How can the field keep up
with the graphic effects that allow Hollywood
Not exact matches
Clips is a new iOS app for making and sharing fun videos
with text,
effects,
graphics and more, without much prior knowledge of video editing
Games can look awfully pretty
with tons of special
effects and high - resolution
graphics, but they can also look awfully pretty when hand - drawn in early - 20th - century style.
The t - shirt features a rectangular newspaper
graphic on the front layered
with a praying skeleton and a paint drip
effect.
Check out our oversized tees
with graphic designs on the front and the bodice slashed out, creating a choker - style
effect with the collar.
For me minimalist style translates in experimenting
with simple elements, clean cuts, neutral colours and
graphic lines to get the maximum
effect.
Our lumbar decorative pillow gets an adventurous update
with a BATMAN ™
graphic and playful sound
effect caption that pops
with color.
Loaded prints
with large
graphic or abstract motifs create the
effect of volume, while the small print reduces visually.
Our lumbar decorative pillow gets an adventurous update
with a BATMANâ «cents
graphic and playful sound
effect caption that pops
with color.
An epic ClickerIdle game
with great production quality,
graphics, and sound
effects.
multi talented aspiring visual
effects artist
with a background in fine art,
graphic design, photography, film and videography.
If your nostalgia for the early 90s extends to muddled
graphics, tinny sound
effects, and tepid gameplay, you'll be thrilled
with this game.
With a solid
graphics engine and some decent audio
effects to boot, there's no doubting that Archer Maclean's Mercury offers an engrossing, absorbing PSP gaming experience that offers the sort of longevity most titles can only dream of — even if you do run the risk of losing handfuls of hair each time you play it.
The new Battlefield from EA Dice is just another prototype of generic shooter
with high jumping
graphics, excellent sounds
effects and OST, Great gameplay
with and incredible multiplayer mode but deficient IA, unforgettable story mode and so expensive to enjoy in maximum settings.
Endless fast cuts complete
with whooshy sound
effects, thumping techno bass lines, ugly on - screen
graphics, garish colour filters, and * cringe * a hero who talks directly to camera (Michael Caine is STILL the only actor to EVER get away
with that...) Every tacky, irritating and superficial MTV affectation is on display here, in an unbelievably lame attempt to make an american rip - off of a Guy Ritchie heist movie.
Vibrant new 3D -
graphics engine
with support for dazzling visual
effects and massive unit and army sizes.
Replay old memories
with new
graphics and sound
effects.
Graphics are smooth and clean and detail in the game is never compromised
with interactive surroundings, excellent weapon
effects and great animation of the action taking place.
The Score Attack mode which has you playing through campaign levels again for high scores is also strangely addicting, the 3DS version also supports Gyroscope controls which work well, but I personally preferred to play without them, along
with new gorgeous updated
graphics that look even better in 3D (seriously this game is made better in every way
with 3D
effect turned on).
The audio department of Pokémon Sun is as cheery and colourful of the
graphics with its catchy tunes and fun sound
effects that help get you immersed into this wonderful gaming world.
In Silent Hill, we used the fog, darkness, and so on, and in Silent Hill 2 we use it as well, but the PS2's power lets us tweak the
graphics with many small
effects.
As
with the
graphics, the dialogue, sound
effects and musical score suit the story and gameplay perfectly and you really can't complain in both these departments.
As
with the
graphics, Everybody's Tennis features a «cute» Japanese sounding «pop» soundtrack and sound
effects that go hand in hand
with the gameplay.
Match that
with some great animation and a variety of special
effects, the title is definitely an impressive looking title... just don't compare it to the XBox 360 or PlayStation 3 range of next generation
graphics.
2) create a Story - line of Memories in a Comic Book Style Creation App inside the AC: HHD game select one of the rooms you designed to create the story - line in, invite the animals you want
with Amiibo cards (or a shuffle of random animals if you don't own cards), select your Comic Book page's format & Layout, position and pose yourself and the animals and make them hold one of the unlocked expressions, take picture
with the unlocked moving camera and add it in a panel order to your comic book layout, add AC styled dialogue boxes, colorful text and
graphic design sound
effects, change panel border style, and even draw on top.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game
with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games,
with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced,
with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded
graphics, character models, arenas and
effects alike are nice to the eye, battles are divided into rounds,
with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost,
with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode
with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
An easy learning curve, competent control and some neat CG movies share space
with outdated
graphics, bad music and childishly - hilarious sound
effects.
