The demo didn't have rooms
with large numbers of enemies on the screen, so it can't be said that the game looks lag - free, but it's certainly better than the original version, which had lag that was absolutely appalling.
AH2 can be challenging
with the large numbers of enemies it throws at you, although bringing a friend in to play co-op will help a lot.
Soldner - X will challenge
you with a large number of enemies and onscreen threats, but the significant number of power ups, coupled with deep gameplay thanks to the weapon and chain system will keep you coming back for more, especially when you start unlocking extras.
When you're faced down
with a large number of enemies?
Countering is no longer the only option when faced
with a large number of enemies, and this makes the game feel faster and, crucially, more assassin - y.
Not exact matches
These are mostly «kill the bad guy» missions,
with some based on a target
number of a certain
enemy unit, and others based on taking out a single,
large Oni (these play out like boss fights).
You are confined to a
large grid set on the backdrop
of space,
with enemies that drastically get stronger as the game progresses as well as advance in
numbers.
This happens because as you hit the
larger enemies, they will split into smaller versions
of themselves on contact
with your bullets doubling, tripling or even quadrupling their
numbers in a matter
of seconds.
To be able to hop onto one
of the
large Disney - themed rides and use it against
enemies, Sora has to successfully land a certain
number of hits on
enemies with green targets.
Moreover, within each level the size
of each room is
large, but the
number of rooms and the
number of enemies within each room is small... and some rooms are just long corridors
with no
enemies, pits, or other points
of interest at all.
The fighting can become very chaotic on screen
with 2 players beating down
large numbers of enemies and using special attacks.
Whilst doing this, you'll need to confront a
large number of enemies, all
of which can be tackled
with firearms, melee combat, explosives chemicals and even various light sources.
Battles are also fought
with groups
of enemies that can
number anywhere from 2 or 3 to as
large as 30 or more, sometimes
with a boss monster added to the mix.
One power can boost melee speed and power, which could end up being the most used power in the whole wheel because
of the
large number of enemies to fight and that Nilin really isn't that strong to begin
with.
On February 20, 10 PM PST, the next Closers content update brings in Nata, a fast - paced melee Closer equipped
with chained kukris as his weapons to sweep
large numbers of enemies into big combos!
Being asked to beat a stage without being spotted by
enemies or
with restricted touch screen usage forces deep engagement
with the game's best ideas, but the
large number of «collect X coins» or «don't take damage» stages are far less exciting.
The third level has some strong visuals also,
with a
large number of plant and insect themed
enemies that will require some tight maneuvering and good use
of those deadly jaws to get through.
It also tackled graphically intense first - person shooters such as N.O.V.A. 3
with aplomb, the phone stuttering only slightly when I took on a
large number of enemies.