By the mid-point of Payback, I felt deeply familiar
with its loot box system.
While fans praised the game during its beta tests, the one controversial aspect that arose was
with its loot box system.
As a gamer, I did not have an issue
with the loot box system or microtransactions.
Not exact matches
As in all competitive games these days, there is a progression
system that rewards you
with loot boxes at every season level up.
That makes the
loot box, which thrives on such a
system, a dangerous entry point for potential gambling addiction, but video game regulations have yet to catch up
with the potential harm that they can pose.
«In the German debate this term [
loot box] refers to a broad variety of different in - game or even just game - related purchase
systems with more or less randomized items.
The game has been sharply criticized for a
system where character progression and weapons could only be acquired from
loot boxes, which, originally, could be purchased
with real money.
We can expect those same
loot box rewards
systems in Anthem,
with the ability to spend real world money in order to boost your progression and give you an advantage within the game, over the environment and other players.
There's even a randomized rewards
system, but it's all cosmetic and right now, there's no option to purchase the game's Z Capsules (
loot boxes)
with real - world money.
I do like how the game will only ever make you wait for about ninety seconds before giving you a match against bots, meaning you can still gain the exp you don't in skirmish games without having to wait ages for players, its great for the types of people that aren't big on multiplayer, each vehicle has unlockable skins, voice lines, tombstones to mark deaths and emotes for bragging rights, the game also features a leveling
system with loot boxes for unlockable gear and titles at each level up, meaning there are always rewards for even the casual player to earn which is great for replay value.
With various unlockables from
loot boxes that are earned through the levelling
system, vehicles can be customised to a players» liking including sound bites and destruction stickers too.
With Belgium saying that even Overwatch's
loot boxes are gambling, despite them often being pointed to as a benign example of the
system, it looks like they're going to have to adapt and make changes so as not to fall foul of fines in the millions.
Star Wars Battlefront II stirred up controversy at launch
with grindy progression
systems and questionable
loot boxes.
But combined
with Forza Motorsport 7's new focus on
loot boxes, and an admission that players will eventually be able to purchase money to speed through the
system faster, creates a very real tension.
The progression in the multiplayer being so intrinsically tied into a
loot box heavy
system took away a lot of what made the first game so pick - up - and - play,
with a great deal of the game being left to chance.
Despite annoyances
with the gear
system and the
loot boxes, Injustice 2 is a huge amount of fun.
For a limited time, you can gain experience
with new leaderboards, a competitive arena, an exciting ranking
system, and of course, over 150 new cosmetic options that will come as part of the
loot box system.
Next to a clear - cut
loot box system with purely cosmetic rewards like, say, Overwatch's, Forza 7's prize crates and mods seem overdeveloped.
In other news, the Netherlands have banned four games
with loot boxes, and here's hoping to other countries finally cracking down on the gambling
systems trying to weasel their way into gaming and distracting developers from making art into making more money.
We could do
with a JQ episode breaking down this game (or another that does it, but Shadow of War would obviously be the prime example), detailing the ways in which the
loot box system clearly HAS impacted the game's design.
Middle - Earth: Shadow of War has become more famous for its boundary - pushing
loot box system than anything else — and that's a good thing, because any game designed to fleece its customers and exploit those
with addictive personalities deserves to be known for nothing else.
Another popular gripe
with the game is
loot distribution that doesn't reflect individual player performance or preferences at all, due to the random nature of the
loot box system.
There were no loving alohas for
loot boxes,
with as much as four Senate and House bills proposed, regulating the sales and marketing of games that contain electronic gambling
systems.
Let's begin
with the topic that's sweeping through the industry like wildfire — the
loot box system.
Even
with all the backlash over its
loot box system, WWII was always going to sell well.
For instance some
loot box systems do allow for players to work towards acquiring what they want by buying / selling from a user marketplace using in - game currency, Madden's Ultimate Team model
with their auction house comes to mind.
Valve, the developer of games such as Half - Life and creator of the Steam digital distribution
system, swapped Team Fortress 2 over to free - to - play
with loot boxes in tow back in 2010.
However I do have some concerns
with the proliferation of
loot box systems which I consider to be gambling in all but name and the move away from single player experiences.
It's your primary progression
system, and the acquisition of cards is done via
loot boxes... and yes, you can buy
loot boxes with real world money.
You see, before EA was inundated
with so much bad press that big daddy Disney had to step in and ground them, Battlefront 2 was infamous for its
loot box system.
Shadow of War is yanking
loot boxes out entirely,
with Monolith explaining that the pay - to - play nature «risked undermining the heart of our game, the Nemesis
System.»
The problem
with Overwatch's rewards
system is that these
loot boxes are your only reward for leveling up, and they're often a very disappointing reward.
[A] ll class leveling, ability customization, and upgrading is funneled through a randomized
loot box system with tediously high in - game credit costs if you don't spend real money to skip over the grind,» he writes.