Sentences with phrase «with framerate drops»

Splatoon 2 runs smoothly regardless of whether or not the Nintendo Switch is docked, with no framerate drops or glitches.
The game also suffers from framerate issues, with framerate drops happening often in pretty much every battle situation.
While Final Fantasy XV on the Xbox One X is the best looking version of the game, the FFXV XB1X patch doesn't seem to be very well optimized as the game struggles with some framerate drops.
There are also some performance problems with the framerate dropping massively every now and then, which is obviously a bit annoying in a fast - paced game, and several crashes.

Not exact matches

Couple that with awful framerate drops and you've got the PS4's most disappointing exclusive yet.
The game, however, does suffer from both framerate drops and slowdown that really hamper the experience, especially combined with the not - so - fluid control scheme.
The indoor stadiums are just as good, with excellent lighting, crowds, and jumbotrons that show the action live as it happens with no drop in the framerate!
Digital Foundry said the Xbox One X version still drops frames in the more intense scenes but it's a pretty but smoother framerates are possible with the new performance mode.
One issue with the graphics is that the framerate does drop at times which hopefully will be addresses in future patches.
Hands down, the Switch release is the most stable of all with some impressive performance and a continuously stable and high framerate with next to noticeable drops no matter how intense the action on screen got.
The graphics are a mix of the great and the dire; with occasional framerate drops that are unusual to find in a Call of Duty campaign.
During Arcade Mode, where you'll be running through campaign missions as fast as possible with extra explosives and points flying across the screen, well, here the framerate drops very hard.
The current generation versions of LEGO Marvel Superheroes will have no gameplay differences from the next generation versions, but the PS4 and Xbox One editions do have higher - end graphics, more characters on screen at once (especially incidental / civilian characters out on the streets), and TT Games is impressed with the lack of load times and framerate dropping on the new systems.
The Unreal Engine game that came with it has bad framerates, HD video isn't smooth unless it's encoded in a specific way, performance drops in any orientation besides the default... and this was all consistent with the two Xoom display models I've looked at as well.
However, even with these older drivers the game seemed to perform well, though framerate drops occurred in certain areas.
Still, the PC version seems to be much more stable than the console ports, which also suffer from terrible framerate drop, something that the PC version has no problem with, at least not in my experience.
My biggest issues with the game were the texture pop - ups, framerate drops, and long loading times (including the ones «disguised» with lift rides).
The PS4 / XB1 version looks a lot smoother thanks to the doubled framerate and the extra details, but the Switch version is no slouch, and at least it seemed to be a locked 30 FPS with no noticable drops under that.
It performs well, too, with nary a framerate drop in sight.
- Strong aliasing - Worse sharpness - Serious framerate drops - Visual issues with cutscenes and when getting out of the inventory - Too many actions (using a power + rotating the camera = «framerate death»)- 5 sec loading time when you get back to the Home menu - the editor installed every patch available - The plateau on Switch is has a bad framerate that gets better after, but it's worse on Wii U
With that out of the way the game is still prone to sudden drops in framerates when moving through certain areas.
As the park grows the framerate is going to drop, although fiddling with the settings should keep things running nicely enough.
This problem also occurred when I issued an edict that caused everyone to launch a massive celebration with fireworks; the games framerate would drop.
Running on my admittedly odd configuration of an FX - 8350 (don't worry, it's getting changed to Ryzen soon) and a GTX 1080 with 16 GB of ram it was easily maintaining over the 60 fps that my 1440p monitor runs at, with only an occasional drop in framerate during unimportant moments.
The game is 100 % playable, I had no issues with that aspect, no crashes or single digit framerates, but it does drop in big fights.
While it took a few tries to get into a game, when we actually started playing, the overall experience ran smoothly, with the exception of a few framerate drops.
Because of this, the PS4 was easily able to run the game without any hiccups with the game's framerate rarely dropping all throughout even during some of the game's larger battles.
, and there were a few issues with texture popping and framerate drops, but on the whole, the American landscape has never looked so beautiful.
It may not be as exotic as the tropical island in Far Cry 3, or quite as striking as the Himalayas in Far Cry 4, and there were a few issues with texture popping and framerate drops, but on the whole, the American landscape has never looked so beautiful.
I've already accepted that the consoles this gen aren't going to give me the gaming experience I thought we would be at this gen.. That is, a standard of 1080/60 or 1080/30 with negligible or no drops in framerate.
The use of colors and lighting is great, with the only complaint being some framerate drops, especially when playing on portable mode.
Character and monsters models also look quite good, compared to the latest entries, and everything runs at a smooth 60 FPS framerate, with only some very small frame rate drops in hectic situations and big boss battles.
During Arcade Mode, where you'll be running through campaign missions as fast as possible with extra explosives and points flying across the screen, well, here the framerate drops very hard.
We already knew that Crysis 3 wanted to punish PCs with its graphical clout, but on release players started to report serious framerate drops affecting even SLI'd GTX 680s.
60 FPS a vast majority of the time with an adaptive resolution — in certain scenes, like turning your camera in a large area, will cause the resolution to drop for a short burst, and causing multiple items to be affected by the physics engine, such as knocking over a pile of bouncy cans, can cause the framerate to drop momentarily and, yes, the framerate is tied to game speed, so this causes slow down.
One issue with the graphics is that the framerate does drop at times which hopefully will be addresses in future patches.
As you can see in the images above, the framerate dropped from a consistent 55 - 60 fps in KF2, with no perceptible input lag, to mid-40 fps with 5 - 25 -LRB-!)
My PC's specs are pretty decent, but my GTX 780 is two years old, and even with every setting on ultra high I didn't notice a framerate drop beneath the low 50s, and even going below 60 was pretty rare.
You won't have to deal with any of the issues that were present in past versions of the game (there's a lack of framerate drops, plus the loading times are seemingly cut n half).
There's also some anti-aliasing put in, runs at 480p and at 60 FPS with rare instances of framerate drops.
I never had a problem with the framerate, I even noticed that playing the game on the PS Vita screen looked far better than watching a gameplay video as framerate drops where more obvious in the videos than on the screen.
Thankfully I didn't notice any such slowdowns or framerate drops in my time with the game.
Framerate drops, display issues with the game not matching your TV or monitor's native definition, sound issues (especially on PS4 I hear).
However while playing with 3D turned on, the framerate will drop to 30 FPS.
Constant framerate drops, and a poor resolution means that playing with a partner is only fun in short bursts.
With that said, there are framerate drops, and this game does pale in comparison to a game like Valkyria Chronicles in the graphics department.
It doesn't fare as well with the settings at ultra — the framerate drops down to about 40 FPS, though that's still playable.
When the system is docked, you can choose between «quality mode,» which locks the framerate at 30 frames per second with 1080p resolution, and «performance mode,» which bumps the framerate up to 60 frames - per - second and drops the resolution to 720p.
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