Sentences with phrase «with little character development»

Final Verdict: DOA: Dead or Alive might be a poor movie with little character development and too much emphasis on fight scenes, but it does what it does best well.
Maybe for its time, it was considered a great masterpiece but with little character development and no real emotions it's hard to like this slow paced uneventful long movie!

Not exact matches

Or a young adult with little experience with children and life, and little personal investment in the character and development of the kids?
A thinly disguised political manifesto with a terrible plot and little to no character development.
Character development is admittedly spotty, with some individuals getting little more than token screen time, but there is enough here for us to care about the core group of mutants.
But I'm honestly a little disappointed that this film played out the way it did, because it could've been, at the very least, a good movie, if not a great one, if more of an effort was put into putting together a stronger script with better character development.
Without them, it's just another hangout movie with a paper - thin plot and very little character development.
Writer / director da Silveira parts ways with the slasher film motif (and all its promise) to handle things like character development and plot, of which there is very little.
Key characters are dispatched with little thought, and momentous plot developments are delivered in single, throwaway lines.
Scenes are structured in strange ways, two - bit characters with little development beforehand are suddenly given immense responsibilities or put in incredible peril, and the action scenes in particular suffer from a certain repetitiveness.
The characters definitely speak a little more fluently than you might expect given their early development level, but with that cast providing the voices, it feels like it'll be a lot of fun.
Gracie Hart (Bullock) is an FBI agent who, in a character - development flashback, we see is deep down a butch, frustrated little girl with a habit of showing boys she likes them by beating them savagely.
The meta - level layering and critical dialogue about horror movies in this sequence (characters with little to no development, predictable scare setups, and shocking turns that don't make much sense) are calls for variation that Kevin Williamson's script leave largely unanswered once the plot proper kicks into gear.
The bad news is that Cameron Crowe, in an attempt to duplicate the magic of Garden State, has fashioned a movie filled with so much unnecessary whimsy and so little character development, that it implodes into a mess of celluloid.
Was it more of a gradual development or was it just planned that you would start adding more supporting characters in the show, and open up what was a little more of an insular world with the three leads?
With his wife gone and commercial developments sprouting like iron weeds on all sides of his trim little Victorian home, Carl (a character inspired in part by Spencer Tracy and Walter Matthau, and voiced with gruff affability by Ed Asner) is literally besieWith his wife gone and commercial developments sprouting like iron weeds on all sides of his trim little Victorian home, Carl (a character inspired in part by Spencer Tracy and Walter Matthau, and voiced with gruff affability by Ed Asner) is literally besiewith gruff affability by Ed Asner) is literally besieged.
I would've liked to have seen a little more character development for monkey and the other members of the five too, but there's not much downtime to work with in a kids» movie.
With just a little fine tuning in the character development department, Abrams actually allows us to care about each character and mission, using every tool in his arsenal to put us in the center of the action, forcing us to marvel at the awesome spectacle of each set piece with solid intrigue, and even a touch of nervous anticipatWith just a little fine tuning in the character development department, Abrams actually allows us to care about each character and mission, using every tool in his arsenal to put us in the center of the action, forcing us to marvel at the awesome spectacle of each set piece with solid intrigue, and even a touch of nervous anticipatwith solid intrigue, and even a touch of nervous anticipation.
With miscast actors and relatively little in the way of character development, the only thing left to commend Mission to Mars for are some impressive special effects and some interesting ideas that, if handled well, should have been mind - blowing.
These films were supposed to be about Bilbo's journey «there and back again,» but you wouldn't know it from the ever - changing protagonists, shifting focus between Bilbo, Thorin and Bard the Bowman with such frequency that it leaves little room for actual character development.
Very good performances by Ng, Wong, and Yam keeps the energy level up, while To shows mastery of setting up the action with excellent use of «little touches» that provide moments of interest as well as subtle character development to make them truly exciting.
With a credible thespian like Edward Norton at the core, the character nuance needed for Bruce Banner is secure, though still a little skimpy in terms of development.
There is little to no development with her character, or anyone else for that matter.
There's also little development with the other supporting characters.
The story is incredibly predictable (and once again, unrealistic) and with 14 main characters, there is little time for character development beyond the usual stereotypes.
The story hurtles forward from scene to complex scene with Black Imagination pitted against White, but with relatively little character development.
Too many characters, with too little development of them - they felt, in the end, like cardboard cutouts of people.
It wasn't always that way of course, as previous eras saw very simple narratives that played out with little to nothing in the way of narrative or character development.
I would have liked a little more voice acting in The Banner Saga 2, especially for the more central characters, and the battle sounds are relatively sparse, but the development team makes up for them by delivering a gorgeous soundtrack, with music that underlines both the dark atmosphere of the world and the heroics associated with battling the Dredge.
Everything tied to character development requires you to wade in and out of multi-layered menus with little explanation.
A fun campaign that's mostly designed to introduce you to the heros and worlds of Star Wars, even though it could have been absolutely incredible with a little more character development and cohesive story telling.
Being somewhat limited in my freedom to be entertained as a kid, for many years of my life, gaming served as a diverse means of escape for me away from the trappings of a mostly mundane, repetitive life, at the end of the school day I would often think to myself «alright... so what are some of the good things that I have to look forward to when I get home...», one of the first things that I would do as soon as I got home after school was play FINAL FANTASY on PlayStation, I would eagerly walk home as quickly as I could just so that I could continue playing from the part where I had last left off the day before, as pathetic as this may come across, I can confidently say that many of the happiest moments that I have had in my life have been while being utterly enthralled by the developments in the games, I think that reminiscing about aspects of a video game with great fondness is a hallmark of an impactful form of entertainment, I would often be so «in the zone» while playing that anything aside from what was taking place on the screen would become completely null and void in my mind to the point where I forget that I was playing a video game, even though I did not live the events of the game, I can emphatise with them as if I had, that is the sort of impact that the emotional depth of the story, the characters, the music, the design and the overall world of the series have had on me, what appeals the most to me is that FINAL FANTASY allows us the luxury of divorcing ourselves of our current reality to assume that of a world of fantasy for a precious moment in time, which is a sentiment that makes me wish that our world as whole had a little more «FINAL FANTASY» within it so as to make us all want to wake up as soon as possible to enjoy another day
Tales of Zestiria's story is a little simpler than those of past games, but there's nothing inherently wrong with that; in a way, this is a nice return to basics that eschews plot complexity in favor of greater character development.
's story is a little simpler than those of past games, but there's nothing inherently wrong with that; in a way, this is a nice return to basics that eschews plot complexity in favor of greater character development.
Craftable weapons, I am a little disappointed with as there doesn't seem to be many and shuns development of the character from that path, weapons mostly just benefit from a particular stance of the character.
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