The problems
with the gacha model, such as the large amounts of money often required for success, risk undermining the value of Nintendo's characters, which in turn could dent the company's bread - and - butter console - game business.
Not exact matches
This La Mancha hotel has an outdoor swimming pool, tennis court and a gourmet restaurant where you can discover all of the gastronomic traditions of the La Mancha plain, such as gazpacho soup,
gachas (fried dough
with bacon, garlic and sweet paprika) and pisto (Manchegan ratatouille).
With the success of arcade - card games like Dragon Ball Heroes, or mobile
GACHAs, Nintendo's platform could potentially be an ark if those systems eventually die away.
Some of that criticism has carried the air of consumer - first, consumer - only advocacy, or has unfairly labeled any game
with a «
gacha» element as exploitative.
Both are also free - to - play in a more traditional sense,
with Fire Emblem Heroes notably adopting
gacha mechanics.
When CS: GO's skins released, they used a traditional
gacha box system,
with one critical addition to the formula: the Steam Marketplace.
Gacha is the lifeblood of any RPG based game,
with developers making large numbers of 2D assets that can be created fairly quickly but that are in high demand by players.
When you add the fact that the gameplay itself requires almost no strategy and very little skills, you're left
with an overly simplified card collection game powered by grindy
gacha loop.
What FIFA Mobile has
with Tokens and Plans can perhaps be described as a
gacha mechanic, but for sure it's not a good one.
What's interesting about Eden to Green is that it combines card - battling (and possibly kompu
gacha) mechanics
with Plants vs. Zombies - like gameplay.
Like many mechanics popular in mobile games,
Gacha systems require a significant amount of testing and refinement to ensure they provide players
with the correct risk - reward ratio.
Fire Emblem Heroes was pretty much a stripped - down version of the main series, and despite being competent, was marred
with irritating
gacha microtransactions.
It's very much based on the combat and feel of Pokemon games, just
with more of a mobile - friendly structure
with randomized levels and a
gacha system to get new Mortys and items, along
with a whole crafting system.
Finally, this game feels like it completes a list of experiments Nintendo has tried on mobile,
with Super Mario Run effectively being a premium app, Fire Emblem relying heavily on
Gacha and Animal Crossing using a more tried and trusted impatience mechanism to monetize.