even 15 frames per second during the cut - scenes, while it appears that Konami utilised a soft v - sync during gameplay, with tearing creeping in when frame - rate dipped below 30 FPS - a necessary tactic for ensuring smoother response and a staple in current gen development.
Some dips on the frame rate can still occur if you are tackling something like a FATE with a large amount of other players, but overall it's a smooth experience.
The frame rate has dipped to 30 frames per second and the resolution has fallen with it, leading to occasionally blurred moments; screenshots don't really do it justice, though.
Frame rates can dip from 60 fps down to 30 fps at time when things become a little hectic and demanding for the Switch console to handle, and graphically is marginally less polished compared with the PlayStation 4 and Xbox One version, but this is nit - picking at best.
Even with the whole game outputting in 1080p, the frame rate never dipped during gameplay.
However, Silent Hill 3 still suffers from frame rate dips and Heather will run sluggish with or without armor on in certain areas so it'd be great to have that fixed.
Frame rates hovered around 30 fps in all games, with occasional dips and brief stuttering.
It's already limited to playing modern games at 1920x1080 on Medium settings — I played BioShock Infinite, Metro 2033 Redux, and Spec Ops: The Line with those presets, and still saw the occasional frame rate dip.
And with Razer's knowhow in gaming already well established, the company has pulled on its experience to deliver a variable frame - rate solution, so when the going gets tough the rate can dip and maintain real - time smoothness.
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