Be prepared to be thrust into a fantastical medieval world packed
with labyrinthine dungeons to explore, vile monstrosities to smite, and nearly endless online adventure.
Dragon's Crown thrusts you into a fantastical medieval world packed
with labyrinthine dungeons to explore, vile monstrosities to smite, and nearly endless online adventure.
Dragon's Crown thrusts you into a fantastical medieval world packed
with labyrinthine dungeons to explore, vile monstrosities to smite, and nearly endless online adventure.
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dungeon maps are a 3D model - specific locations you need to pursue are marked - can't see a floor - by - floor layout - no compass -
dungeons are smaller and less
labyrinthine -
dungeons have a friendly voice guiding you that offers general hints and warns you of the boss - this voice is not heard outside of the
dungeon, and Nintendo has not mentioned who the voice belongs to -
dungeons do not hide items that are required to complete the
dungeon - bosses won't be based around a singular
dungeon - focused item - when you find a
dungeon, you need to make sure you have everything you need, and lots of it - one
dungeon has pockets of a poisonous, sentient liquid that hurts to touch - this substance is called malice, and little eyeballs will sprout from these patches - attacking the eyeball will clear away the malice and sometimes constituted a small puzzle - diamond - shaped switches that can be activated
with an attack are present, and still react to your sword, bombs or arrows - in one
dungeon, after activating a switch
with his Sheikah Slate, Link was able to control the
dungeon slightly - when looking at the map, he could tilt the
dungeon in order to open new paths or to make blocks and switches slide around
Dungeons follows the mis - adventures of the foremost of all Dungeon Lords, who spends his time luring heroes into his
labyrinthine creations
with the promise of treasure and a good fight - only to be trapped by his ingenious devices.