That said, the film is very much your standard sex comedy filled
with generic characters that are never fully developed, cheap gross - out gags and several moments of pure stupidity.
Filled
with generic character stereotypes and poor voice acting this is a game that when you have finished the very short campaign you can very well set aside and never touch again.
Not exact matches
Therefore, to the qualities already mentioned, I would add the following
generic qualities: (a) an expansive quality associated
with the feelings of subjectivity; (b) a retrogressive or inertial quality inherent in the conformal feature of simple causal feelings; and (c) a discordant quality present within the communal
character of transmuted physical feelings.
The
generic character of John XXIII's original intentions for the Council, of course, was essentially responsible for much of the subsequent struggle between the Council Fathers and the Roman curia, the latter being accustomed to dealing
with «live issues» rather than
with general goals of development.
FFXII was a great game, although I felt that the male lead, Vaan, was a completely unnecessary and last - minute addition designed to give the player an easy (read: vacuous and
generic) main
character to empathize
with.
With all these new characters, one would assume something different would come of it, but they're all in service of a generic story of a reluctant heir and evil forces trying to take over the kingdom told with progressively less of the cheek we've come to exp
With all these new
characters, one would assume something different would come of it, but they're all in service of a
generic story of a reluctant heir and evil forces trying to take over the kingdom told
with progressively less of the cheek we've come to exp
with progressively less of the cheek we've come to expect.
The main
characters may seem like
generic stereotypes — Phil is the natural leader looking to relive his college days, Stu is the straight - laced zeta male stuck in a relationship
with a controlling girlfriend (Rachael Harris), and Alan is the wild card — but their different personalities mesh extremely well.
With a a messy script full of expository dialogue, confusing motivations and plot holes, this uninteresting and
generic movie is also only able to move forward by relying on stupid
characters who are no more a killer elite than a bunch of incompetent amateurs.
Character design (especially that of the
generic - looking Mary,
with her big eyes and standard anime proportions), locations and even the overall story arc do little to assert a new identity or fresh creative possibilities for the upstart outfit.
It's a seemingly foolproof premise that's employed to distinctly (and consistently) underwhelming effect by director Johannes Roberts, as the filmmaker, working from a screenplay cowritten
with Noel Clarke, Dave Fairbanks, and Marc Small, offers up a narrative that's been jam - packed
with generic, hackneyed elements that slowly - but - surely drain one's interest -
with, for example, the movie's absence of sympathetic
characters growing more and more problematic as time progresses.
The audience will surely relate
with a lot of the
characters on screen, but only because their plights are so
generic.
This updated version pushes past that
with a rich, hand - drawn art style that brings
character and soul to an seemingly
generic game.
With its infuriatingly dim - witted
characters and
generic slasher movie feel, The Strangers: Prey At Night is a surprisingly tame and forgettable rehash.
Only Jeffrey Dean Morgan («Watchmen») really has a grip on what the tone should be, imbuing
generic stock government agent
character Harvey Russell
with a generous dose of charisma.
It's a somewhat
generic storyline that's compounded by the presence of a seriously annoying supporting
character named Ngoc Lan Tran (Hong Chau, delivering one of 2017's most grating performances),
with the less - than - engrossing vibe compounded by a stagnant, meandering atmosphere and aggressively overlong running time (ie much of the film's midsection consists of padded - out and entirely needless sequences).
The
character design of the bosses aren't quite up to par
with Dark Souls, although there are some truly unique and visually stunning encounters peppered throughout; the main issue is that many boss encounters generally feature some
generic faceless hulk clad in armour rather than a lumbering giant or a bipedal ogre.
«Home Again» also operates in a stultifyingly white bubble: the only
characters of color
with speaking parts are a
generic agent and a blazingly stereotypical Indian motel clerk.
Much like The Meddler, Going in Style, and Hello, My Name is Doris, these
characters are written
with that
generic «old people» type humor where they are a bit more conservative and they don't know how to use social media or take social cues.
It's possible to completely miss the meaning of this
character, or confuse it
with a
generic flying Transformer, since its impact on Sorrento's MechaGodzilla is the same as one ofe the famous western robots in disguise.
Two hours that basically consists of
generic characters doing stupid things for no clear reason and ascribing great meaning to them,
with the occasional justification for war crimes thrown in.
Alas, it comes so late in the game (after the
characters learn all the details the audience has known since the first time around) that it's used once before a
generic, climactic showdown involving a guy
with a gun who wants to kill someone.
The sense of wonder is long gone, replaced by a
generic monster movie populated
with dull, idiotic
characters.
Overall, The Alliance Alive is a solid RPG
with a lot of flaws (
generic characters and story) but balanced
with a lot of strong points too (fun gameplay and combat).
In fact you can see that 989 Sports has added a lot more
character models to make the game not seem like you are playing
with generic soccer players.
