Sentences with phrase «with game devs»

«Then I remembered the many conversations I had with game devs who hated casual gamers, hated those who played the «ville games, hated people like my wife, even though only a few decades ago we were in pizza shops dumping quarters in machines while people scoffed at us telling us we we're wasting our money.»
After realizing how much I enjoyed it, I decided to broaden the website to cover News on other games and also conduct interviews with game devs and personalities along with reviewing videogames for Wii U, 3DS & Nintendo Switch.
She mostly works with game devs, is on the board of the university's Games Institute, and is a Research Advisor for Execution Labs, an accelerator for game studios.
«While it's clear that many players enjoy their experience with Game Dev Tycoon, we also saw some frustrations and have to admit that Game Dev Tycoon could use some more polish.
This week it is just Andreas and Ronnie discussing RAGE release date, Bad Company 2 Vietnam DLC cost, Steam now has 30 million users, along with Game Dev Story, Singularity, Fallout: New Vegas and Costume Quest.
«I can always count on the club to support me, whether with a simple coding issue or the harder issue of fitting real - life with game dev.
24th October 2010 - This week it is just Andreas and Ronnie discussing RAGE release date, Bad Company 2 Vietnam DLC cost, Steam now has 30 million users, along with Game Dev Story, Singularity,... Read More

Not exact matches

We help take the guessing game out of what to bring to play dates, providing customers with tips and recommendations from bloggers who are parents as well,» said Dev Mukherjee, President, Seasonal & Toys, Sears Holdings.
We had even more fun running around and talking with all the other gamers and devs.
Earlier this week, a man with «Game Dev @EA» in his Twitter profile wrote that he had received death threats from angry Star Wars Battlefront II fans.
The stats in the game appear to be very bias and simply pulled from a dev guys backside with pinstripes:).
If you've never played a roguelike It's like an RPG version of Spelunky (which you can get here free BTW «http://www.spelunkyworld.com/original.html"-RRB- which is another fantastic indy game... the Devs for this game are also great and their actaully supporting it with
Mighty Switch Force is a game with a lot of potential that the game dev studio can't express at full power.
If you've never played a roguelike It's like an RPG version of Spelunky (which you can get here free BTW «http://www.spelunkyworld.com/original.html"-RRB- which is another fantastic indy game... the Devs for this game are also great and their actaully supporting it with features the communty ask for!
I have a 360 / wii but my tv upscales my wii games to 720p with no hit on frame rate and all i can say is oh my MH3 has graphics that prove the wii to be almost equal to my 360 i mean it looks awesome in 480p but nintendo need to give devs a new SDK 2.2 that supports 720p then games like this honestly sit right next to 360 graphics its that good yes SDK 2.1 indicates that HD is locked via firmware not restricted by wii hardware so hopefully thats something they will sort out at E3 this june wow MH3 1 of the best games i have ever played.
I have a 360 / wii but my tv upscales my wii games to 720p with no hit on frame rate and all i can say is oh my MH3 has graphics that prove the wii to be almost equal to my 360 i mean it looks awesome in 480p but nintendo need to give devs a new SDK 2.2 that supports 720p then games like this honestly sit right next to 360 graphics its that good yes SDK 2.1 indicates that HD is locked via
Unsurprisingly excellent.Great level design, visuals, sound and powers.Enemies are tougher with decent A.I.There are a lot of nooks and crannies to explore, expanding the game if you wish.If anything could have been better, it would have been a mission that only Corvo could play, and that only Emily could play inserted around mission 5 or 6 to make the game just a bit more of a compelling replay experience besides a low / high chaos run.Changing the voice of the Outsider was very jarring and a mistake.Overall it's a great addition to the franchise, albeit with several huge errors on the part of the devs.
Also another terrible feature about the game is the shooting mechanics it never seems to actually go where you want to and trying to aim with the controller is nearly impossible (now you know why we have VATS the devs couldn't make a shooter engine).
«[With the Sonic franchise] devs were trying to put new formulas and tricks into the games,» he points out.
@auralord17: it costs money to license the goku character and its most likely under exclusive with the devs that made the dragon ballz game and lastly nintendo just rehashes their old characters so unlikely you'll get goku.
Glad to see devs are in the creative holiday spirit with their games.
It also may be a case of the devs not wanting to give you too much to play with in the DLC, so you'll want to buy the full game to really play around.
It was the first game I previewed during the show, and after that event and a hands - on tour of it with a member of the dev team, it ended up being one of my favorite titles of E3.
Arkham Knights presentation is also noteworthy; its a good looking game in most respects and bar a few minor niggles (pop - in / pop - up / occasional bland textures) it now seems that devs are getting to grips with the hardware and making games that look next - gen.
