Sentences with phrase «with items in the environment»

Other core actions include a dynamic reload — clicking the right stick starts the process, and if you click it a second time when the meter is in its sweet spot you'll reduce the time a la Gears of War — switching through your three equipped weapons and interacting with items in the environment, such as activating stationary turrets or planting explosives.

Not exact matches

«It's nice that they are giving themselves permission to make their stories bigger, not just about their own projects and menu items, but lobsters in the wild and other funny things that allow you to make a connection with them that transcends the restaurant environment,» he says.
Similar to the introduction of the Marina Market & Café, a modernized coffee house that launched September 2013 in the property's Marina Tower, the addition of the Link@Sheraton Café will provide a warm environment for guests to enjoy freshly baked goods, Starbucks coffee drinks or grab - and - go items as they surf the Internet, connect with friends and family, research San Diego's must - see attractions or print boarding passes.
I thought something similar when I read, in Claire Dederer's recent novel Poser, her description of a north Seattle mom for whom «breast - feeding was simply the first item in a long, abstruse to - do list: Cook organic baby food, buy expensive wooden toys, create an enriching home environment, sleep with your child in your bed, ensure that your house was toxin free, use cloth diapers, carry your child in a sling, dress your child in organic fibers.»
But when researchers injected Anas platyrhynchos ducklings at 4, 9, or 14 weeks old with red blood cells from sheep to simulate a parasitic infection, the birds — as adults — explored new items in their environment and approached small orange toys, a color they typically avoid because they seem to associate it with toxic food.
The first tier contains items that many young scientists would expect from their supervisors: mentoring; communication; setting a direction and vision for the research group; providing opportunities to network with other scientists; providing funding for postdocs» research or giving them significant help in obtaining their own grants; training; creating a work culture and environment that encourages individuals to treat everybody with respect and encourages collaboration; creating an ambience that keeps group members satisfied and attracts talented scientists to the group; and offering postdocs opportunities to explore options for their careers once their fellowships have ended.
When you're taking photos in your home, you have less of an outside environment to work with, so make it fun for yourself and bring in a few quirky items that will allow you to let loose and show off your personality and spirit.
See what in one's closet a jacket or blouse would pair with, and to be comfortable when trying on a new item, much unlike the environment of shopping in a store with the horrific dressing room lighting and persistent sales people.
On top of all that I need a pair of boots which will go with lots of items in my wardrobe, are ethically made and have a minimum impact on the environment and finally don't cost too much.
What could have been a fun budget game set in the Overlord universe instead is an easily forgettable disappointment; gone are the rich environments with fun destructible items, as well as the fun of controlling the minions, who have been relegated to being only of minor importance instead of one of the main draws of the game.
This makes Paper Mario: Sticker Star a very bipolar experience; it desperately wants to be an adventure game in the traditional vein, with puzzles that are solved by either interacting with objects in the environment or using items from one's inventory to surpass obstacles.
Aside from your robust arsenal of 14 unique weapon types, we're also equipping you with a variety of new Mantles to try out, a full stock of healing, buffing and trapping items, and one of the most powerful tools introduced in Monster Hunter: World — the environment itself!
Nonetheless, this retro looking game on the XBox One is filled with some well - designed gaming environments as you platform your way through various stages in order to collect items for the nefarious Director like barrels, lotions and balloons.
Generally speaking, all of these items have been designed to be installed and operated in a room temperature (controlled) environment with easy access to each system component.
Items covered How the climate is changing with time laps charts showing the changes in Sea ice melting Ice sheet melting Carbon dioxide in the atmosphere Global temperature change Students will also explore a future technology on how to reduce the human impact on the environment.
Starting with the array of bright - polished and satin - aluminum finished items in the Interior Upgrade Package (which is required to order a Mustang GT / CS), the cabin comes dressed in either Dove or Parchment environments, including black leather seats with unique Cal Special Dove or Parchment «GT Leather» inserts.
