Not exact matches
in Crown Heights about 3:41 a.m. Monday
while attempting to take cover from the
gunfire with his brother, according to the Daily News report.
But I know you have your very good reasons for being among the 98 percent of the population that shuns public transportation: • You can read, check email, send text messages, or catch a few winks
while you're swerving into oncoming traffic and pedestrians • You have built - in motivation for stopping at Wendy's for celebration takeout, given that you haven't had to walk more than nine consecutive steps the entire day • You feel good about the copious burning of hydrocarbons, which is creating valuable new beachfront property • You get to trade hand gestures and occasional
gunfire with fellow traffic jammers.
This time out, he's tasked
with finding the daughter (Hannah Ware) of the scientist who helped create him, which will presumably unearth all kinds of twisty secrets
while still leaving plenty of room for slow - motion
gunfire and a possible sequel.
A slight update on my 2001 DVD's main menu, the Blu - ray's menu plays clips on swinging dog tags against black and white atmosphere
while the haunting «Adagio for Strings» plays along
with the sounds of explosions and
gunfire.
Aspects of the film weather Dimension's dubbing — for instance, I like Lam's lean approach to the cops»n' robbers» often - vicious shenanigans: the requisite wiretap is only as complex as Chow taping a cassette recorder to his belly,
while the heists entail lots of commotion and
gunfire and stuffing bags full
with necklaces — none of the sterile, gadget - assisted ballet we see in Robert De Niro movies.
Deepwater Horizon got the Oscar sound nomination
with its ocean disaster effects, but this one has impact as well
with its explosions and
gunfire engulfing,
while dialogue remains crisp and cutting, and score provides a steady dramatic presence.
While these stories never directly overlap, collectively they feed into a larger portrait of unrest, culminating
with an eruption of
gunfire between the military and rebel forces strung together like a dynamic action sequence.
The ceaseless
gunfire and explosions of action games gave me an adrenaline rush that left me
with fists clenched once I let go of mouse and keyboard,
while the creaking floorboards, howling winds, guttural moans, and other ambient noises in horror games put me on edge, becoming so painfully real as to raise the hair on my neck and make me shiver in absolute terror.
Swinging from poles
while the wall behind you is shredded by
gunfire, stopping on occasion to deal
with some troublesome mechs and bark orders to Trip
while unleashing a few plasma rounds, is exhilarating stuff.
The bass wasn't massively exaggerated like it so often is
with anything claiming to be a «gaming» headset and thus retained better definition
while still having a pleasing enough thud to emphasis explosions and
gunfire, although if you happen to be a fan of very bass heavy audio then you might want to skip these.
While stealth action does feel satisfying, going loud isn't nearly as good,
with clunky
gunfire mechanics and cover system.
In Hours of Darkness, you'll trade
gunfire with Vietcong fighters in Vietnam,
while Lost on Mars takes you to the titular red planet to test your mettle against Martian arachnids.
While the music selection features well done covers of famous Disney tunes and the voice work is decent
with some of the original cast even returning to provide new lines, the sound of
gunfire and explosions are average at best and also cut out at odd times.
The decision to replace vehicle spawns
with powerups is baffling, given how much it relies on luck rather than skill, and the multiplayer battles,
while fun, can sometimes turn into a chaos of
gunfire and explosions.
For the uninitiated, Soft Body is about controlling two «beautiful, gooey» snakes in tandem
with each other, all
while trying to dodge
gunfire and «paint» various light panels into existence to build a new, blocky world.