FAST RMX is the best example in this case since Shin - en is also made up of only a handful of devs, yet they were able to deliver a game with solid gameplay and visuals that are some of the best on Switch.
People were happy with the game and the upcoming update, but then the dev realized that they didn't have enough resources to deliver what they wanted.
I wish Nintendo had one half of their workers work on Wii U OS and the other half work with games and getting new devs.
The only thing that Dragon Ball FighterZ devs are guilty of is that the story isn't on par with the rest of the game's other parts.
To commemorate the release of Skirmish, as well as the impending PS3 release, TimeGate will also be holding a Game with Devs night on July 31.
Red Dead Redemption 2's reveal was also broadcast throughout GTA Online with an in - game loading screen ad, and we think that the game has brought more players in contact with Rockstar as a dev, who will continue to follow the developer's actions.
The dev team, 612 Games, have prominent members of the gaming industry in their team, with people who've worked on games like the Crysis series, Call of Duty 4: Modern Warfare, Star Trek Online, Neverwinter Nights, Hawken, Ryse and The Darkness.
If the devs at Nintendo can make a game to look like Donkey Kong Tropical Freeze and Mario Kart 8 on a system with the amount of ram it has, I'm sure they can find a way to run Hulu / Netflix while I play a game.
What seems to be the primary of the game dev companies, Royal Circus Games Limited, has already been submitted to the IPO (Intellectual Property Office) with the development of PC, console and mobile games cited as its function.
Yep old news... WiiU has shown with lots of games its on equal footing with ps4 in graphics only devs main focus is graphics on ps4 not so much on wiiu....
now when the nextbox and ps4 come out we will be relying on devs who want to work on the wiiU for third party games, as the hardware seems like it's going to be lightyears apart which devs will want to down grade their game to support a console most of them don't like working with to start off with.
His final answer: With the odds against him, Jamal Malik (Dev Patel) gives game - show host Prem Kumar (Anil Kapoor) a run for his money.
, Platinum games would really suit Nintendo, they make great games with fun unique experiences, it's rare anybody cares for that anymore, most devs put all their thought into online multiplayer, I'm glad Nintendo and Platinum games don't prioritize that.
If you want to vote with your wallet, it's better you just skip the game altogether and voice your concerns to the dev or prove the developer / publisher wrong and show your support for the Wii U version and get it.
It's a port of a game on systems that developers have been working with for 7 or 8 years (possibly longer) to a system that they've had dev kits for maybe about 6 months to a year.
One thing I hate about the app store is when a dev is original and introduces an iPhone genre with his game, about a week later 10 more very similar games will come out, the devs being copy - cats.
As The Silent Chief reports, this means that all the content is finished and pieced together, with remaining dev time devoted to making the mechanics work seamlessly and ridding the game of any bugs.
what a joke over 400 hundred comments yet this article stays @ 750 degrees and Naughty dog devs saying they cant believe nobody found their hidden secrets in tlou is 1020 degrees with 75 comments smh.I like coming here for various news but honestly be balanced this is ridiculous we can have a prefrence but we should be gamers first
Now this does» t mean the games aren't good to some but it does show that with the change in policy indy dev will need to change there development strategy.
As much as I love indie games I'm really not a big fan with their devs» attitude and how some people revered them so highly.
I think these devs are more so picking games that acted as huge influences on them getting into game development, or games that influenced their own design philosophies (hell you could even argue that with Kojima and Pokemon, Peace Walker and MGSV both had you «capturing» enemy soldiers to make them a part of your «team»).
You will now be at the 1991 Dev Team Office entrance, where you can talk to the developers of the original game, complete with their rank back when they worked on the game in 1991.
the good devs won't mine this refund policy because they are confident with their games only bad developers are gonna cry about it.
If they are complaining about people abusing the system with their games just imagine the higher stakes involved with AAA titles that depended heavily on pre-orders - a day before launch a AAA game dev / publisher would boast the millions of pre-orders they received, the next morning could see millions of refunds thanks to a game - breaking, buggy launch.
MediaMolecule continues the hype machine on their PS3 flagship's sequel LittleBigPlanet 2, as game devs do with their games that are within months of release, with a video showing off one of the game's new items: the Creatinator.
This increase in dev costs is steering them in directions that don't necessarily jive with gamers, causing them to take less risks on new and potentially exciting IP's or game mechanics and sticking with tried and true properties that are more of a guarantee.
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