Such statements reflect the current views of Barnes & Noble with respect to future events, the outcome of which is subject to certain risks, including, among others, the general economic environment and consumer spending patterns, decreased consumer demand for Barnes & Noble's products, low growth or declining sales and net income due to various factors, possible disruptions in Barnes & Noble's computer systems, telephone systems or supply chain, possible risks associated with data privacy, information security and intellectual property, possible work stoppages or increases in labor costs, possible increases in shipping rates or interruptions in shipping service, effects of competition, possible risks that inventory in channels of distribution may be larger than able to be sold, possible risks associated with changes in the strategic direction of the device business, including possible reduction in sales of content, accessories and other merchandise and other adverse financial impacts, possible risk that component parts will be rendered obsolete or otherwise not be able to be effectively utilized in devices to be sold, possible risk that financial and operational forecasts and projections are not achieved, possible risk that returns from consumers or channels of distribution may be greater than estimated, the risk that digital sales growth is less than expectations and the risk that it does not exceed the rate of investment spend, higher - than - anticipated store closing or relocation costs, higher interest rates, the performance of Barnes & Noble's online, digital and other initiatives, the success of Barnes & Noble's strategic investments, unanticipated increases in merchandise, component or occupancy costs, unanticipated adverse litigation results or effects, product and component shortages, the potential adverse impact on the Company's businesses resulting from the Company's prior reviews of strategic alternatives and the potential separation of the Company's businesses, the risk that the transactions with Microsoft and Pearson do not achieve the expected benefits for the parties or impose costs on the Company in excess of what the Company anticipates, including the risk that NOOK Media's applications are not commercially successful or that the expected distribution of those applications is not achieved, risks associated with the international expansion contemplated by the relationship with Microsoft, including that it is not successful or is delayed, the risk that NOOK Media is not able to perform its obligations under the Microsoft and Pearson commercial agreements and the consequences thereof, risks associated with the restatement contained in, the delayed filing of, and the material weakness in internal controls described in Barnes & Noble's Annual Report on Form 10 - K for the fiscal year ended April 27, 2013, risks associated with the SEC investigation disclosed in the quarterly report on Form 10 - Q for the fiscal quarter ended October 26, 2013, risks associated with the ongoing efforts to rationalize the NOOK business and the expected costs and benefits of such efforts and associated risks and other factors which may be outside of Barnes & Noble's control, including those factors discussed in detail in Item 1A, «Risk Factors,» in Barnes & Noble's Annual Report on Form 10 - K for the fiscal year ended April 27, 2013, and in Barnes & Noble's other filings made hereafter from time to time with the SEC.
Such statements reflect the current views of Barnes & Noble with respect to future events, the outcome of which is subject to certain risks, including, among others, the effect of the proposed separation of NOOK Media, the general economic environment and consumer spending patterns, decreased consumer demand for Barnes & Noble's products, low growth or declining sales and net income due to various factors, possible disruptions in Barnes & Noble's computer systems, telephone systems or supply chain, possible risks associated with data privacy, information security and intellectual property, possible work stoppages or increases in labor costs, possible increases in shipping rates or interruptions in shipping service, effects of competition, possible risks that inventory in channels of distribution may be larger than able to be sold, possible risks associated with changes in the strategic direction of the device business, including possible reduction in sales of content, accessories and other merchandise and other adverse financial impacts, possible risk that component parts will be rendered obsolete or otherwise not be able to be effectively utilized in devices to be sold, possible risk that financial and operational forecasts and projections are not achieved, possible risk that returns from consumers or channels of distribution may be greater than estimated, the risk that digital sales growth is less than expectations and the risk that it does not exceed the rate of investment spend, higher - than - anticipated store closing or relocation costs, higher interest rates, the performance of Barnes & Noble's online, digital and other initiatives, the success of Barnes & Noble's strategic investments, unanticipated increases in merchandise, component or occupancy costs, unanticipated adverse litigation results or effects, product and component shortages, risks associated with the commercial agreement with Samsung, the potential adverse impact on the Company's businesses resulting from the Company's prior reviews of strategic alternatives and the potential separation of the Company's businesses (including with respect to the timing of the completion thereof), the risk that the transactions with Pearson and Samsung do not achieve the expected benefits for the parties or impose costs on the Company in excess of what the Company anticipates, including the risk that NOOK Media's applications are not commercially successful or that the expected distribution of those applications is not achieved, risks associated with the international expansion previously undertaken, including any risks associated with a reduction of international operations following termination of the Microsoft commercial agreement, the risk that NOOK Media is not able to perform its obligations under the Pearson and Samsung commercial agreements and the consequences thereof, the risks associated with the termination of Microsoft commercial agreement, including potential customer losses, risks associated with the restatement contained in, the delayed filing of, and the material weakness in internal controls described in Barnes & Noble's Annual Report on Form 10 - K for the fiscal year ended April 27, 2013, risks associated with the SEC investigation disclosed in the quarterly report on Form 10 - Q for the fiscal quarter ended October 26, 2013, risks associated with the ongoing efforts to rationalize the NOOK business and the expected costs and benefits of such efforts and associated risks and other factors which may be outside of Barnes & Noble's control, including those factors discussed in detail in Item 1A, «Risk Factors,» in Barnes & Noble's Annual Report on Form 10 - K for the fiscal year ended May 3, 2014, and in Barnes & Noble's other filings made hereafter from time to time with the SEC.
