Sentences with phrase «with good game mechanics»

In the end, Portal Knights delivers an enjoyable Minecraft - esq experience on the Nintendo Switch with good game mechanics, detailed graphics and gameplay that really draws you in from the get go.

Not exact matches

Surprisingly, people playing an online game came up with better strategies for moving the atom than a computer algorithm alone — even finding solutions that were faster than what the physicists had assumed was a speed limit set by quantum mechanics itself.
This game has a Good Story, has good gameplay mechanics, good ambientation but, in my opinion it is not as good as the Original, but is still a Good Game with a deep Story, and a lenght of about 6 hours, and the multiplayer is unnecesgame has a Good Story, has good gameplay mechanics, good ambientation but, in my opinion it is not as good as the Original, but is still a Good Game with a deep Story, and a lenght of about 6 hours, and the multiplayer is unnecesGood Story, has good gameplay mechanics, good ambientation but, in my opinion it is not as good as the Original, but is still a Good Game with a deep Story, and a lenght of about 6 hours, and the multiplayer is unnecesgood gameplay mechanics, good ambientation but, in my opinion it is not as good as the Original, but is still a Good Game with a deep Story, and a lenght of about 6 hours, and the multiplayer is unnecesgood ambientation but, in my opinion it is not as good as the Original, but is still a Good Game with a deep Story, and a lenght of about 6 hours, and the multiplayer is unnecesgood as the Original, but is still a Good Game with a deep Story, and a lenght of about 6 hours, and the multiplayer is unnecesGood Game with a deep Story, and a lenght of about 6 hours, and the multiplayer is unnecesGame with a deep Story, and a lenght of about 6 hours, and the multiplayer is unnecessary
Fans looking for a fighting game with deep gameplay that rewards mastery of game mechanics best look elsewhere.
James Bond: Blood Stone is a good action game that involves the player with easy - to - learn game mechanics and a fluent action component.
I'm not hating on Nintendo but they are known for remaking games I will agree that super smash bros for Wii u is a fun game but its definately a remake just like GTA 5 and Last of Us both GTA 5 and Last of Us are games that have an actual story and have open worlds and are not just straight up fighting games they have more going on with them than super smash bros and I don't see how super smash bros beat out dark souls 2 I'm sorry but dark souls should be higher due to the mechanics of the game and how well it is designed but I will agree that super smash bros for Wii u was one of the better games of the year but it is not in the top 3 or in metacritics opinion the best I would put it more of top 5 of top 6 game never the less super smash bros for Wii u is not a new game and is the 4th remake of the series
Naruto: Ultimate Ninja Storm 2 is a really good game that combines solid game mechanics with a beautiful cel shading graphic style.
However, with games like God of War setting a precedent with taking an older game which already had a good story and combat and then just positively blowing away all my expectations with a captivating story, graphics, gameplay mechanics, missions, map, upgrade system... YOU NAME IT ALL INCREDIBLE....
It would require better environments, as well as a more ambitious storyline and storytelling with more than simple and usual game mechanics.
Cast of the Seven Godsends follows the path of classical action - platform games like Ghosts»n Goblins, and it does it even too well, bringing with it stale mechanics that aren't so pleasant nowadays.
The absolute best aspect of the game is the player is not restricted to one of the predetermined character classes of a hunter (a typical ranger coupled with basic melee skills), a thaumaturge (an offensive mage) or an arcane mechanic (a more gadgety kind of mage).
That said, it's unlikely that they're getting the same best of treatment as the minigames, which makes sense with how varied each of the games were in terms of board mechanics.
The mechanics will include stealth, shooting, and problem solving as well as Charlie's ability to freely talk with any other character in the game.
It might well be the single most sophisticated 8 - bit game ever designed, and Kojima barely had to update its tools and mechanics when bringing the series into 3D for Metal Gear Solid; he basically just remade Metal Gear 2 with polygons.
Next time - get a new engine (a REAL, new engine), redesign combat entirely, come up with decent stealth mechanics, hire new writers and build a better connection between the game world and the people that inhabit it (better AI, animations etc.).
A few tweeks to the gameplay mechanics and some shaping up of the fighting systems and there's a solidly good game with lots of replay value to be had here.
High Strangeness is a well constructed game which does a lot of things right with regards to its core mechanics and presentation.
More importantly, the gameplay feels VERY sturdy and fluid on the XBox One with good controls that merge well with the in - game mechanics.
They're still free to shape the town as they please, of course, but these objectives provide players with both a growing understanding of the game's mechanics as well as a clear - cut goal that needs working toward.
With bigger, more epic action sequences, a more intriguing story, fleshed out characters, a multiplayer component, and damn near perfect combat mechanics, Uncharted 2 was an excellent sequel and still the best game in the franchise (even though Uncharted 4 was really, really good!).
Some of the changes implemented to Project Cars with patch 4.0 is ability to force default setups in multiplayer portion of the game, enhanced brake assistance, additional best line visualisation, improved AI mechanics during pit stop and many other things.
, as well as The Council, a game that does some seriously new and impressive things with adventure game mechanics.
With a solid storyline and pretty good gameplay mechanics, we are given a game that really does help strengthen the PS2's RPG market.
It was clearly an attempt to ape what the XBLA Trials game was going for, and while it was not on the level of the 360 games, it was a fun physics game with some well - handled mechanics and crazy level design.
Within the game, he frequently interacts with Aech (Lena Waithe), a huge muscular mechanic, as well as the samurai Daito (Win Morisaki) and ninja Sho (Philip Zhao).
Although it was seen as one of the best games back in 2005, Shadow of the Colossus was plagued by issues with the controls and some gameplay mechanics, which couldn't be alleviated by the folks over at Bluepoint Games who remastered and released the HD version on PlayStation 3 in 2011.
