Not exact matches
According to the press release, Narco Terror is «a sophisticated, action - packed twin - stick shooter that thematically harkens back to classic action movies from the 80's and offers great diversity
with several arcade
gameplay sequences.»
Remade from the ground up by lead developer Toys for Bob, the Spyro Reignited Trilogy features the fun and nostalgic
gameplay that fans remember
with more than 100 levels, enhanced reward
sequences, Spyro's gang of zany dragons and other goofballs (including Sparx the Dragonfly, Hunter, Sheila, Agent 9 and Sgt. Byrd) and more.
Clearly both these line are referring to «Lady Sniper Quiet», the one
with «Hospital» term might be referring to the
sequence in this
gameplay trailer (Go Directly To 5:42).
On the
gameplay side, Shattered Memories» is essentially broken up into two parts: exploration and combat-less chase
sequences,
with the former taking place in «reality» and the latter in the game's icy otherworld.
That same footage is now available for general public, it shows new
gameplay sequence along
with a glimpse at multiplayer section, «Mother Base».
Admittedly, it was still a bit too heavy on the codec dialogue
sequences - including a particularly dreadful bit of pacing near the start of the game - but
with genuinely great storytelling and
gameplay on offer, it's hard not to be in a forgiving mood for such foibles.
An early bit featuring X-Force leader Cable, and an extended
sequence featuring Deadpool's on - again / off - again love interest Death are of particular note, though these moments of goofy inspiration seem almost alien compared
with the rampant idiocy and braindead
gameplay throughout the rest of the game.
The stealth based platformer Little Nightmares surprised us all
with its excellent chase
sequences, unique and disturbing aesthetic, and surprisingly fluid
gameplay.
After the initial
gameplay sequences, the trailer ends
with Sonic, Tails, and Knuckles entering the elevator
with Sonic pushing the M button, bringing the room to full technicolor, and looking up to the ceiling for his next big side - scrolling adventure
with his friends by his side.
Even so, the main game will only take most players a few hours to see through to its conclusion and utterly fantastic end credits
sequence,
with replaying on higher difficulties and leveling up the character's stats seemingly being the main reasons to return — though the superb soundtrack, cool visuals and gratifying core
gameplay make doing so a fun, if slightly limited experience.
The only time the
gameplay falters is during the few moments when Binary Domain leaves its pure cover - based shooting roots and attempts to mix things up
with some different
sequences, such as racing jet - skis down a river or on - rail vehicle sections.
Gameplay sequences are mostly visually beautiful gusts of time warping gunfights,
with particles, bullets, people and all manner of furniture floating in a zero - state playground.
What's even more sad is dropping full price on a game
with less than 5 hours of actual
gameplay (the rest of the campaign consist of story
sequences and QTE events that barely count as
gameplay)
with no bonus modes like online or an arena horde like mode.
Featuring several new planets, all - new bosses, new Clank
gameplay, new flight
sequences, and much more —
with completely new visuals constructed
with the power of PS4.
Emotionally poignant and philosophical, the true highlights come in sections
with barely any
gameplay at all: text - based dream
sequences that represent memories awoken inside your amnesiac brain, touching on what it would be to live as an immortal, to outlive those who return your love, over and over again.
Strategy Evolved: XCOM: Enemy Unknown couples tactical turn - based
gameplay with incredible action
sequences and on - the - ground combat.
On the
gameplay side, strategic sprint
sequences have been made more realistic,
with the new option to choose your sprinter's preferred trajectory.
Remade from the ground up by lead developer Toys for Bob, the Spyro Reignited Trilogy features the fun and nostalgic
gameplay that fans remember
with more than 100 levels, enhanced reward
sequences, Spyro's gang of zany dragons and other goofballs (including Sparx the Dragonfly, Hunter, Sheila, Agent 9 and Sgt. Byrd) and more.
With original
gameplay and an innovative physics engine, hours of exciting exploration, hair - raising sliding
sequences and mountains of treasure lie ahead!
You'll note that the frame - rate graphs fade in and out - we've only analysed
gameplay, we didn't bother
with pre-rendered video
sequences.
These combat
sequences synchronize well
with the overarching board - game style of
gameplay, even though it feels like a complete genre - switch.
Having played through the game myself, it strikes an interesting balance between emergent
gameplay found in the intense shooting battles
with the tightly scripted horror
sequences.
The inclusion of destructible scenery certainly increases the level of spectacle on offer, for instance, although the effect is purely for show
with only limited interactivity taking place in scripted
gameplay sequences.
I'll tell you: quick - time - events, or
gameplay sequences which can be passed
with one's eyes closed (like the one in «Call of Duty: Modern Warfare 2»).
Explore the galaxy in a game that features new planets, new and updated
gameplay segments, all - new bosses, all - new Clank
gameplay, all - new flight
sequences, and much more —
with completely new visuals built to demonstrate the power of the PS4!
Gameplay is varied too,
with isometric town
sequences bookending pure 2D sidescrolling action levels.
