It wasn't bad and SMS did a great job, just something I'm hoping that is fixed
with the improved frame rate.
Not exact matches
-- Namco Bandai understands that fans want more Tales game in English — Time and money get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales games worldwide — It's been difficult to fit the game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and feels they solved the problem while keeping the quality high — «Every part of the game,
with the exception of the animated cut - scenes, has been redone in 3D» — Yoshizumi believes this makes the game seem more real / immersive than before — Character models rebuilt to
improve performance — Rest of the game has been ported over seamlessly — Some changes made to «in - game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up
with something that would be good enough for a full game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales games can make it over in the future — Load times have been
improved on significantly — Steadier
frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
The
frame rate also manages to hold steady at 60 FPS which
improves the experience but the central hub of the game felt odd because I noticed that
frame rate was dropping
with no reason at all.
We recently played Dark Souls Remastered on PlayStation 4, finding a game
with a much
improved frame rate and resolution (obviously), which shows just how strong the original concept for the popular series was.
And yet Eurogamer still says «Between the two console versions we definitely have to give the nod to the PS4 version
with its
improved frame -
rate and better texture streaming, its higher resolution, and a near complete lack of screen - tear.»
Anyway it has
improved with all the patches and
frame rate drops are nearly none existent.
Dark Souls Remastered is one of the most anticipated upcoming releases of next month,
with improved resolution and
frame -
rate, fans, and new players will be going back to the brutal land of Lordran once more.
Pros: -3 D Effects have had had a significant upgrade
with 3D Face Tracking - C - Stick functionality vastly
improves gameplay on original 3DS titles -
Frame Rates in 3D on older titles heavily
improved upon - Button placements are much easier to adapt to and seem rather well planned - Long sessions of gaming is now possible
with how comfortable the NN3DS XL is made - Vastly
improved load times on some games * - Battery life is significantly better on the NN3DS XL vs 3DS XL original - amiibo functionality is there and allows for NFC to be used without any additional equipment
900p
with an
improved draw distance and a much more stable
frame rate is enough for me although I'd like to see confirmation of better textures considering Switch apparently has more memory.
Gerighty also told me that the PC beta has allowed them to
improve the PC version
with a 60 FPS
frame rate and 4K resolution, including output to three 4K screens.
PS4 Pro support
improves the resolution from PS4's 1080p to 2560 × 1440
with enhanced texture filtering, alongside a
frame -
rate that is mostly capable of running at 60
frames - per - second, although there is no HDR support at launch.
Dead Rising 2 was also later made available as a remaster for Xbox One and Playstation 4
with improved resolution and
frame rate.
Like someone else stated previously, I was a bit dubious when they said 60 fps as
with a game like this, I think I'd rather have a lower
frame rate and
improved visuals.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60
frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is
with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat
rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer -
with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest
with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be
improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Areas
with a lot of slowdowns to the
frame -
rate have seemed to be
improved, especially in busy fights.
Due out on November 10 for $ 399 / $ 399 / # 349 / ¥ 44,980, the PlayStation 4 Pro will
improve the image quality and graphics, texture rendering,
frame rates, HDR, and much more, especially for those
with a 4K Display.
The port is a good one,
with the PlayStation 4 able to deliver a solid
frame rate that only dropped when I tried to destroy every building in sight,
improved textures and a few other tweaks to the game and its presentation.
In addition to the
improved load times and
frame rate, the Switch version of both games also comes
with touchscreen controls that allow you to tap to attack or swipe to evade.
High definition resolutions, enhanced artwork,
improved audio, smoother
frame -
rates, stereoscopic 3D support... a good HD conversion sees the original game being handled
with respect in its transition to more powerful hardware, accepting that sometimes a 720p facelift alone isn't enough, and that without care and attention, can actually diminish the impact of titles designed for the low - res CRT era.
Overall presentation has clearly
improved too: anti-aliasing makes all the difference
with this style of visuals, and the
frame -
rate boost to the cinematics is obviously welcome: while the
frame - blending effect remains, there's an overall sense of consistency between cut - scenes and gameplay.
As
with every remaster out there, we can expect visual overhaul, HUD changes,
improved frame rates, better lighting and textures.
The super powered console will be available to the public on November 7th for # 449 in the UK and it isn't a million miles away from the style of the Xbox One S. Announced at the Microsoft E3 conference, the console is able to hit a native 4K and 60 fps
frame rate but will also
improve visual quality for people
with 1080p TV's.
Sleeping Dogs is a spiritual sequel to the True Crime series, that was originally released on the Xbox 360 and PlayStation 3 (and released as a part of a definitive edition on the Xbox One and PlayStation 4
with updated visuals and
improved frame rate).
We've already described how Sony is looking to offer higher resolution support for 4K screens
with the Neo hardware, and how higher
frame -
rates, more stable
frame -
rates,
improved graphics fidelity and further visual features are encouraged.
While the gameplay remains unchanged for all of the classic titles offered for the Virtual Console, Nintendo has stated that some games may be
improved with sharper graphics or better
frame rates.
For Deus Ex: Mankind Divided on PS4 Pro, Eidos Montreal said, «
With PS4 Pro, Deus Ex: Mankind Divided has had a whole new layer of detail added to it: overall resolution increased, aliasing reduced, reflective surfaces
improved, and more detailed lighting effects implemented, all without compromising the
frame rate or the gaming experience.»
It will receive «numerous enhancements,» including
improved visuals
with a wide range of HD resolutions, unlocked
frame rates, fully customizable control bindings, mouse support, and more.
The powerful processor also
improves color performance, mapping capabilities and produces smoother and clearer motion images
with its high
frame rate.
Gamers
with a keen eye will likely appreciate the
improved frame rate offered by the Razer Phone, but for the more casual user gaming on this device doesn't really feel much different to gaming on any other top - end smartphone.
Fitbit's Alta HR
improves upon last year's Alta
with sleep - tracking and heart
rate - monitoring features — all in a slim, compact
frame.
Ghost Town Games and Team17 have finally
improved the
frame -
rate of the Nintendo Switch version of Overcooked: Special Edition
with Patch 1, and are already working on Patch 2.
Launching
with a small, yet curated library, this allows 13 original Xbox games to be played on the console,
with improved resolutions, more consistent
frame rates and shorter load times.
Each of the below titles will be playable on Xbox One hardware,
with 1080p output, more consistent
frame rates and
improved loading times.
In addition to shipping
with improved AI and virtual assistant tech, LG's high - end TVs will come
with the company's new Alpha 9 image processors which offer a «four - step process of noise reduction» for
improved image clarity as well as support for 120 FPS «high
frame rate» content.