With Dying Light's first major expansion coming out in February called «The Following,» we sat down
with Lead Game Designer and zombie enthusiast Maciej Binkowski to learn more.
At Gamescom 2012 we caught up
with lead game designer Steve Masters to get some perspective on how AC3 came into being, and what will differentiate the adventures of Connor Kenway from those of Altair and Ezio before him.
You get to design an activity for Karin / Klaus with us, a skype call
with Lead Game Designer / team, as well as credits as «contributing designer» together with the team.
For more on EVE: Valkyrie check out our interview
with Lead Game Designer Andrew Willans on the Groundrush update and CCP Games's thoughts on the future of VR.
Not exact matches
The
leading toy maker is teaming up
with Indiegogo in a contest aimed at
designers and inventors
with ideas for new
games.
Lead Designer Phil Fish and crew have added Canabalt creator Adam Salzman along
with Paul Robertson from the Scott Pilgrim VS the World: The
Game team to lend their animation chops, and it shows!
Seth Killian, co-founder of the EVO fighting
game tournament and former Capcom man, has signed up
with Sony Santa Monica Studio as
lead game designer for fight»em up PlayStation All - Stars Battle Royale and other
games developed externally.
Helmed by acclaimed video
game designer and Mega Man creator, Keiji Inafune, the
game was announced soon after the Vita's launch, showing that Sony wasn't afraid of going head - to - head
with its
lead competitor.
More recently, the studio was responsible for the Xbox Live Arcade
game Catan, and has been developing an untitled role - playing
game with Ken Rolston,
lead designer on The Elder Scrolls IV: Oblivion.
Interview: Tennis Masters Series PC & PS2 Exclusive A couple of weeks before the North American launch of Microids» Tennis Masters Series, Sports Gaming Network conducted an interview
with, Mathieu Larivière,
Lead Game Designer at Microids Canada.
In an official post on the Bethesda website,
Lead Designer Dinga Bakaba explains how in keeping up
with the «Play Your Way» philosophy, the developers will be bringing some new options to the
game in a free future update.
We talked to
lead designer on the upcoming
game and 14 - year member of Team 17 Kevin Carthew about working
with the rest of Team 17 to revamp the Worms franchise.
Most recently, I have stepped into the role of
Lead Teacher and Curriculum Developer and work
with teachers and
game designers on Quest to Learn curriculums for middle and high school.
On November 14, 2016, the National STEM Video
Game Challenge celebrated its fifth year with an awards ceremony and reception in Washington, DC at National Geographic for all 24 student winners and their families, as well as leading educators, game designers, and policy makers from across the coun
Game Challenge celebrated its fifth year
with an awards ceremony and reception in Washington, DC at National Geographic for all 24 student winners and their families, as well as
leading educators,
game designers, and policy makers from across the coun
game designers, and policy makers from across the country.
If this little
game has slipped under your radar, check our review here and certainly don't miss our interview
with the
game's
lead designer which just went live yesterday.
In a recent interview
with Destructoid,
lead designer Mike Laidlaw discussed not only why moral choices in
games so often disappoint, but how Dragon Age: Origins plans to deliver more than a superficial heroes and villains simulator.
It's been interesting that each Civ has been
led by a different
designer: Soren Johnson
with Civ IV and then Jon Shafer
with Civ V. They've each brought a little bit of a different perspective to the
game.
Lead designer Preston Watamaniuk looked more towards the Krogan end of the spectrum, suggesting that «a
game centred on brutal Krogan combat
with more of a melee focus could be pretty exciting», and producer Mike Gamble focused in on From Ashes» Javik.
You are set a task to complete and you must do so precisely as the
designers want for you to do it, which isn't necessarily a bad thing, particularly when the events the
game leads us through are so delightful to behold, but it is certainly something that does not appeal to those more enticed by
games with moral choice systems and wide open worlds to explore.
Our nutty family of 15 artists, programmers and
designers led by Creative Director, Ian Gregory, have been hauling butt together for nearly six years now, working on RPG and strategy
games that we hope have delivered on our core principles of thoughtful gameplay mechanics combined
with meaningful storytelling and worldbuilding.
With this in mind our
lead game designer will ensure every detail of the
game is perfected.
But for those who are still unconvinced, I spoke
with Lead Narrative
Designer Paul Crocker of developer Rocksteady at E3 about the newest Batman
game, including Play as the Joker exclusive to PLAYSTATION 3.
A few weeks back, I spoke on the phone
with Ryan Stefanelli,
lead level
designer on Darksiders; Joe Madureira, creative director on both
games; and Haydn Dalton,
lead designer on the original and its sequel.
We've been invited last month at the preview of Hearthstone's Witchwood single player content, Monster Hunt, where we sat down and talked about what's new in the
game's meta and what's to come for Blizzard's card
game,
with none other than Mike Donais, Hearthstone
lead designer.
Manuel Alvarez, a budding writer and the Leroy Jenkins of Final Fantasy XIV, he decided to join the Gaming Instincts team to contribute
with the news portion of the website, from humble beginnings, Manuel is currently a graphic
designer working for the industry, but his burning passion for gaming and opportunities made him enter the world of
game journalism and like everybody else in the team, he is eager to see where it will
lead him in the future!
Bandai Namco have teamed up
with Explore Learning, the
leading provider of English and maths tuition, to launch a competition that aims to capture the minds of the next generation of
gamers, drivers and
designers in honour of the launch of Project CARS.