Such statements reflect the current views of Barnes & Noble with respect to future events, the outcome of which is subject to certain risks, including, among others, the general economic environment and consumer spending patterns, decreased consumer demand for Barnes & Noble's products, low growth or declining sales and net income due to various factors, including store closings, higher - than - anticipated or increasing costs, including with respect to store closings, relocation, occupancy (including in connection with lease renewals) and labor costs, the effects of competition, the risk of insufficient access to financing to implement future business initiatives, risks associated with data privacy and information security, risks associated with Barnes & Noble's supply chain, including possible delays and disruptions and increases in shipping rates, various risks associated with the digital business, including the possible loss of customers, declines in digital content sales, risks and costs associated with ongoing efforts to rationalize the digital business and the digital business not being able to perform its obligations under the Samsung commercial agreement and the consequences thereof, the risk that financial and operational forecasts and projections are not achieved, the performance of Barnes & Noble's initiatives including but not limited to its new store concept and e-commerce initiatives, unanticipated adverse litigation results or effects, potential infringement of Barnes & Noble's intellectual property by third parties or by Barnes & Noble of the intellectual property of third parties, and other factors, including those factors discussed in detail in Item 1A, «Risk Factors,» in Barnes & Noble's Annual Report on Form 10 - K for the fiscal year ended April 30, 2016, and in Barnes & Noble's other filings made hereafter from time to time with the SEC.
Indirect contact can also occur whenever dogs get in contact with persons, items or objects, or even an environment that is contaminated with the CPV2.
Since dogs investigate objects by pawing at them and exploring them with their mouth, they may inadvertently damage items in their environment.
If you enjoy «thrifting» and working in a retail environment, we are always in need of part - time volunteers to help with sorting items in the back (staging area) and assisting with pricing items before placing the items on the store floor.
Everyone might be in distress if they were placed in a small room with nothing to keep them busy, so we are going to show you some tips how to provide your Yorkie with safe environment which has enough items necessary to keep the dog busy and soothed.
You interrupt or interfere with the dominant dog's ability to control the preferred items (food, toys, beds, attention) in his environment by giving preferential treatment to the subordinate dog (s).
Since dogs investigate objects by pawing at them and exploring them with their mouths, they may also inadvertently damage items in their environment when they're exploring or investigating.
Transmission occurs by coming in direct contact with the infected animal's hair or by coming in contact items in an environment that have also been in contact with the animal's hair.
This is best accomplished by throwing out all contaminated items and cleaning the contaminated environment with a solution of one cup of chlorine bleach in a gallon of water (250 mL in 4 liters of water).
At other times, matching items in your inventory with the environment makes Old Sins feel more like a traditional adventure game.
Solving the dungeons - I say dungeons but I actually mean secret libraries, abandoned mines, forests, caves, temples, and occasionally an actual dungeon - usually involved spacial puzzles, managing to collect a new item that allowed you to interact with the environment in a new way, and MORE spacial puzzles based around your new ability.
While the game does not tell you which items in the environment Ivo can interact with, it does allow for holding the space bar to give the players an overview of which items can with magnifying glass icons.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
Constant, noticeable frame rate dips and even freeze - ups occur often (the latter happens every single time players visit the weapons vendor to refill ammo or purchase gear, as well as when interacting with random items in the environment).
