Sentences with phrase «with frame rate issues»

Yes, I can count a number of visually pleasing mobile games, but this one is consistently impressive with no frame rate issues or freezing / closing issues (I have been playing on my Sony Xperia Z4 tablet).
Coupled with frame rate issues (mostly tied to the third game), this is an absolute disappointment.
With frame rate issues (mainly during home run cut - scenes or fouls over the bench), running through a wall chasing a ball just on the other side to try and stop a home run, or when I got stuck on third base on a fly out the game wouldn't let me run back to second before the force out, it's clearly not perfect.
I never felt a good turning speed, it is sporadic and combined with the frame rate issues on Xbox One, it was hard to be precise with any attack.
With some frame rate issues and the odd door bug, Swords of Ditto is shaping up to be a must - have for adventurers, and given that a full week's playthrough only takes a few hours, it makes this an incredibly accessible game for busy gamers.
The game does perform technically well enough, with no frame rate issues or glitches, but mere technical competency just isn't enough in this case.
With some frame rate issues and the odd door bug, Swords of Ditto is shaping up to be a must - have for adventurers, and given that a full week's playthrough only takes a few hours, it makes this an incredibly accessible game for busy gamers.

Not exact matches

Factors that could cause actual results to differ materially from those expressed or implied in any forward - looking statements include, but are not limited to: changes in consumer discretionary spending; our eCommerce platform not producing the anticipated benefits within the expected time - frame or at all; the streamlining of the Company's vendor base and execution of the Company's new merchandising strategy not producing the anticipated benefits within the expected time - frame or at all; the amount that we invest in strategic transactions and the timing and success of those investments; the integration of strategic acquisitions being more difficult, time - consuming, or costly than expected; inventory turn; changes in the competitive market and competition amongst retailers; changes in consumer demand or shopping patterns and our ability to identify new trends and have the right trending products in our stores and on our website; changes in existing tax, labor and other laws and regulations, including those changing tax rates and imposing new taxes and surcharges; limitations on the availability of attractive retail store sites; omni - channel growth; unauthorized disclosure of sensitive or confidential customer information; risks relating to our private brand offerings and new retail concepts; disruptions with our eCommerce platform, including issues caused by high volumes of users or transactions, or our information systems; factors affecting our vendors, including supply chain and currency risks; talent needs and the loss of Edward W. Stack, our Chairman and Chief Executive Officer; developments with sports leagues, professional athletes or sports superstars; weather - related disruptions and seasonality of our business; and risks associated with being a controlled company.
Also, the I said I had no frame - rate issues with the first, but this one was a different story.
I contacted tinyBuild, the game's publisher, to ask about the frame rate issues and see if they're working with Team Shifty on a patch.
When I look at Land of Dead, the game really just seems like a pretty lousy looking game, with some minor frame rate issues and a total lack of detail and originality.
The game does do a much better job with the frame rate, which was the biggest issue in last year's game.
well i'm about 15 hours in now, on ip5 and so far i'm not really having any frame rate issues, there are slight annoyances with the one handed controls v ps2 dual stick control, but i absolutely believe this is the best product SEnix have put out on ios yet, am seriously taking my time playing this one, oh and spot on review Shaun, your reviews are spot on and extremely informative, i was getting this no matter what but am so stoked that it's a true gem > < ~
-- Namco Bandai understands that fans want more Tales game in English — Time and money get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales games worldwide — It's been difficult to fit the game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and feels they solved the problem while keeping the quality high — «Every part of the game, with the exception of the animated cut - scenes, has been redone in 3D» — Yoshizumi believes this makes the game seem more real / immersive than before — Character models rebuilt to improve performance — Rest of the game has been ported over seamlessly — Some changes made to «in - game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up with something that would be good enough for a full game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales games can make it over in the future — Load times have been improved on significantly — Steadier frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
Bland, unoriginal, buggy, beleaguered with frame - rate issues, filled with visual «quirks», and featuring combat that's lacking any great sense of satisfaction, Rise of the Argonauts is a truly lacklustre action - RPG experience.
Dark Souls Remastered runs at 60 FPS without a «single hiccup» and frame - pacing issues are resolved with a 60Hz refresh rate.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
With graphics and frame rate no longer an issue, this time around, gamers will no doubt appreciate the depth of gameplay that the game has to offer.
I won't go so far as to say this game is poorly optimized, because it definitely isn't — especially in comparison to the backlog of PC ports that have come before it — but there are some issues with frame rate drops and stutter, particularly in battle sequences.