Although I was a little disappointed that this is no sequel to the main Metroid Prime game, Federation Force is still a fun game with good controls and an element of world building, exploration and gaming mechanics.
With basic mechanics that add nothing new or fresh to the genre it's easy to pass this game up and while it may be fine for some, it may be best to wait for a better put together RPG for the Vita.
Sure it's not Samus but Metroid Prime Federation Force is actually quite a good game on the 3DS and if you're looking for a challenge with some fun gaming mechanics, it would do you well to check out this title.
After a lengthy intro that teaches the basic game mechanics as well as setting the stage, the game opens with young Vaan, a boy that despises the Empire because of his brother's death and wishes to find escape as a sky pirate.
Overall I have really enjoyed my time with this game, it's much better than the first one and the added new gameplay mechanics and mini games give it a fresh feeling the price is very much justified and I would recommend this to all games.
It's a big game with many complex mechanics at work, which is why we've put together this Monster Hunter World guide to help you be the best hunter that you can.
It's issues like this that succinctly demonstrate the crux of Call of Duty Black Ops 3's campaign downfalls, at least on the harder difficulties: the traditional Call of Duty game mechanics just don't gel well with the fantastical setting on offer.
Although the mechanics work just fine when playing with a friend, this game really doesn't work as well with two players.
With a complex plot exploring debated themes such as multi-ethnic society, the best writing in the series, improvements for both stealth and shooting mechanics, meaningful sidequests and a lot of care in creating a detailed (albeit small) game world, Deus Ex: Mankind Divided is a more than worthy sequel to one of the best role - playing games of recent times.
The game, created by High Moon Studios doesn't take itself too seriously and if you go along with the flow, Deadpool is actually a fun game, albeit a bit stupid at times (defecating, sex dolls) and for a third person action game, the mechanics actually work well from great melee to some amusing weaponry.
The game will come with a revamped user interface as well as revamped leveling mechanics for the console version, with the Nintendo Switch version offering motion controls and the ability to use 2 Joy - Con controllers in split - screen mode.
World Tour is possibly the most «Mario» of the Mario Golf games to date, with shiny coin collecting modes and a well - executed power - up system adding to the mix of solid golf mechanics and colorful courses.
I think too often when we consider which games should be considered «the best» we focus too much on serious debates of artistic merit and complexity of mechanics that we lose sight of what games really are: ways to pass the time and bond with other people.
This combining with classic Street Fighter mechanics really works well for the game.
It's too bad that the game's fundamental mechanics and gameplay hasn't received an overhaul and there are no multiplayer modes to speak off, but Bejeweled 3 still offsets its flaws with a well - rounded selection of modes and absorbing puzzle gameplay; it's Bejeweled like you know and love it.
Square Enix and Team Ninja have down a great job of blending Final Fantasy RPG features with more traditional fighting game mechanics, and one major FF staple that's been significantly altered to better fit into the new three - on - three Dissidia fighting universe are summons.
The best learning games can help accomplish this, whether it's learning about proteins through FoldIt, algebra with DragonBox, programming and game design via Gamestar Mechanic, or science, math, health and social studies with BrainPop.
For long term engagement, enterprise gamification needs a good balance of game rules that can't be «gamed» (if they can be «gamed» people will game them), game rules that engage employees with empathy and that have meaningful game mechanics.
I feel like there's a core mashup of mechanics that could very well stand the test of time — that kids have been playing with toys forever, and kids have been interested in video games forever, and that we had found this very powerful way to bring them both together.
To succeed, not only powerful weapons and magic spells are important but a good understanding of the unique mechanics of the game, the ability to think strategically about the best way to conquer the arena and bringing together a group of like - minded players to team up with is crucial.
My issue is that the games built around those rosters do not do a whole lot with them and are brought down further by some really poor decisions: There were no good reasons to remove the little post-fight achievements screen, kneecap the number of Pokeballs that can be active, add barriers to the Home Run contest (and then make the barriers stronger), or throw in tripping or loot mechanics.
as for the WiiU, tropical freeze was not as good a DKCR feeling like the first game's cutting room floor, Bayonetta 2 had more simplified mechanics than B1 (something like baten kaitos origins) MK8 and Smash were just as good as their predecessors if not better yes (X I haven't played as I am looking for a modded wiiu to play the undub since my ears bleed with the English only dub) but being a wii fan I can say Nintendo made a lot more quality first party games on the Wii and even GC and N64 than their WiiU lineup.
It becomes even better playing the PvE with a team willing to communicate as the game allows plenty of opportunity for teamwork through its mechanics.
I saw the «war perfected» tv spot at least once a night through late february / early march on various channels later in the evening... it is definitely a matter of the playstation 3's current owner base... and a little less on advertising than a lot of people make it out to be... and its not just advertising; but largely word of mouth... something that killzone as a franchise simply doesn't have yet... but in the end I simply don't know why anyone would care... the game is still brilliant, easily the best looking game of this generation so far... with a multiplayer component that implemented new mechanics that will become standard across the board... and with plans of tons of future DLC, some free, some not... the game will only get better from here... damn it though I just want GG to get the server lobby right... nothing has been delivered yet on what that douche bag producer kyle guy told us would be there... playing with 2 or 3 friends is easy... playing with 8 non clan members in a full 32 player server is as easy as chewing on your own elbow...
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