Items can be assessed or used to interact with the surrounding environments or perhaps even used to gain leverage over another character that otherwise refuses to co-operate in aiding you in your investigation by effectively blackmailing that character with evidence that could incriminate him or her as a suspect.
When you find an item, it may not be immediately apparent as to where it can be used, especially since you're dealing with three characters in three different environments.
Being «unwanted help», Zellner often has to find creative ways to become involved with the investigation or help people in general, which means you'll be investigating various environments, picking up items and figuring out how to use them to achieve your goals.
These tools along with interactive items in the environment and a number of enemies each acting in unique ways keep the game feeling fresh, something new being introduced frequently enough that you never quite grow bored of anything whilst each item feels well explored and utilised.
Finding items of interest in the environment is as simple as wandering around and clicking on things when they pop - up, but when examining something such as a desk with numerous objects you'll get a close - up view and a cursor which lights up when hovering above something that can be checked out.
As an old school point and click adventure, you'll be picking up items to mix and match with other items in your inventory and in the environment, to solve puzzles.
While the series adapted to destructible environments, which is still present this day, the game also followed suit with titles such as Activision's Call of Duty in the element of including unlockable items.
It takes some getting used to when there's no apparent reward for combat, aside from removing obstacles; it goes with the unusual structure for dungeons, where you reach the goal by finding items in the environment rather than progressing through the area.
The controls are well mapped to the DualShock 4 controller by updating the controls for every season to that of A New Frontier with the control scheme consisting of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The control scheme consists of pressing X, triangle, square or O to perform actions, start a conversation with a Fable or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing L2 to show selectables or to perform fight actions; pressing up or down on the d - pad to cycle through your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one fights with Fables as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Bigby as he walks around to explore the environment; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a Fable; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller by retaining the improvements from the second season with the control scheme of Michonne consists of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Exploring is fun in its own right, with the environments being imaginative mashups of Mushroom Kingdom themes, ordinary items that were in the room from the intro cinematic and a whole lot of Rabbids.
Players build bases, craft items, tame or battle dinosaurs, and work together to create their own unique narratives in diverse environments filled with massive prehistoric beasts.
With one month to survive a harsh environment, players take the role of Jacob Solomon and work with his makeshift team of four other individuals, each specialized in their own skill sets, to scour the land to find supplies, craft new tools and items, and stay united as a team to stave off the hostile winter before help arriWith one month to survive a harsh environment, players take the role of Jacob Solomon and work with his makeshift team of four other individuals, each specialized in their own skill sets, to scour the land to find supplies, craft new tools and items, and stay united as a team to stave off the hostile winter before help arriwith his makeshift team of four other individuals, each specialized in their own skill sets, to scour the land to find supplies, craft new tools and items, and stay united as a team to stave off the hostile winter before help arrives.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X, triangle, square or O or alternatively by pressing up, down, left or right on the d - pad to perform a particular action, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; there are certain face buttons, such as X, triangle, square or O that you have to button mash when in one - on - one encounters with walkers as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Lee around cover in a tight situation or walking around as you explore the environment and find people; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
My biggest complaint with Destiny is the shop system, which allows players to buy items with precious resources gained in battle, or found by thoroughly searching environments and destroying unused gear.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of pressing R2 to shoot base ammo or throw an item; holding R2 to craft base arrows; holding L2 to aim or submerge in water; pressing R1 to shoot special ammo; holding R1 to craft special ammo; pressing L1 to heal; pressing X to jump or climb; pressing square to interact with objects, use a climbing axe for grip on tough terrain, throwing a grapple axe or reloading; pressing O to scramble, roll, drop or swim; pressing O when aiming to dodge; pressing triangle to perform a melee attack or finisher; pressing up on the d - pad to select bow or cycle special arrows; pressing left on the d - pad to select a shotgun; pressing right on the d - pad to select a rile; pressing down on the d - pad to select a pistol; pressing L3 to sprint or shoulder swap when aiming; pressing R3 to focus on Lara's survival instinct or zooming when aiming; changing the direction of the left analogue stick to move; changing the direction of the right analogue stick to adjust your aim or look around the environments; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
With the huge increase in interest and accessibility of network applications and network gaming, over 13 million people have registered to PlayStation Network, the free - to - access interactive environment, and over 236 million items have been downloaded.
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