One major improvement due to the refined engine is that there's no sign of the frame rate issues that plagued Blighttown, which is a massive relief for anyone who had to contend with that stuttering hellhole of a level in the original Dark Souls.
Even from the intro, you can see issues with frame rates, it's not jittery or overly terrible, but there are some noticeable spots where the scenes aren't smooth.
There are some issues with frame rate lag but overall this is a great addition to any gamer's library and one that really should be played.
While the game is an iterative update over Dirt Rally, it doesn't really offer much improvement visually although the performance of the game is remarkable and I never managed to find any major issues with the frame rate during my time with the game.
Other than a few frame rate issues I find very little fault with this game as it feels almost perfect, which is why I highly recommend Wind Waker HD to any Wii U owner and Zelda fan alike.
Another issue is with the frame - rate that does become a little choppy in certain places and unfortunately is quite noticeable.
One issue with the graphics is that at times the frame rate does drop a little but its nothing too major.
On the one hand, it's a transparently broken game riddled with bugs, glitches, frame - rate issues, and optimisation problems.
It was rare that I ever felt and frame rate issues even when the screen was swarming with zombies.
biggest issue with the Wii U is their ignorance of North America, their poor online experience and slow game turnover rate generic 3rd party support is almost dead on Wii U, so its good to see Nintendo going to other companies to make some exclusive titles for them (hyrule warriors, fatal frame) lets hope this trend continues
The frame rate is not exactly free of issues with a mild stutter now and then, and this is made further complicated by the load times which can make it a chore to fast travel from one location to the next.
The cinemas look like they have been directly taken from a game in the 80's with its almost LEGO looking graphics and classic frame rate issues.
- Optimised the block updating of Chest Blocks causing frame rate issues in worlds with a large number of chests.
many people do nt really care about frame rate issues that much, we had them in almost every console game last gen. Personally I couldnt even stand console gaming most of last gen, but now with these mid gen upgrades things are looking better.
I've had no issues with the controls (though there is a sprint button for some reason, and back in my day you didn't have to hold an extra button to make Sonic run fast, that's all he knew how to do) and graphically the game looks alright, the camera is zoomed out a bit far, but the frame - rate stays smooth at all times, though the 3D effect is barely noticeable even when the slider is at max.
What should be an easily playable title in this era filled with such monsters as Battlefield 3, Wrecked is instead plagued by frame - rate issues that cause the game to stutter along at the oddest of times, often justifying the rage - quit infested online multiplayer.
Many fans (and even a prominent game media site) were quick to jump on the PS3 version for having unpolished graphics, including problems with screen tearing and frame rate issues.
If you really want this game it is probably better to go with the Playstation 4 or Xbox One versions, although I believe that these to suffer from some frame rate issues.
What usually comes with an astounding gaming world, full of beauty and wonder is frame - rate issues and unfortunately this can be said in this world.
With all the furore about frame - rates, the benefit of BD textures and other technical issues, we've kind of lost sight of what id's Rage is actually all about.
There's no question that UE3 handles things like shooters fantastically, but it just doesn't do fast paced action games very well with its known texture loading and frame - rate issues.
I was just playing with my son in 2 - player mode on Wii U on the helicarrier with Captain America and Mr. Fantastic and didn't experience any frame rate issue at all.
while the vehicle models are somewhat decent along with the different environments, it does suffer from performance issues, namely environment pop - ups, occasional screen tearing and frame rate drops during times when a lot is going off on screen, especially in the zombie modes.
My time with Swords of Ditto did suffer from frame rate issues as the number of enemies in the area increased, reaching a point of near - unresponsiveness when encountering over a dozen enemies at a time.
Shame about the frame rate, though I'm not sure if that's a frate rate issue with the encoding or the game itself.
Overall, Lost Dimension is a well - crafted RPG with a few minor issues hampering the portable release, such as a slightly juddering frame rate.
The original Toren announcement came with a trailer housing slight frame rate issues, details surrounding the storyline of the game, and a few screens.
I'd say that given a massive patch update to fix little bugs and some frame rate issues Monster Energy Supercross has the making of quite a good game, it could have been so much better out of the box and for a game that is full price at the moment it seems a bit of a big ask for people, even die - hard fans, to part with their hard - earned cash.
Optimised the block updating of Chest Blocks causing frame rate issues in worlds with a large number of chests.
The issues come with the frame rate, a fault that plague the original too.
The only cause for concern is the inconsistent frame rate that becomes apparent when in battle, retaining some issues previously seen in Pokémon X and Y. For the large part your experience will be largely trouble - free, but with stereoscopic 3D activated or in more demanding encounters such as Horde Battles there are intermittent instances where the frame rate will drop.
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