Sentences with phrase «with interesting level designs»

At its core, the game was fun, with interesting level designs and fairly solid gameplay.

Not exact matches

That's why we've create a simple Glossary of Terms with both basic - and intermediate - level definitions designed to help educate anyone who is interested in learning more about chemicals and the endocrine system.
Purpose: This is a fellowship program designed for genetics professionals with an advanced degree who are early in their careers and interested in the development and implementation of genetics - related health and research policies at a national level.
Most recently, for the spring 2016 collection, during Paris Fashion Week, the trend has been explored deeper by Kenzo who brought the gladiator sandals to another level with the interesting cuts and unique design.
Many missions are not quite interesting and you may encounter some issues with the odd controls, yet you'll probably enjoy driving in the Wasteland, chasing convoys and contemplating wonderful landscapes, thanks to an inspired level design.
Though you can't deny that Dishonoured mostly achieves what it sets out to do polished gameplay with non linier level design, freedom to play how you want, some cool powers, and an interesting graphical style it also becomes apparent long before the end
A great level design keeps the gameplay interesting and entertaining from start to finish, together with great visuals and very high overall production quality.
The well written and quite interesting story never really takes off and on top of that we get a poor level design with intense «trial and error».
Though you can't deny that Dishonoured mostly achieves what it sets out to do polished gameplay with non linier level design, freedom to play how you want, some cool powers, and an interesting graphical style it also becomes apparent long before the end that the missions are repetitive and the plot is a bit dull.
Level design is what makes or breaks a platform game, and Rad Rodgers: World One comes with an interesting approach.
It's quite well presented on the Xbox One with some decent level design and interesting character creations that go hand - in - hand with the overall gameplay.
Once you get going, you enter a familiar style of game that constantly rewards you with new challenges and interesting level design.
For those who have never played the original before, the single - player aspect is a great place to learn the mechanics as you take on the nefarious Octarians with some very clever level design, fun weapons, interesting items and other bonuses that can be found along the way.
On paper it sure sounds interesting enough, but when you start playing your interest soon begins to vanish with extremely samey level design throughout and a character roster that changes so frequently, you never feel like you can bond with any given one.
Unfortunately, lowering the difficulty doesn't help with the bad shooting mechanics, the poor enemy AI, or the recycled level design, but the story was interesting enough for me to power through to the end.
Type 3 projects are designed to challenge gifted and advanced learners, to provide them with opportunities to research topics of interests at deep levels, and to develop new learning skills.
This teacher leadership idea engages 5th and 6th grade teachers to link student interests with research skills and opportunities to create student anchor projects that extend reading and learning to the highest level of engagement by helping students to design personal and small group «impact projects.»
In addition, the course is designed for engagement with the current issues, challenges, and opportunities associated with science teaching and learning at the secondary level, with particular emphasis on the assurance that all students have opportunities to learn the core ideas, practices, and crosscutting concepts (as outlined in state and national standards documents), while leveraging students» interests, prior knowledge, and lived experiences.
Ms. Heintz will use the grant funds to purchase a series of high - interest / low - level books specifically designed for students with disabilities to assist in advancing their reading capabilities.
Interesting features of this model are available all - wheel drive, Iconic design with a fresh spin, exceptional agility, top - level engine performance, surprising fuel efficiency, and open - roof options
If by chance it's driving you're interested in — along with entry - level but genuine luxury, and high - quality German design and engineering — it's hard to beat the A3.
«We've designed the Purpose Premium Yield Fund to provide investors with a great way to achieve higher levels of income, but without taking on credit or interest rate risk,» he adds.
The primary objective of the Fidelity Fund Portfolios — Income is to provide a representation of just one way you might construct a portfolio of Fidelity mutual funds, designed for the purpose of providing a focus on interest and dividend income, over a range of long term risk levels, which are consistent with the asset allocations of a (sub) set of Fidelity's Target Asset Mixes (TAMs).
An interest - bearing account designed to maximize your earnings, along with premium security benefits, relationship balances and the highest level of customer support.