An acquired taste that blends mainstream
graphic appeal
with a methodic pace and a compelling story to great
effect.
by Walter Chaw I'm completely unfamiliar
with the Min - Woo Hyong
graphic novels on which visual -
effects guy Scott Stewart's Priest is based, and the biggest surprise of the picture isn't that the guy who did the abominable Legion managed to make something so watchable, but that Priest made me want to track down Hyong's work.
What's most interesting about this, though, is that for most of the scenes in the first Ant - Man when Scott Lang (Paul Rudd) had to shrink, the
effect was done
with a mix of computer
graphics and macro photography.
It's new meets old that not only comes together well but creates this dynamic and entertaining game for the Switch
with cartoon inspired
graphics, crazy sound
effects and music that will leave you humming long after you've finished playing.
The sound
effects are great and together
with the
graphics creates a very memorable experience on the PS4.
«Matilda's Movie Magic» (16:14) allows DeVito and others (including Davidtz, Perlman, a make - up
effects artist and a visual
effects supervisor) to break down the film's illusions one at a time,
with help from behind - the - scenes footage and some
graphic illustrations.
Slightly Mad Studios are still hard at work on their upcoming racing title, Project CARS, and it seem like the development work on the game is going on pretty strong and the game is surely going to challenge DriveClub (probably the best looking racing title till now)
with respect to
graphics / visuals, weather
effects and in many other fields.
However, this isn't the classic version of Final Fantasy IV or the DS remake; this version has new
graphics with updated
effects and character portraits in text boxes.
The shot of the train crossing the bridge, other than being incredibly epic, further shows off how great the
graphics look
with what may just be the best - looking smoke
effects ever seen.
Music and sound
effects work hand in hand
with the
graphics and gameplay that create this great illusion of a theme park.
Morris suggested a collage approach to telling the story, combining interviews
with dramatic reenactments (featuring a cast that includes Bob Balaban, along
with Peter Sarsgaard and Molly Parker as the ill - fated Olson and his wife) and a variety of
graphic techniques that incorporate multiple screens and visual
effects.
Call it a haunted house / high school romp / demon killer / surreal fairy tale: a stylized candy - colored bomb of a ghost story more jaw - droppingly unreal than scary, an experimental piece of pop - art genre filmmaking
with a cartoonish flair to its art direction, special
effects and
graphic expressionism.
The update adds support for Apple's Metal
graphics API, and while Reckless Racing 3 was a very attractive game to begin
with, there definitely seems to be a bump up in the lighting, shadows, smoke and other
effects.
Gun
effects are appropriately meaty, and each strike of a baseball bat or katana has a visceral quality to it that you almost wouldn't expect of game
with relatively «simple»
graphics.
The Farming Simulator series returns this year
with a complete overhaul of its
graphics engine, offering the most striking and immersive visuals and
effects to date, along
with the deepest and most complete farming experience ever on consoles and PC, discover more in the Reveal Trailer unveiled today.
The Farming Simulator series returns this year
with a complete overhaul of its
graphics engine, offering the most striking and immersive visuals and
effects to date, along
with the deepest and most complete farming...
Both games will be playable in arcade - authentic and «evolved» varieties,
with the latter including prerendered
graphics with visual
effects like motion blur and particle - based explosions.
Maneuvering my car around a curve
with a giant gorge at the bottom or driving along an oceanfront watching the beautiful water
effects are some of the nicest
graphics I've seen on my iPhone 4S.
Visually, it's comparatively basic,
with vector - style visuals making up the walls, player, and enemy
graphics,
with particle
effects used liberally, to create a mesmerising pattern of colours and lights.
Sound
effects also go hand - in - hand
with the
graphics and the gameplay.
While we're on
graphics, the revamped Tomb Raider contains an insane amount of additional detail, especially
with the particle
effects.
Mass
effect 3, Darksiders II etc. are money makers, again why rebuild from scratch if it'll earn more then enough as it is
with mostly new controls, slightly better
graphics and native 1080p by «porting» it?
I really enjoyed the stylised
graphics that when matched
with the special
effects, audio and storyline, it created this quite immersive story from start to finish
with fun characters.