Splatoon 2 runs smoothly regardless of whether or not the Nintendo Switch is docked,
with no framerate drops or glitches.
The game also suffers from framerate issues,
with framerate drops happening often in pretty much every battle situation.
While Final Fantasy XV on the Xbox One X is the best looking version of the game, the FFXV XB1X patch doesn't seem to be very well optimized as the game struggles
with some framerate drops.
There are also some performance problems
with the framerate dropping massively every now and then, which is obviously a bit annoying in a fast - paced game, and several crashes.
Not exact matches
Couple that
with awful
framerate drops and you've got the PS4's most disappointing exclusive yet.
The game, however, does suffer from both
framerate drops and slowdown that really hamper the experience, especially combined
with the not - so - fluid control scheme.
The indoor stadiums are just as good,
with excellent lighting, crowds, and jumbotrons that show the action live as it happens
with no
drop in the
framerate!
Digital Foundry said the Xbox One X version still
drops frames in the more intense scenes but it's a pretty but smoother
framerates are possible
with the new performance mode.
One issue
with the graphics is that the
framerate does
drop at times which hopefully will be addresses in future patches.
Hands down, the Switch release is the most stable of all
with some impressive performance and a continuously stable and high
framerate with next to noticeable
drops no matter how intense the action on screen got.
The graphics are a mix of the great and the dire;
with occasional
framerate drops that are unusual to find in a Call of Duty campaign.
During Arcade Mode, where you'll be running through campaign missions as fast as possible
with extra explosives and points flying across the screen, well, here the
framerate drops very hard.
The current generation versions of LEGO Marvel Superheroes will have no gameplay differences from the next generation versions, but the PS4 and Xbox One editions do have higher - end graphics, more characters on screen at once (especially incidental / civilian characters out on the streets), and TT Games is impressed
with the lack of load times and
framerate dropping on the new systems.
The Unreal Engine game that came
with it has bad
framerates, HD video isn't smooth unless it's encoded in a specific way, performance
drops in any orientation besides the default... and this was all consistent
with the two Xoom display models I've looked at as well.
However, even
with these older drivers the game seemed to perform well, though
framerate drops occurred in certain areas.
Still, the PC version seems to be much more stable than the console ports, which also suffer from terrible
framerate drop, something that the PC version has no problem
with, at least not in my experience.
My biggest issues
with the game were the texture pop - ups,
framerate drops, and long loading times (including the ones «disguised»
with lift rides).
The PS4 / XB1 version looks a lot smoother thanks to the doubled
framerate and the extra details, but the Switch version is no slouch, and at least it seemed to be a locked 30 FPS
with no noticable
drops under that.
It performs well, too,
with nary a
framerate drop in sight.
- Strong aliasing - Worse sharpness - Serious
framerate drops - Visual issues
with cutscenes and when getting out of the inventory - Too many actions (using a power + rotating the camera = «
framerate death»)- 5 sec loading time when you get back to the Home menu - the editor installed every patch available - The plateau on Switch is has a bad
framerate that gets better after, but it's worse on Wii U
With that out of the way the game is still prone to sudden
drops in
framerates when moving through certain areas.
As the park grows the
framerate is going to
drop, although fiddling
with the settings should keep things running nicely enough.
This problem also occurred when I issued an edict that caused everyone to launch a massive celebration
with fireworks; the games
framerate would
drop.
Running on my admittedly odd configuration of an FX - 8350 (don't worry, it's getting changed to Ryzen soon) and a GTX 1080
with 16 GB of ram it was easily maintaining over the 60 fps that my 1440p monitor runs at,
with only an occasional
drop in
framerate during unimportant moments.
The game is 100 % playable, I had no issues
with that aspect, no crashes or single digit
framerates, but it does
drop in big fights.
While it took a few tries to get into a game, when we actually started playing, the overall experience ran smoothly,
with the exception of a few
framerate drops.
Because of this, the PS4 was easily able to run the game without any hiccups
with the game's
framerate rarely
dropping all throughout even during some of the game's larger battles.
, and there were a few issues
with texture popping and
framerate drops, but on the whole, the American landscape has never looked so beautiful.
It may not be as exotic as the tropical island in Far Cry 3, or quite as striking as the Himalayas in Far Cry 4, and there were a few issues
with texture popping and
framerate drops, but on the whole, the American landscape has never looked so beautiful.
I've already accepted that the consoles this gen aren't going to give me the gaming experience I thought we would be at this gen.. That is, a standard of 1080/60 or 1080/30
with negligible or no
drops in
framerate.
The use of colors and lighting is great,
with the only complaint being some
framerate drops, especially when playing on portable mode.
Character and monsters models also look quite good, compared to the latest entries, and everything runs at a smooth 60 FPS
framerate,
with only some very small frame rate
drops in hectic situations and big boss battles.
During Arcade Mode, where you'll be running through campaign missions as fast as possible
with extra explosives and points flying across the screen, well, here the
framerate drops very hard.
We already knew that Crysis 3 wanted to punish PCs
with its graphical clout, but on release players started to report serious
framerate drops affecting even SLI'd GTX 680s.
60 FPS a vast majority of the time
with an adaptive resolution — in certain scenes, like turning your camera in a large area, will cause the resolution to
drop for a short burst, and causing multiple items to be affected by the physics engine, such as knocking over a pile of bouncy cans, can cause the
framerate to
drop momentarily and, yes, the
framerate is tied to game speed, so this causes slow down.
One issue
with the graphics is that the
framerate does
drop at times which hopefully will be addresses in future patches.
As you can see in the images above, the
framerate dropped from a consistent 55 - 60 fps in KF2,
with no perceptible input lag, to mid-40 fps
with 5 - 25 -LRB-!)
My PC's specs are pretty decent, but my GTX 780 is two years old, and even
with every setting on ultra high I didn't notice a
framerate drop beneath the low 50s, and even going below 60 was pretty rare.
You won't have to deal
with any of the issues that were present in past versions of the game (there's a lack of
framerate drops, plus the loading times are seemingly cut n half).
There's also some anti-aliasing put in, runs at 480p and at 60 FPS
with rare instances of
framerate drops.
I never had a problem
with the
framerate, I even noticed that playing the game on the PS Vita screen looked far better than watching a gameplay video as
framerate drops where more obvious in the videos than on the screen.
Thankfully I didn't notice any such slowdowns or
framerate drops in my time
with the game.
Framerate drops, display issues
with the game not matching your TV or monitor's native definition, sound issues (especially on PS4 I hear).
However while playing
with 3D turned on, the
framerate will
drop to 30 FPS.
Constant
framerate drops, and a poor resolution means that playing
with a partner is only fun in short bursts.
With that said, there are
framerate drops, and this game does pale in comparison to a game like Valkyria Chronicles in the graphics department.
It doesn't fare as well
with the settings at ultra — the
framerate drops down to about 40 FPS, though that's still playable.
When the system is docked, you can choose between «quality mode,» which locks the
framerate at 30 frames per second
with 1080p resolution, and «performance mode,» which bumps the
framerate up to 60 frames - per - second and
drops the resolution to 720p.