Packed
with ideas, style, and a whole lot of fun, this exuberant live event
with a pop cultural spin is a once - in - a-lifetime opportunity for
game aficionados to experience some of today's
leading game designers sharing their thoughts and visions while demoing their latest titles.
And as I sit down again
with Dani Landers, Studio Fawn's
Lead Writer, Artist and
Designer, I find that she has quite a lot to say about the GamerGate discussion currently raging across the video
game landscape.
«You're gonna leave this
game with your eyes dry, because you can't blink,» promises
lead game designer Giuseppe Franchi of 34BigThings.
Werner is the
lead designer and programmer and works full time on his creations, while Braun comes up
with the unique graphical style for their
games.
Evolution Studios (Motorstorm) could be working in a new IP
with former Bizarre workers and Ged Talbot,
lead designer of Blur and some of Project Gotham Racing
games.
Featuring brand new interviews
with Lead Designer James Ohlen and Senior Writer Drew Karpyshyn,
game critic Alex Kane's book unveils how this classic
game was made, analyzes KotOR's worldview through the lens of philosophy, mythology, and the ethics of war, and investigates how the
game borrows techniques from contemporary films like The Sixth Senseand Fight Club.
Collaborate
with the
game director,
designers, artists and your
lead in the design and the execution of the overall vision of the
game in the
game levels
In an interview
with Game Informer Obsidian's lead designer Matt MacLean said that the Stick of Truth takes a lot of its inspiration from the ever so popular RPG Final Fantasy VII, which makes the game sound even more appeal
Game Informer Obsidian's
lead designer Matt MacLean said that the Stick of Truth takes a lot of its inspiration from the ever so popular RPG Final Fantasy VII, which makes the
game sound even more appeal
game sound even more appealing.
Chapter 2 sees
lead story writer of Destiny 2 Jason Harris discuss the importance of the refuge environment named The Last City on Earth, while user interface
designer MacKay Clark informs
gamers as to what the artistic aim was when creating The Director; a feature in which the player could choose their next destination from a giant universe, coupled
with amazing illustrations.
Łukasz Janczuk, as
Lead Designer and Level
Designer, works closely
with the design team, managing the team on a daily basis and also working on the
game in the editor.
Simon Newstead, CEO and
lead game designer at Frenzoo, claims the most important moment of his career was when he decided to leave a steady job
with a great company for the perils of entrepreneurship.
The Last Guardian was originally announced for the PS3 in 2009,
with the
game's status being questioned first when
lead designer Fumito Ueda resigned from the studio in 2011.
The last time we heard from the team behind Eternal Crusade, there were some vague plans of stuff to be done about a battle royale mode and ambiguities
with the
game's
lead designer.
Concept wise, while I personally wish Naughtydog would return to form from the PS1 / PS2 eras and make something more colorful and fantasy like, they did bring on the
lead designer of Enslaved: Odyssey to the West (a niche
game from 2010 I enjoyed a lot) to work
with them, so I am intrigued.
Led by the four co-founders Matteo Lana (CEO,
Lead Game Designer), Rocco Luigi Tartaglia (CTO,
Lead Programmer), Arianna Ciardi (Art Director) and Simone Grosso (
Game Designer), and additional hire Paolo Armao (Sound
Designer), the team are obsessed
with telling interesting stories in VR that engage players in new ways.
In an interview
with GamesTM,
Lead Designer on Alien: Isolation, Gary Napper explained how important it was for the
game to feature a female protagonist.
The news comes via GameWatcher, who spoke
with lead writer Andy Hall and
game designer Mark Sinclair at E3 last week.
These are the words of the
Lead Designer Dan Nanni: «Our gravity gameplay adds verticality to shooters in a whole new way, our roles play
with class - tropes and flip them upside down, our
game modes tease you
with something familiar and then twist it up
with nail - biting conclusions.
Together
with Chief Creative Officer and the Producer, the
Lead Game Designer holds the crucial role of delivering fantastic game experiences on time and within bud
Game Designer holds the crucial role of delivering fantastic
game experiences on time and within bud
game experiences on time and within budget.
I'm here
with another batch up episode summaries and a couple of other new things: The new
Game Developers Like You interviews feature: • creator of a silly viral web game • professor and educational game creator • game artist and QA - lead turned all - in - one indie • augmented reality experience designer • game jam developer •... Read more&ra
Game Developers Like You interviews feature: • creator of a silly viral web
game • professor and educational game creator • game artist and QA - lead turned all - in - one indie • augmented reality experience designer • game jam developer •... Read more&ra
game • professor and educational
game creator • game artist and QA - lead turned all - in - one indie • augmented reality experience designer • game jam developer •... Read more&ra
game creator •
game artist and QA - lead turned all - in - one indie • augmented reality experience designer • game jam developer •... Read more&ra
game artist and QA -
lead turned all - in - one indie • augmented reality experience
designer •
game jam developer •... Read more&ra
game jam developer •... Read more»
But after a few discussions
with friends and family and the team, a week or so later I changed my mind and became Creative Director,
Lead Level
Designer and Writer for the
game.
The Creative Assembly has produced a short documentary on Attila the Hun to celebrate the launch of their latest historical computer
game, Total War: ATTILA (also read our interview
with the
game's
lead designer).
Together
with the Chief Creative Officer,
Lead Designer and the Producer,
Game Designers holds a crucial role of owning and delivering fantastic game experiences on time and within bud
Game Designers holds a crucial role of owning and delivering fantastic
game experiences on time and within bud
game experiences on time and within budget.
Professional
game design challenges are run in partnership
with leading NGO's and companies looking to engage
with G4C's diverse and creative community of
game designers.