The Good: + Interesting track layouts and great level design The Bad: — Boring Gameplay — Annoyingly Repetitive Character Taunts — No power - ups, weapons or anything to make the game actually fun The Score: Graphics: 8 Gorgeously rendered tracks each with their own unique themes and layouts.
Level and mission design is generally great with a mixture of confined spaces and more open areas serving to keep things interesting.
Outside of the narrative, the game offers a number of reasons to return, with worldwide and friends rankings for time getting through each level and a very simple, but well - designed level editor that seems to have a lot of potential for some interesting levels created by those more talented budding designers.
Cue not only one of the most colourful and vibrant 2D experiences ever to grace PS3 and 360 but a video game with some of the most varied and interesting level design, that lets players blitz their way through more levels than you can shake a stick at.
It has charm and humour, but of a different kind to Portal, so one shouldn't go into it expecting exactly the same sort of game, but it remains a very polished game with creative level design, wonderful graphics and interesting mechanics.
The roguelike shooter with procedurally generated levels does well to keep things interesting with vertical level design and some smooth and high - paced handling.
Bubble Bobble is a reminder of a time when games were based on very simple mechanics and fleshed out with many interesting level designs.
It's a lengthy game with interesting mechanics, if you can put up with the annoying enemies and level design.
And despite these tweaks, the crux of the game is still blaringly obvious that it's couch based co-op with the campaign and versus mode being rather interesting with the level design.
The fall part 2 is a very interesting game with a lot of different game genres in it, which I haven't seen a lot of lately, the story makes you wonder what's going to happen next but only thing that brings this title down a few points is the vague puzzles and the repetition in the level design.
The 2D arenas that make up the game's levels are designed for one - on - one combat, and the way the game is balanced makes it easy for newcomers and pros alike to clash with interesting results.
Now think about how long games with dull level design keep your interest.
My primary interest is in level design with a focus on gameplay, I'm a gameplay nerd in fact... Join me in my nerdiness!
2011's Rayman Origins combined a refreshing and gorgeous aesthetic with smooth, interesting level design, and had some seriously questioning Mario's place as the top of the genre.
I'm happy to report though that the game does get much more interesting towards the later levels with some simple puzzles and better enemy designs that have the power to warp your vision or attack you if you are not looking at them.
Kirby's moveset is interesting for a platformer protagonist because he can puff himself up to float through the air with no limits, which means that level designs and enemy layouts are quite different to other 2D side - scrolling games.
It's interesting in the realm of level design to see what we can do with that,» Hemenway suggested.
Vermintide 2 won't change your mind if you weren't interested in this formula to begin with, although it does make enough of an improvement to progression, enemy variety, and level design to be a must - play if you enjoyed the original, Left 4 Dead, or cooperative action in general.
By the time you reach the Medium and Hard levels things get more interesting with some excellent technical level designs that require some thought on how to reach that seemingly impossible ledge from a platform no larger than your motorbike, through to hurtling around amazing loop the loop roller coaster style sections.
We also tackled Ratchet & Clank: All 4 One which had its moments, but went on a bit too long and became frustrating near the end of the game as interesting level designs and challenges were replaced with wave after wave of identical enemies all attacking at once.
Naughty Dog's franchise helped pave the way for platformers by creating a solid narrative, interesting level designs, and extremely fun gameplay with pretty solid mechanics.
Now that's a great series with awesome combat, interesting level design and a lore that's more appealing than Lord of the Rings leftovers.
Game Features: — 150 beautifully designed challenging puzzle levels — 500 + collections of hidden objects to piece together — Eight interesting characters with special abilities — Colorful art, vivid graphics and great music
These are interesting changes, not only because they've clearly been made with a huge audience of highly differentiated skill levels in mind, but because they show that massmarket game design doesn't mean dumbing down.
In Blue Edge you \'ll guide your ball as far as you can go, but look out for spikes, explosions and surprises at every corner.Includes: ◉ Beautifully detailed graphics ◉ Interesting physics based design ◉ Endless and leveled gameplay ◉ Battle friends for high score with game center
The creation of three designated broadcast rooms — for the provincial, superior, and appeal court — is part of a pilot project designed by the province's three chief justices and intended to «create a comfort level» with media in order to facilitate coverage of cases that have strong public interest and educational aspects.
a b c d e f g h i j k l m n o p q r s t u v w x y z