The pace takes a hit on occasion
with framerates dipping but never too badly.
Not exact matches
On the technical front the game manages to run okay, generally maintaining a solid
framerate on my rig
with a few
dips on certain tracks that will hopefully get patched up.
Early streams and video captures are showing stuttering and an inconsistent
framerate for the Xbox version of the game,
with some saying the game
dipped into the single - digits.
Lord help the poor souls playing the game on iPad 2, this reviewer included, because even
with a freshly cleared cache
framerates will
dip, controls become non-responsive, and even cut - scenes will be reduced to glorified slideshows.
I usually don't have much of a problem
with the
framerate on the Wii U version that affects the gameplay but whenever there is a thunderstorm in the jungle areas of the game (which happen more frequently there) the
framerate can
dip quite a lot depending on how much is being rendered on the screen at one time.
Sure, it would have slight
framerate dips occasionally when the action would get over-the-top
with the number of explosions and destruction happening all at once, but nothing close to «unplayable.»
Even so, the
framerate dipped and varied between 60 - fps, clear down to 20 - fps
with max settings.
Otherwise, even
with Titanfall 2 nearly maxed out on aging hardware,
framerate was consistent, and there were no noticeable
dips to speak of.
The
framerate remains for the most part smooth and solid,
with only occasional
dips in the widest of open spaces.
It's playable, but low
framerates from time to time
with dips to around 20 fps, but mostly holds 30 ish.
Square - Enix would have been better off going
with a stripped - down, clean, stylized design that didn't tax the hardware too much as
framerate dips plague the game throughout.
Act 1 went without a hitch, but in the Sewers of Caldeum we saw a few instances
with two players playing local co-op where the
framerate dipped for just a moment.
The gameplay is fun,
with a decent amount of depth to it, the online feels smooth and visual performances are smooth, showing no
dips in
framerate between handheld and docked mode, and
with online battles.
The
dips in
framerate aren't the only problem
with this game.
It also runs at 30 frames per second instead of the recommended 60 for a racing game,
with occasional
framerate dips, most of them happening during stadium races, when there's a lot more action onscreen.
4K and medium
with 2x MSAA hit an average of 108 MPS, but we saw serious
framerate dips as low as 18 FPS.