Dispatching several of these enemies at a time will cause this game to chug
with frame rate dips that felt like single digits in some cases.
In my experience, it's during those moments of nail - biting three - wide jostles that the game slows to a stutter,
with the frame rate dipping down into what is undoubtedly the low teens.
Not exact matches
There are some
frame rate dips though which is almost expected
with
The game deals
with some unfortunate drawbacks due to the New 3DS» weak specs, including a
frame -
rate that
dips below 30 often and clunky controls.
The game deals
with some unfortunate drawbacks due to the New 3DS» weak specs, including a
frame -
rate that
dips below 30...
Its
frame rate is perfectly playable,
with just occasional
dips, but the PowerVR SGX540 GPU doesn't provide as impressive visual effects or textures as you'd get
with — for example — a Tegra 3 tablet.
Constant, noticeable
frame rate dips and even freeze - ups occur often (the latter happens every single time players visit the weapons vendor to refill ammo or purchase gear, as well as when interacting
with random items in the environment).
The game runs at a constant 30 FPS for most of the time on both formats,
with most
dips in
frame -
rate being almost negligible on the 360 — commonly, we're talking about a two
frame drop at the very worst in most cases, whereas on the PS3 there can be a few noticeable
dips.
Instead the handheld has already shown a few weaknesses in games such as The Legend of Zelda: Majora's Mask
with its small
frame -
rate dips that occurred within just the first few minutes of playing it, but also the lack of consumer friendliness.
Both games operate at 60 fps,
with just the odd, essentially unnoticeable
dip beneath the target
frame -
rate.
As
with many games this generation, the PS4 version of Arkham Knight has some occasional
frame rate dips.
The
frame rate constantly
dips while you're playing and there is basically no face to face encounters
with other characters throughout the game.
Performance is by far and away the most significant issue
with the
frame -
rate averaging around 30 fps while
dips below 20 fps appear regularly.
Meanwhile, entering a house, opening a toilet door and exchanging fire
with a lurking assailant can see
frame -
rate dip to 20 fps for no reason we can readily come up
with.
It's a 30 fps game
with some occasional
frame -
rate dips, to be expected on a title
with some months remaining in development.
Our Core i5 3570 and GTX 680 set - up struggled to achieve 60 fps in all but the smaller action scenes,
with massively variable spikes and
dips in
frame -
rate across a general run of play.
The game deals
with some unfortunate drawbacks due to the New 3DS» weak specs, including a
frame -
rate that
dips below 30 often and clunky controls.
The game deals
with some unfortunate drawbacks due to the New 3DS» weak specs, including a
frame -
rate that
dips below 30...
We saw
dips down to 20 and even 15
frames per second during the cut - scenes, while it appears that Konami utilised a soft v - sync during gameplay,
with tearing creeping in when
frame -
rate dipped below 30 FPS - a necessary tactic for ensuring smoother response and a staple in current gen development.
Some
dips on the
frame rate can still occur if you are tackling something like a FATE
with a large amount of other players, but overall it's a smooth experience.
The
frame rate has
dipped to 30
frames per second and the resolution has fallen
with it, leading to occasionally blurred moments; screenshots don't really do it justice, though.
Frame rates can
dip from 60 fps down to 30 fps at time when things become a little hectic and demanding for the Switch console to handle, and graphically is marginally less polished compared
with the PlayStation 4 and Xbox One version, but this is nit - picking at best.
Even
with the whole game outputting in 1080p, the
frame rate never
dipped during gameplay.
However, Silent Hill 3 still suffers from
frame rate dips and Heather will run sluggish
with or without armor on in certain areas so it'd be great to have that fixed.
Frame rates hovered around 30 fps in all games,
with occasional
dips and brief stuttering.
It's already limited to playing modern games at 1920x1080 on Medium settings — I played BioShock Infinite, Metro 2033 Redux, and Spec Ops: The Line
with those presets, and still saw the occasional
frame rate dip.
And
with Razer's knowhow in gaming already well established, the company has pulled on its experience to deliver a variable
frame -
rate solution, so when the going gets tough the
rate can
dip and maintain real - time smoothness.