This approach means that it no longer becomes anything related to memorising a certain button
sequence and instead it becomes more about fast reflexes to ensure that you come out on top of an encounter and show your authority as the Sheriff of Fabletown, which is an appropriate design choice as it certainly adds more of a challenge to the
gameplay as you are not guaranteed to be the first to every punch and block when in a one - on - one encounter
with a Fable.
For all intents and purposes the title is little more than an on - rails shooter,
with a couple of
sequences to alleviate the tedious
gameplay.
The
gameplay is amazing,
with epic bosses, brilliant puzzles, and unique action
sequences.
Despite being one of the best if not the closest Gears of War clones to date — Inversion does offer up a vast amount of enjoyable
gameplay sequences albeit over-filled
with cut - scenes and sometimes a linear path too long to walk.
Blaustein also touched upon Kojima's reliance on the rest of his team to formulate
gameplay ideas — which echoes what was pointed out in making of documentaries for Sons of Liberty: Kojima handed each team member a notepad and demanded that every day they come up
with a new idea, which eventually led to the bomb disposal
sequence.
Frame - rate performance between PS4 and PS4 Pro remains pretty identical
with the majority of combat
gameplay running at a stable 60 FPS, although the frame - rate drops to 30 FPS during intro
sequences and super moves which does not impede upon
gameplay at all as they are both non-interactive instances.
There are some slight jump scares and some truly distressing creepy crawlies to see, but the bulk of the
gameplay here is made up of long combat
sequences with a partner who pretty well revives you immediately upon your death, leaving things inherently less scary.
That twist on the formula of offering the fully - realized cartoony RPG experience that began way back
with the mythical Super Mario RPG cross focused 2D - platformer
sequences made for a full menu of dynamic
gameplay that I kept coming back to time and time again.
The footage captured during an interview
with PlayStation Blog's Sid Shuman at the show is the clearest look at the
gameplay sequence...
Pan's
gameplay is limited to giving Lyra more platforming abilities, as well as joining in
with some scraps that play out in little quick time event
sequences.
«We ended up
with a new game,
with elements based on the original — but now
with modern controls, several new planets, new and updated
gameplay segments, all - new Clank
gameplay, all new boss fights, new flight
sequences, and more, all constructed to take advantage of the PS4's graphical prowess.»
Like many elements, these
sequences seem present only to artificially inflate game length
with frustrating, overly - long and repetitive
gameplay.
Two different story lines complete
with computer generated FMV
sequences spread over 30 hours of tactical
gameplay!
The
gameplay itself was a very well done version of the original Outlast,
with an added disturbing dream
sequence that had you uncover a memory Blake kept buried away about his old school friend Jessica.
- Heavily conscientious level design - Metroidvania progression - Classic open - world Overworld and Dungeon format -16-bit graphic and audio style -8-voice Chiptune and lofi sample soundtrack - Classic 8 - way and 4 - way navigation modes for
gameplay - Enemy design invoking original standards of 16 - bit era - Intense, brutal bosses which require learning and observation - Highly challenging combat
sequences with a high skill ceiling - Puzzles built around observation, item use, and sequential logic - Complex trading system to obtain optional items - Customizable playstyle based on which items player obtains and equips
Personally, I found these flying
sequences to be the most enjoyable part of Drakengard's
gameplay, but I found myself more than a little annoyed at the lazy camera that just couldn't keep up
with the frantic aerobatics.
The
gameplay focuses on dungeon crawling - dungeons filled
with traps and crawling
with monsters that need to be dealt
with during turn - based combat
sequences.
Platforming feels like something from the early N64 era that's not Super Mario 64, but the game also likes to change shit up unexpectedly
with difficult
gameplay sequences that are just as rough, and which require you to get good on the spot.
The mechanic is stock - standard visual - story
gameplay, where the characters can move around the scenes and locations, and interact
with different environmental elements, or initiate dialogue
sequences with other characters.
Apparently: «The new Gospel Champions series takes children back to biblical times by recreating Gospel stories in a state - of - the - art game that intertwines action / adventure
gameplay with sequenced elements of Bible stories.»
The score fluidly combined instrumental and vocal recordings
with sequenced music and, despite a lack of
gameplay compositions, was universally praised for the way it fitted the game's cinematic
sequences.
Others offer actual
gameplay, such as a brief horror survival
sequence narrated in comic book form, or a fun experimental control game where you play a tentacled monster, or a
sequence with playing
with toys in a bathtub that may make you cry (it's a case where you the player are complicit in something terrible, but the mechanics make you want to do it, and even celebrate you doing it)
Designed by Damon Slye, the game is a 3D vehicle simulation of the M1 Abrams tank, one of the first on the market.The port from DOS to Sega Genesis was performed by Realtime Games Software Ltd in the UK using their own 3D games engine that was earlier used in Carrier Command
with some tweaks to adapt it to the Genesis and the needs of the tank scenario.Although the simulation depicts the four crew positions, and is advertised as a simulation,
gameplay is not actually very realistic; the missions are arcade game - like
with a fixed
sequence of actions to perform.
The JRPG comes to the foray of the PS4
with its exciting action
sequences, fast - paced
gameplay, cerebral story and fresh acid jazz soundtrack composition.