In his heyday as a global movie star, Arnold Schwarzenegger usually played
characters with super
generic Anglo names — a Gallic shrug on the matter of onscreen credibility, since it was a given that he could only ever look and sound exactly like an Austrian - born former bodybuilder.
Fallout and Elder Scrolls and any wRPG
with a «
generic,» customizable, mute plater
character are far less narrative - driven than JRPGs, really.
Instead, it's as
generic as its title, substituting
character work or comic chemistry
with a catastrophic litany of limp gags that would have felt dated even in 1995 had, say, Meg Ryan and Salma Hayek labored mightily to make this vehicle run.
With that said, it stumbles and falters in certain executions of
character motivation and
generic story structure.
Luckily,
with playable
characters who all look like circus acts and the most intuitive movement system we've seen since Mirror's Edge; Brink shouldn't have too much trouble standing out from the
generic crowd.
Nice attention to
character building at the beginning is muted by the
generic road trip story and the rote
character arcs by its supporting cast, which includes many talented actors like Toni Collette and Alice Eve, along
with noteworthy cameos by Jessica Rothe (Happy Death Day), Patton Oswalt, Tony Revolori (The Grand Budapest Hotel) and more.
The group of guys are written quite
generic at best and are not given anything juicy for the actors to play
with regarding
character development.
What the trailers really failed to show was anything remotely resembling a compelling plot, story or hook: contrary to what producers seem to think,
generic, mindless action will not get people to flock to the cinemas compared to something as simple as a good story
with interesting
characters.
It's a script that's bursting
with clichés and not - so - surprising revelations that many of these supporting
characters fall victim to this and feel like
generic characters you would find in a «how to write a family legal drama» manual.
I think there was something
generic about the writing for each specific Muppet, which led to some
characters like Janice, The Swedish Chef, and Mr. Teeth left
with only a couple of lines of dialogue not fully showing their unique personalities.
There are various customisation options, but none of them are particularly interesting, and
with only one
generic court the overall look feels bland and forgettable, unlike Overwatch for example (as a different competitive game) which has stark and vibrant
characters and settings.
The
character is a pretty
generic middle - aged gruff white guy
with a stubble, however
character-wise he seems like an atypical hero — mainly because he doesn't seem to be a hero.
The narrative simply makes no sense, and whilst this could be the point (a couple of scenes focus on Bob Balaban's
character's obsession
with generic storytelling) it simply doesn't fly.
Deprived of the privilege to joystick this little featureless cipher boy around, it's reasonable to expect some kind of compelling characterization in its place, but it's quickly apparent that Abreu intends primarily to use his
character, who's technically on a mission to reconnect
with an absent father, as a vehicle to shuttle the viewer through a
generic exposé on the state of the world.
She isn't great yet
with characters on the periphery — Bill is a one - dimensional corporate bad guy / insensitive husband, and it's depressing to see the great Chloë Sevigny cast in a
generic role as Owen's mom — but Amos, Diane, and Owen are all vivid and credible enough to support a less - hokey, more rough - hewn narrative.
She wanted to know the theme of the story, who the main
characters were
with generic physical descriptions, any important scenery details *, and any important relationships.
Who would have thought it
with that atrocious
generic Frostbite 2.0 engine female
character model they actually went
with in the game.
New
character announcements lose their hype when it's nothing but Fire Emblem
characters and more human
characters with swords... We could have gotten more unique
characters like K. Rool, Paper Mario, Krystal, Rayman, Tails, Knuckles, Amy, Shantae, but no, we had to get more
generic sword wielders... I would have been real excited for Cloud, but his moveset is nothing special.
It just gets let down
with boring
character designs, maps that still need work and a
generic visual style.
Highest caliber my ass, a climbing sim
with a few shootouts,
generic characters, a tacked on plot to a franchise that was already done, uncharted 4 is a huge disappointment.
The music is mostly made of up of
generic rock, but it suits the style of game well enough and the voice acting is actually rather good
with Nolan North (of Uncharted fame) playing the role of Deadpool perfectly, capturing the insane lovability of the
character with ease.
I suppose it is possible that Act of Aggression is aiming to replicate the Command & Conquer
with its goofball stories and
characters, especially when you hear the
generic techno soundtrack
with the occasional hard rock riff tossed in for good measure.
In fact it seems likely that it'll be some sort of co-operative mode, considering OXM said, «and info on who you'll be playing as,» suggesting to me a named
character with an actual story, which in turn suggests a co-operative
character of some sort rather than a
generic Deathmatch
character designed to be killed over and over and over and over.
The only drawback is that some of the more
generic weapons, such as swords and spears, are used by a wide number of officers, so
characters such as Sun Jian and Xiahou Dun (both sword - wielders) have very similar movesets if equipped
with their default weapon, while they had uniquely tailored ones in the pre-DW6 games.
The new
characters are also merged into the stages, replacing the
generic officers
with the same name that were in the original title.
The Alliance Alive is a solid RPG
with a lot of flaws (
generic characters and story) but balanced
with a lot of strong points too (fun gameplay and combat).